atheory -> RE: T20, capturing Stalino (6/25/2020 1:32:04 AM)
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I've been playing your modded scenario, currently on my 3rd restart, reaching turns 50 and 60 with the previous two games. I'm enjoying the added supply capability, but I do feel it is a bit over powered in its current state. I'm curious if you feel the same way, or if that is by design. With that the case as it is, you can probably shorten the time to complete a turn by just removing the need to repair rails. Since its relatively easy to keep pace with the front lines anyway, why bother with broken rails. Maybe just reduce supply from supply sources instead. The stock bau troops are always kept in the rear until about turn 25 or so when their rail repair crews aren't competing with all the ones in the HQs and security units, to finish repairing the small odds and ends left in the rear. Also, did you intend for the little MP units of AGN to have rail repair capability and not the ones in AGC and AGS? The Bulgarian units do not start the scenario fixed, but I do not move them until Sevastopol falls, which I can accomplish by turns 44-46 Your overall pace seems to be speedier than mine, but my tendency by default is to be cautious. By winter my front line stretches from Kerch (owning the Crimea), to Rostov, to Kharkov, to Orel/Bryansk (I do a dash to capture Tula, then withdraw back to Orel), to the river east of Lenningrad (capturing Lenningrad). I have yet to be able to take Kalanin before winter. Overall, the early blitz turns have a similar feel to playing a WITE game as the Germans. I don't know if that is to suggest it to be good or bad, but simply that it's enjoyable for me. If the editor wasn't so clunky to me, I would edit a version of the scenario. I applaud your efforts. Sincerely Atheory
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