Scenario 1 (Full Version)

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gregor40 -> Scenario 1 (7/2/2019 8:08:38 PM)

I may have problem following orders or I do not understand something... I have feried all the required airplane to Incirlik. That triggered the following order:

REMAINING COMBAT AIRCRAFT AT INCIRLIK AND KING FAISAL ARE TO BE CONFIGURED AT UNIT COMMANDER'S DISCRETION. UPON COMPLETION THEY ARE TO BE RE-DEPLOYED TO KING ABDUL AZIZ AB AT DHAHRAN.

So, I have ferried all my combat aircraft to King Abdul... And nothing happens, I ahve 6h left in the scenario... What am I supposed to do to progress?




stilesw -> RE: Scenario 1 (7/4/2019 5:58:54 PM)

gregor40,

quote:

About five minutes into the scenario you should get a message beginning with:

1. HUMINT INDICATES IMMINENT HOSTILE MILITARY ACTIVITY BY IRAQ AGAINST KUWAIT LIKELY TO COMMENCE EARLY ON 02AUG90.
This message provides you with instructions on sending worldwide units to the middle east.


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quote:

When Iraqi ground forces invade Kuwait it triggers another message beginngin with:

1. HOSTILITIES HAVE BEGUN WITH IRAQI MILITARY FORCES CROSSING THE BORDER INTO KUWAIT AT APPROXIMATELY 02:00 HOURS TODAY.
.
.
.
8. AS SOON AS READY, SUPPLY AIRCRAFT ARE TO FURTHER DEPLOY EQUIPMENT AND MUNITIONS TO SAUDI BASES AT KING FAISAL, PRINCE SULTAN AND KING ABDUL AZIZ.

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As the supply aircraft (C-141ís, C-130ís, C-5ís, etc) arrive at their objective bases you will receive messages that the respective bases have had their magazines populated with weapons.

During scenario play different actions will result in other things happening (hostile aircraft spawning...), etc.

You get points for populating the various base magazines and having combat aircraft arrive at their destinations. Once you achieve the necessary number of points you will have succeeded with the scenario and be allowed to move on to the next one. Remember, the 15 scenarios are designed to be played in order as part of the overall campaign. If they are played individually the results will not be the same. You will eventually just run out of time with nothing else happening.

-WS

Overall this was designed to be a logistically oriented scenario with only a minimal amount of combat. Subsequent scenarios in the campaign are much more combat focused.




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