Northern Inferno - Opening Moves (Full Version)

All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> After Action Report



Message


MikeJ19 -> Northern Inferno - Opening Moves (4/28/2019 11:12:35 PM)

Having tried out the tutorials for about a month, it is time to try the first scenario in Northern Inferno.

I remain a little overwhelmed, the employment of naval and air assets is still very new to me. But, I am enjoying the learning process.

As is shown below, this is a 3 day battle starting on the evening of 07 August. I'm going to be playing as the NATO player. Nice to see a couple of Canadian vessels.


[image]local://upfiles/47551/69112D14FDF2420688C57120793004BE.jpg[/image]




MikeJ19 -> RE: Northern Inferno - Opening Moves (4/28/2019 11:14:00 PM)

Here are my orders.

I have read stories about the GIUK Gap, so this is going to be fun.

[image]local://upfiles/47551/85EB1946F5804C19AE285F4FB50E1A14.jpg[/image]




MikeJ19 -> RE: Northern Inferno - Opening Moves (4/28/2019 11:16:07 PM)

A look at the Soviet resources:

[image]local://upfiles/47551/98C9098907EB41DD9D0B58A8D24444E4.jpg[/image]




MikeJ19 -> RE: Northern Inferno - Opening Moves (4/28/2019 11:21:30 PM)

NATO has a lot of different types of resources to throw into this battle.

I need to do so more studying of the capabilities of the units. The DB is an awesome tool (I'm so happy that I downloaded the photos, they really make things better), but I think that I will get a better understanding of what is important as the battle plays out.

I my orders, I was assigned two ASW Patrol areas. This is where I am supposed to find and destroy the Soviet subs.

(It is interesting to see the word "prosecute" being used. I do not ever remember seeing that word in an Army operational order - unless there was something for the legal folks to do.)

[image]local://upfiles/47551/B51C388B45CE4E15944EF1D6E5459C27.jpg[/image]




Ancalagon451 -> RE: Northern Inferno - Opening Moves (4/29/2019 11:44:56 AM)

This one is a fairly easy introductory scenario.

Make sure that the patrol areas of your MPAs cover the full prosecution zone (it's better if you divide it in halves or even in thirds), and they will do most of the work by themselves.

Ancalagon




MikeJ19 -> RE: Northern Inferno - Opening Moves (4/29/2019 8:05:20 PM)

Ancalagon,

Thanks for the advice.

Can anyone confirm that EMCON Alpha - limited emissions means that for the most part I should be trying to use passive means only to find the Soviets.

Thanks and have a good day,




KungPao -> RE: Northern Inferno - Opening Moves (4/29/2019 8:43:31 PM)

Good luck Mike
I enjoy reading your AAR in FCRS, looking forward on this one
quote:

EMCON Alpha - limited emissions means that for the most part I should be trying to use passive means only to find the Soviets


copy from another online source : EMCON Alpha is the most restrictive form of emissions control and is called when the ship absolutely doesn't want to be found. During EMCON Alpha, no emissions are permitted at all.
You may have to change some units EMCON setting depends on tactical situation.

In this scenario, the intact SOSUS line will help you a lot, just be careful sometime the detection is not accurate at all. your ASW plane will fly to wrong direction based on these incorrect detection. So you may have to manually override some of the command

quote:

I was assigned two ASW Patrol areas

you will need more than two. I think I created 10 Patrol zone in my game

last note, have mercy on dolphin and whale :) [8D]






MikeJ19 -> RE: Northern Inferno - Opening Moves (5/1/2019 12:56:29 AM)

KungPao,

Thanks for the kind words and the advice. I have read that the SOSUS detection can be problematic. Your suggestion of manually override is a good one.

Have a good day,




MikeJ19 -> RE: Northern Inferno - Opening Moves (5/1/2019 12:59:27 AM)

Thoughts on the Battle...

Wide variety of platforms/resources:
- 9 ships
- 4 helicopters operating off the ships
- 4 Nimrods
- 15 P3-B Orions
- Radar Stations
- SOSUS buoys

Two Patrol Areas, covering the approaches to the gap between Greenland and Iceland and the approaches to the gap between Iceland and Norway. I have been told to break these patrol areas into smaller ones. I think that I want to layer them.

The task is for three days, so I need to husband my resources to provide coverage for the entire time. Also, need to think of the differences between day and night observation. My sensors for the most part are all weather, but night time will reduce the effectiveness of some.

