Not Proper Equipment (Full Version)

All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV



Message


Lobster -> Not Proper Equipment (8/22/2019 4:14:25 PM)

Say I have a rail artillery icon on a unit counter and I have a rail artillery equipment in it. If I try and add any equipment that is not flagged as rail movement I'm told that it is not proper equipment for the unit's icon. But, if I change that icon to say infantry, I can add anything I want. Then I can change the icon back to rail artillery and it moves only on rails, just like I wanted in the first place. Why not simply remove that proper equipment check? A scenario designer can circumvent it anyway. Let the scenario designer decide what is proper and what is not. Why even bother with it? [&:]




76mm -> RE: Not Proper Equipment (8/22/2019 4:29:07 PM)

quote:

ORIGINAL: Lobster
Why even bother with it?

Probably in an effort to force people who know what they're doing to assign such improper equipment on purpose, rather than letting inexperienced people do so by accident.




Lobster -> RE: Not Proper Equipment (8/22/2019 4:44:02 PM)

I'm not a fan of the correctness police in any form. [;)]




mdanz -> RE: Not Proper Equipment (8/22/2019 8:49:40 PM)

I agree.
"Stick it to the man" as policy.
It is the ultimate political correctness.




Silvanski -> RE: Not Proper Equipment (8/24/2019 12:30:02 AM)

I did that kind of trickery in Gotterdammerung 45 to get the Panhard armored cars on German Panzerzugs[;)]




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.855469E-02