Daniele -> Armored Brigade 1.023. Update (5/9/2019 1:55:24 PM)
Armored Brigade has been updated to version 1.023!
Get the update from here
If you want to know about how Campaign Generator works, have a look at this guide
Changelog Version 1.023.
Fix: After destroying an enemy infantry unit in a building, vehicles were able to try to find a path through that building map cell.
Fix: When using the formation 'march' mode with the pathfind option set to 'covered' the units ended up in covered terrain in road marches.
Fix: When dismounting, the passenger unit could dismount to a map cell that had an undetected enemy unit.
Fix: M47 Dragon sprite size was wrong.
Fix: The Finnish M-30 and D-30 howitzers had wrong icon outline styles.
Fix: Key scrolling and waypoint selection (ctrl) were not released after alt+tabbing away and back to the game.
Fix: Movement dust particles were generated on bridges.
Fix: The system could pause automatically and show the 'end battle' popup in the middle of engine update loop when the battle end condition was reached, potentially causing issues.
Fix: The savegame menu was scaled incorrectly in larger UI sizes.
Fix: The message animations were not always completed if there were more new messages than could fit the message box.
Fix: The selected waypoint outline texture was wrong when using the upscaled UI.
[database] Adjusted Leopard 2 hull armor.
[database] M1A1(HA) now have M829A1 since 1988.
[database] Fixed coax MG issue (Soviet tanks use generic coax while US tanks have an ammo bin).
[database] RPG-22 on Soviet Airborne teams now has correct 'lose ammo only'.
[database] MG-3 has Full-Reload.
[database] MILAN missile min range lowered to 75 meters.
[database] Increased range and accuracy of 85mm ZiS-5.
[database] FRAG-HE rounds renamed to HE-FRAG to have unified standard.
[database] Formations 459, 460 and 461 had wrong comment fields ('SU' instead of 'US').
[database] Fixed 'DE.' instead of 'DE' on some formation comment fields.
[engine] Implement the campaign generator system.
[engine] Automatically readjust the combat power values when the battle starts, so the victory point system always works optimally, and saved scenarios won't break down if the unit costs change. The scenario.xml 'combatPower' and 'forceBModifier' are now obsolete.
[engine] Prevent the player units from finding a detour that is 100% longer than the remaining old path. Add the 'cannot find detour' event action.
[engine] Implement proximity spotting: Enemies firing withing a 60 meter radius are much easier to spot, if the spotter is an infantry unit or an un-buttoned vehicle.
[engine] Improve random objective placement.
[engine] Add the 'vineyard 2' terrain type.
[engine] The generator default water type is now 'fordable'.
[maps] Update the road light maps.
[patterns] Update the zoomed-out map patterns and colors.
[scenarios] 'Special Delivery': Add more artillery mines to the player side and remove a T-72M platoon and HQ from the enemy side.
[sprites] Update terrain textures to use 'soft shadows'. Improve other terrain textures.
[ui] Display individual unit and aircraft costs correctly in the unit selection menu.