Breaking down my mission to prevent Soviet Subs from entering the North Atlantic via the GIUK Gap. This means that I need to find/identify Soviet subs and then destroy (prosecute) them.

Both patrol areas are deep and I want to use that to identify Soviet subs as far North as possible to give me more time to attack them.

I have lots of methods for finding the Soviet subs. The SOSUS buoys are going to identify a lot of the targets. Initially, the contacts will be only a bearing to the potential target, but as the Soviet subs move, the data from the SOSUS Buoys should let me direct the naval patrols and supporting air assets into the correct places to attack.

I have lots of resources to attack the Soviet Subs. My ships, helicopters and airplanes all have weapons to destroy subs.. It is very much a combined effort. I think that I can layer it as well. I have four naval task units so could have two working each patrol area which improves my depth.

I need to figure out a good rotation for my planes. The loadouts for my planes require careful consideration. It takes time to switch loads, so this will require some forethought. This is something that I have not really had to do previously, so it is going to be a neat challenge.

The Soviets are going to attack me too. I do not think that the Bears can talk with the Soviet Subs, so I think that most of the Soviet actions will be independent. Each naval task unit has at least one ship that has AA weapons.




MikeJ19 -> RE: Northern Inferno - Opening Moves (5/1/2019 1:09:33 AM)

Here is my plan. I still need to figure out the loadouts and rotation of my planes.

[image]local://upfiles/47551/EAEB4B8D52714E4CAE9FB98AC22E116E.jpg[/image]




MikeJ19 -> RE: Northern Inferno - Opening Moves (5/1/2019 10:13:35 AM)

Contact!

Is there any way to hide the "x" that mark patrol areas? They help make a busy screen even busier.

[image]local://upfiles/47551/49AB28883DBF450491C98D19AEF63C09.jpg[/image]




Gunner98 -> RE: Northern Inferno - Opening Moves (5/1/2019 10:25:56 AM)

Looking good Mike.

You may not need it here as you will be on top of all the action, but consider using ASW Strike missions as well. You patrol areas will have assets finding the subs but you often need more than one asset to localize a contact, so having AC on a strike mission will tell the AI to automatically launch (within the parameters you set) to support a find.

The downside of that however is your strike assets are used up quickly if you have a lot of biologic contacts.

B




Ancalagon451 -> RE: Northern Inferno - Opening Moves (5/1/2019 10:29:52 AM)

quote:

Is there any way to hide the "x" that mark patrol areas? They help make a busy screen even busier.


Unfortunately there isnt, that's already the diminished/subdued mark for a reference point, you can't go smaller than that without deleting it.

I personally find them not hard to ignore, pay attention only to colored signals in the map.

Ancalagon





Gunner98 -> RE: Northern Inferno - Opening Moves (5/1/2019 10:30:23 AM)

quote:

Is there any way to hide the "x" that mark patrol areas? They help make a busy screen even busier.


Menu Map Settings/Reference Point Visibility/Normal or Small or Do not Show

I like the small myself but DNS is sometimes very useful

B




Ancalagon451 -> RE: Northern Inferno - Opening Moves (5/1/2019 12:24:15 PM)

Well, talk about missing the obvious [:'(].

Ancalagon




MikeJ19 -> RE: Northern Inferno - Opening Moves (5/1/2019 10:41:29 PM)

Bart and Ancalagon451,

Thanks for the input and I have changed them to small. I really like that look.

Good idea about the strike missions. I will hold off for now, but may need to add them!

Have a good day,




MikeJ19 -> RE: Northern Inferno - Opening Moves (5/1/2019 11:26:27 PM)

This is about to get very hot...

[image]local://upfiles/47551/F7B1477B813749BBA2A85E8E6ECB4FFA.jpg[/image]




MikeJ19 -> RE: Northern Inferno - Opening Moves (5/1/2019 11:27:58 PM)

I've lost a couple of ships - not good. But have taken out some Soviet subs - good.

I think that I am losing control of my forces...

[image]local://upfiles/47551/0DA7E4E7761B4D4FAF150E4E1E4D66C5.jpg[/image]




MikeJ19 -> RE: Northern Inferno - Opening Moves (5/1/2019 11:30:25 PM)

I have completely lost the plot on my planes.

I should have planned the air missions with more thought - rather than sending a bunch of them up.

