RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (Full Version)

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Mayhemizer_slith -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 5:09:12 PM)

Yes please, choose assault.




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 5:18:15 PM)

Umezu provide offensive HQ support against Sian.

Germany adds 4 points in ground support.

Japan adds 4 points to the assault on Sian. one point is added to the attack on the cavalry.

I will assume that all 3 attacks are assault.

[image]local://upfiles/29130/D4C276F4C14C408DA987F0FD0A742851.jpg[/image]
Picture from Nov/Dec '39 Impulse #6 (Axis) - Land Combat




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 5:49:47 PM)

First is the assault on Amsterdam.

[image]local://upfiles/29130/6E8E23904FA2469AA5127C9A945668D5.jpg[/image]
Picture from Nov/Dec '39 Impulse #6 (Axis) - Land Combat




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 5:53:29 PM)

Germany captures Amsterdam (17 rolled).

[image]local://upfiles/29130/025370C0DAB44D129A20CB07491947E9.jpg[/image]
Picture from Nov/Dec '39 Impulse #6 (Axis) - Land Combat




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 5:56:30 PM)

Next is the assault on Sian.

[image]local://upfiles/29130/EFCBB019DA8F4B4A842CE37AC576B116.jpg[/image]
Picture from Nov/Dec '39 Impulse #6 (Axis) - Land Combat




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 6:14:20 PM)

Sian falls.

The shatter is converted to a retreat. Which unit will be destroyed?

[image]local://upfiles/29130/EC027CACF0524F4884AC82D1270B043B.jpg[/image]
Picture from Nov/Dec '39 Impulse #6 (Axis) - Land Combat




Mayhemizer_slith -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 7:29:05 PM)

Kill the INF, thank you.




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 7:33:14 PM)

Japanese forces enter Sian. No US reaction. (8 rolled)




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 7:41:49 PM)

And, lastly, the nationalist cavalry is mauled.

[image]local://upfiles/29130/89AB3C90EEFA4B81BCC3EC1AC5F79DE8.jpg[/image]
Picture from Nov/Dec '39 Impulse #6 (Axis) - Land Combat




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 7:50:04 PM)

Nov/Dec '39
Impulse #6 (Axis)

Air rebase:

Italy:
LND3 (Syracuse) -> Milan

Germany:
LND2 (Bremen) -> 50,33
LND2 (Lubeck) -> Aachen
FTR2 (49,42) -> 50,34

No reorganization.




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 8:00:08 PM)

Winter has arrived.

[image]local://upfiles/29130/F3D63AEF75CB427DB6DCB2407B3FA543.jpg[/image]




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 8:12:08 PM)

Picture from Nov/Dec '39 Impulse #7 (Allied) - DOW

[image]local://upfiles/29130/75723136BB9D485BBD40E087A25229F6.jpg[/image]




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 8:15:11 PM)

Picture from Nov/Dec '39 Impulse #7 (Allied) - DOW

[image]local://upfiles/29130/6ACCB515C032416F955389B7A5B3D623.jpg[/image]




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 8:15:43 PM)

Picture from Nov/Dec '39 Impulse #7 (Allied) - DOW

[image]local://upfiles/29130/6000518CFF284823A9A1372CDEA2FFD2.jpg[/image]




Courtenay -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/11/2019 11:46:21 PM)

Did MWiF handle the results of the Attack on Siam correctly? Two Chinese armies had to retreat. There was a Communist army stacked next to the hex; one unit stopped there. Fine. The other unit is the problem. The only hex that the unit could retreat to was occupied by Nationalist forces. Obviously, the second unit could not stop there, as it doesn't cooperate. However, non-cooperating units may move through each other, and I don't see why the unit could not have retreated one hex past the non-cooperating units.

Is there a reason the unit could not have retreated through the Nationalist units, or was this an error?




composer99 -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/12/2019 12:23:05 AM)


quote:

ORIGINAL: Courtenay

Did MWiF handle the results of the Attack on Siam correctly? Two Chinese armies had to retreat. There was a Communist army stacked next to the hex; one unit stopped there. Fine. The other unit is the problem. The only hex that the unit could retreat to was occupied by Nationalist forces. Obviously, the second unit could not stop there, as it doesn't cooperate. However, non-cooperating units may move through each other, and I don't see why the unit could not have retreated one hex past the non-cooperating units.

Is there a reason the unit could not have retreated through the Nationalist units, or was this an error?


One unit was destroyed. Only one unit retreated.




brian brian -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/12/2019 1:39:38 AM)

I did read the post in the ... ¿tech support? forum about invading adjacent to the Territorial. I agree with Courtenay that the coding is not true to RaW there. However, the note in that other thread seemed to be conflating the pluses to the strength of the notional with pluses to the combat die roll against them.

