Wild Bill -> (6/23/2001 4:05:00 AM)
Well Nate, it is delightful to hear that the Mega-Campaign CD is finally getting out there to you all.
Needless to say, both I and the MC North Africa team have been holding our breath waiting for some player feedback.
We worked long and hard on this one. David Heath gave me full creative freedom, both to pick my team and to design the campaign as I wished to do.
Originally I wanted all 2.5 years, 41-43. It did not take long to figure out that we would be a year doing that. So we opted for 1941 only, with the hopes of doing two more Mega Campaigns to complete the series.
Rick "Tankhead" Cloutier and Louie "Gung Ho" Marsh were my assistants (Captains) and helped immensely in the coordination and fine tuning of the work.
The team finally evolved into the following members:
Battle Designers: Don Llewellyn, Neil Stalker, William Rusco, Jess Housley, Tim Orosz, Rory Gallagher, Ross McPhail, Paul Saunders, Russ Neer, Drake, Wild Bill Wilder, Bob Wallace and Rick Cloutier.
Battle Testers: Steve Avery, Randy Casebier, John T. Claybourne, Rick Cloutier, Alexandra Collins, Tim Coniglio, Guy DeYoung, Mark Ezra, Mark Ferguson, Tom Hammond, Steve Hortlund, John Keenan, Andrew Marciniak, Louie Marsh, Lars Remmen, Massimo Rocca, David Turner, Keith Wiederwax, Paul Wotley,
Art and Sound Director: Derek Boain
Graphics: Derek Boain, Neil Stalker, Wild Bill Wilder, Bob Wallace, Patrick Siebelink
Voice files: Marc Schwanbeck
Historical Articles: Neil Stalker, Wild Bill Wilder, Mike Rothery
Proof Reading: Jim "Figmo" Faletti
So it was a mammoth effort. My special thanks go to Michael Woods, the genius who programmed the Mega Campaign concept and gave us such a fine tool to work with.
Mike and I hammered out details and bugs via long distance in a number of sessions, sometimes rather colorful in content :D.
I found, however, Michael more than willing to respond and work through the problems.
Of course, I can't swear that Mega Campaign is bug free, but I do believe that it is as close to it as it can be.
So enjoy, Nate, you and our other fellow gamers out there. We do want to know how you like it or what you don't like. That will help us immensely in the future.