I will take some time and try to regain control of my forces.

[image]local://upfiles/47551/8CC456F46C66482B98D1C648889E26CA.jpg[/image]




MikeJ19 -> RE: Northern Inferno - Opening Moves (5/2/2019 1:54:04 PM)

Things are moving more slowly at the moment.

Is there any way to easily figure out who sank the Soviet subs?

[image]local://upfiles/47551/4DCC21BC99904366A573A7E3A53244BC.jpg[/image]




Gunner98 -> RE: Northern Inferno - Opening Moves (5/2/2019 2:43:03 PM)

quote:

Is there any way to easily figure out who sank the Soviet subs?


Not really. You can filter your message window as search that way, then correlate it to which platforms you had in the area at the time but that is not exact.

If you cannot find it in the message window (it gets truncated after a while) you can go into your logs folder and search the text log.

There is not simple way that I have found to do this however.




MikeJ19 -> RE: Northern Inferno - Opening Moves (5/3/2019 10:00:14 AM)

Bart,

Thanks for the info. In some games, this is easy to determine and it can be fun seeing who did all the damage!



[image]local://upfiles/47551/24CD1D61FCAE4E039AA04D993064F80C.jpg[/image]




MikeJ19 -> RE: Northern Inferno - Opening Moves (5/3/2019 10:00:49 AM)

Got a Bear

[image]local://upfiles/47551/776027A6E0A24336A677D7BFA81539EE.jpg[/image]




Gunner98 -> RE: Northern Inferno - Opening Moves (5/3/2019 10:24:05 AM)

quote:

In some games, this is easy to determine and it can be fun seeing who did all the damage!


This would be a nice feature in CMANO but not critical. When building the Northern Fury series I try and guess how many Aces are made and how things would work out for the next scenario. A kill sheet would be useful.

B




MikeJ19 -> RE: Northern Inferno - Opening Moves (5/3/2019 10:01:45 PM)

Bart,

Agreed, it is a nice to have feature. Makes story telling a little more fun!

Here is the latest screen shot.

[image]local://upfiles/47551/D34D3165257D466BACACF86D78E283C8.jpg[/image]




MikeJ19 -> RE: Northern Inferno - Opening Moves (5/4/2019 11:51:30 AM)

Almost done

[image]local://upfiles/47551/E791BD7447A24214B1F3325CF5FA174A.jpg[/image]




MikeJ19 -> RE: Northern Inferno - Opening Moves (5/4/2019 11:51:55 AM)

First real scenario completed! That was fun

[image]local://upfiles/47551/9801461E5E544D5E80F664F995D3CCF2.jpg[/image]




Gunner98 -> RE: Northern Inferno - Opening Moves (5/4/2019 12:02:35 PM)

Well done Mike

You'll find that in ASW battles, you're ships are often relegated to being life support systems for helos and sensors. If they are in range to get a good shot at a sub, things have gone wrong and they are way too close.

Plugging gaps is always a struggle, forces you to make choices which is what I really like about the game.

Onwards! [;)]




MikeJ19 -> RE: Northern Inferno - Opening Moves (5/4/2019 1:19:24 PM)

Bart,

Thanks, I'm looking forward to Goblins on the doorstep!

Have a good day,




CV60 -> RE: Northern Inferno - Opening Moves (5/4/2019 7:52:48 PM)

Mike-in a perfect world, your ships should not be the platforms that engages a sub. In modern naval combat (post-1970 or so), if a ship can kill a sub, the sub can kill the ship. And in that scenario, the odds favor the sub. If a ship has a towed array sonar, it should use that to detect the submarine at long range, and then help vector airborne ASW assets. If it doesn't have a towed array, it can still be useful if it has an embarked helo. If neither of those situations exist, an escort vessel is of marginal utility in an ASW battle, other than absorbing torpedoes, escorting a HVU (high value unit), or provide some firepower against a sub-launched missile threats, or keeping SSC (surface surveillance aircraft, such as the Bear D) from getting targeting info on HVUs.


On another topic, when you play "Goblins on the Doorstep" remember the following (in order of priority) :
1) Stealth is your friend
2) Stealth is your friend
3) Stealth is your friend

and finally, in that scenario:
4) Stealth is your friend[:)]

Elmer Fudd said it best:
https://youtu.be/uzQ9kxs6RL8




Page: [1] 2   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.03125