A notional in the ZoC of a Territorial would get a +1 to its strength. So an empty hex adjacent to a TERR on a surprise impulse would defend with a strength of 1.

Such a notional unit would have a +1 on a land combat roll against it, as do all notional units. An attacker would not get an extra +1 as if it were attacking a TERR.

With the Palestine TERR having only one combat factor, it would defend the same vs a surprise impulse invasion - notional worth 0, attacker would receive a +1 for attacking a TERR (+2 on 2d10).

UNLESS the Palestine TERR was defending in a city on surprise. Then the notional could add 1 combat factor at defender’s option, however then the attacker would get an additional +1 for the notional. Making a total of 2 defense with a +2 on 1d10, same on 2d10 (TERR +2, notional +1, city -1).




Mayhemizer_slith -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/14/2019 6:38:21 AM)

N/D 39 Allied 7

No DoW

China land, others combined.


Naval move

CW
CP, TRS and BB to North Sea box 0, INF loaded on TRS.
Dutch ships from Rotterdam to Plymouth.

US
3x CA from West Coast to East Coast.


Rail move
CW INF div from Amman to El Alamein.
USSR INF from Ashqabad to east.


Land move
Zhukov in east moves one hex on rail line. Other minor USSR land moves are near Rumanian border.

NatChi moves MIL one hex NE from Chengchow. Most of other units moves west.

CW moves TERR to Jaffa and INF to Haifa.

France moves units near Italian border.


Debark
CW INF to Rotterdam.


Rebase
CW bomber to Alexandria and fighter to Harwich.


No reog.




Mayhemizer_slith -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/14/2019 6:40:24 AM)

Turn does not end. Roll was 2, close but not close enough.




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/15/2019 4:08:44 PM)

No declarations of war.

Land: Japan
Combined: Germany
Naval: Italy

No port strikes. No naval air.

Naval Movement:

Germany:
Two U-boats sail to the North Sea (3-box, and 4-box).

Italy:
Two Submarines sail to the 2-box of Cape St. Vincent.
Two BB, one CA, and one CP, sail to the 0-box in the Western Mediterranean.
Four CA sail to the 4-box of the Italian Coast.

Axis can search in three sea areas; North Sea, CSV, and Italian Coast. Edit: Axis can search in the West Med as well, but here they can not find.

Germany begins with searching in the North Sea. Germany decline to add any air. Will CW add any air to the North Sea? CW has three planes available. ATR3 (2-box), 2 x FTR2 (1-box).

[image]local://upfiles/29130/58E1C5E0D9FB44E38733DBB060A052CB.jpg[/image]
Picture from Nov/Dec '39 Impulse #10 (Axis) - Naval Combat




Mayhemizer_slith -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/15/2019 4:32:41 PM)

Hurricane to box 0, thank you.




Mayhemizer_slith -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/15/2019 4:37:30 PM)

If Germany puts CW unit in Rotterdam OOS, please turn on CAP and fly Spitfire over Rotterdam during ground strike phase and return back to Dover.

After this you can turn off CAP.




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/15/2019 5:46:25 PM)

No action in the North Sea. (Axis 9, Allies 6)




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/15/2019 5:53:18 PM)

Next sea area for searches is CSV. SUBs included.

[image]local://upfiles/29130/E3AE0603D48243058193C114FA051EA2.jpg[/image]
Picture from Nov/Dec '39 Impulse #10 (Axis) - Naval Combat




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/15/2019 5:59:27 PM)

[X(]

Both sides find in the storm. (1 and 2 rolled)

[image]local://upfiles/29130/DCE0AC495FFD43719661B915659DD84F.jpg[/image]
Picture from Nov/Dec '39 Impulse #10 (Axis) - Naval Combat




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/15/2019 6:04:27 PM)

The CW suffers one D and one A. What ship takes the 'D' result?

[image]local://upfiles/29130/15CA6BC647AF40918C897BF72F7E924C.jpg[/image]
Picture from Nov/Dec '39 Impulse #10 (Axis) - Naval Combat




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/15/2019 6:06:06 PM)

By the way. I feel robbed. So close. An Allied roll of 3 had made a huge difference. [:D]




Mayhemizer_slith -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/15/2019 6:11:15 PM)

D for CA.

Aborts to Gibraltar.




Orm -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/15/2019 6:25:12 PM)

The CA is damaged.

I assumed that the 'A' would be applied on the CA if possible. So I rolled for it. But now I realize that it isn't as clear cut as that. Therefore I suggest that we re-roll the 'A'.

What ship gets the 'A'?




Mayhemizer_slith -> RE: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer) (5/15/2019 6:27:08 PM)

good tip, place A on CV.




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