Veitikka -> RE: Armored Brigade - New Stacking Limit Beta (9/4/2019 11:22:23 PM)
There's a lot of good stuff in the update. Here's the full changelog:
NOTE: Savegames from older builds are not compatible.
Fix: MILAN IFV and Marder IFV MILAN had incorrect 'ready ammunition' and 'time to fire' values.
Fix: The application crashed if the Battle Generator started a battle where the defending player side had bought obstacles.
Fix: The application crashed if there was an empty folder in the database directory.
Fix: The 'Force B playable' text label without the checkbox was visible in the Battle Generator.
Fix: The Mission Editor zone painting system saved the isolated impassable 'islands' as no-go zones.
[engine] Allow up to three friendly units to enter a map cell simultaneously.
[engine] Improve pathfinding.
[engine] Add the 'Autumn (early)' environment.
[engine] Decrease the spotting penalty of retreating units. The units are now much less blind when retreating.
[engine] Make the standard and artillery mines harder to detect.
[engine] Increase the cost of standard minefields.
[engine] The auto-purchaser tries to buy an equal amount of minefield, AT, and wire obstacles.
[engine] Do not allow placing obstacles on rubble terrain.
[engine] Only anti-air ground units always prefer air targets.
[engine] Improve the rubble graphics.
[engine] Implement the new brush types for zone painting in the Battle Generator and the Mission Editor.
[graphics] Improve and add new textures, zoomed-out map patterns, and pattern colors.
[scenarios] Update scenarios: 'Walk on Water', 'Winter Desolation', 'Twin Valleys', 'East of Fulda', and 'Special Delivery'.
[ui] Implement the formation/unit 'locked' icons.
[ui] Update the main menu background texture.