Hairog -> Real-time American Civil War or World War Two (7/15/2019 3:05:49 AM)
Stop me if this has been proposed before.
A little background…
I just discovered Neptune’s Pride (https://np.ironhelmet.com/#main_menu). It’s an online space 4x but the novel part to me was it is all simultaneous and long…long term. Travel between stars can take days, real days. I can’t say that it is real-time but certainly it is long-term. Otherwise the game is unremarkable.
What I’m proposing is a real-time, strategic American Civil War or World War Two, strategic level, simultaneous move, simulation. With the keyb being real-time
Example for American Civil War
a. Average 20 miles per day on foot
i. Chickamauga. Longstreet’s corps traveled roughly 800 miles in about twelve days.
1. 66 miles per day
ii. Two weeks later two Union Corps did 1200 miles in 12 days
1. 100 miles per day
2. Supply https://apps.dtic.mil/dtic/tr/fulltext/u2/a445773.pdf
i. six mules drawing a wagon carrying 1.5 tons of supplies could travel approximately 333 miles on one ton of food or 500 ton-miles
i. A 15 car train (in 1860s) could handle 5200 ton-miles
You get the idea. The stats are readily available.
Once the armies meet each general has a standing order on what tactics to use (flank attack, double flanking, etc.), weapons available, number of men, ammo, artillery etc. and the computer runs the numbers, generates random numbers and a result is given. Again, standing orders give the direction of retreat. Computer decides if victorious army can pursue etc. Kind of standard stuff for wargamers but…in real-time.
So I send my 3 corps size army from Richmond to Gettysburg, 177 miles. Google maps say 59 hours walking. If we use 20 miles per day it will take 8.85 days or real late on the 8th day. You could change routes or destinations depending upon information gathered by scouts, spies, cavalry or even lost orders. You could even choose the desired route based on the road and rail grid of 1860s.
Identified strategically important destinations would determine the meeting point of two or more opposing forces. Battles could rage for days with reinforcements showing up. Commanders could choose to withdraw from the field at the end of the day.
I meet Ralph’s III Corps just before Gettysburg. I drive him back but darkness stops the action. Meanwhile his IV and VII corps show up during the night and I’m in deep dodo and decide to retreat to and dig in behind What-cha-ma-call-it creek…again all in real-time.
Economy could be simplified like Strategic Command or even the forth coming War Plan. Again, all standard stuff but in real-time and multi-player. You watch in horror as your cousin charges his army up Fredericksburg Heights.
Thoughts? Would you buy and play this simulation? Would you care to create it?