Ju-87D stats (Equpment files) (Full Version)

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gliz2 -> Ju-87D stats (Equpment files) (1/24/2019 11:31:39 AM)

Intrigued by Larry's observation on the Ju-87D stats against ships I have tried to change the stats by changing value of the Flag2 (in bold as below) but it did not change any of the unit stats [&:]

Which flag represents anti-ship capabilities?
Does it only works for new games?

<ITEM_1456>
<NAME>Ju-87D</NAME>
<COUNTRY>Germany - 1942</COUNTRY>
<EQUIP1>256</EQUIP1>
<EQUIP2>182</EQUIP2>
<AT>3</AT>
<AP>13</AP>
<AA>4</AA>
<DF>7</DF>
<ARTY_RNG>346</ARTY_RNG>
<EARLY_RNG>0</EARLY_RNG>
<SAM_RNG>0</SAM_RNG>
<NUKE>0</NUKE>
<VOL>999</VOL>
<WEIGHT>0</WEIGHT>
<SHELL_W>1000</SHELL_W>
<ARMOR>0</ARMOR>
<FLAG0>0</FLAG0>
<FLAG1>32</FLAG1>
<FLAG2>4</FLAG2>
<FLAG3>0</FLAG3>
<FLAG4>16</FLAG4>
<FLAG5>2</FLAG5>
<FLAG6>0</FLAG6>
<FLAG7>0</FLAG7>
</ITEM_1456>




cathar1244 -> RE: Ju-87D stats (Equpment files) (1/24/2019 3:19:07 PM)

That flag setting is denote a low-altitude-attack aircraft. Maybe look at the definition for the US Dauntless to see how it differs from the Stuka? Here are the flag settings as far as I know:

<!--Equipment Characteristics Notes-->
FLAG 0
<!--2:Armored-->
<!--4:Active defender-->
<!--8:Reconnaissance capability-->
<!--16:Must have transport to move-->
<!--32:Engineer capability-->
<!--64:Horses-->
<!--128:Fixed-->
FLAG 1
<!--1:Can transport other equipment-->
<!--2:Moves slowly without transport-->
<!--4:Motorized-->
<!--8:Helo movement-->
<!--16:High altitude anti aircraft weapon-->
<!--32:Long range equipment-->
<!--64:Light naval vessel-->
<!--128:Medium naval vessel-->
FLAG 2
<!--1:Heavy naval vessel-->
<!--2:Aircraft carrier-->
<!--4:Aircraft attacks at low altitude-->
<!--8:Aircraft attacks at hight altitude-->
<!--16:Amphibious equipment-->
<!--32:Naval aircraft, can operate from aircraft carriers-->
<!--64:Riverrine equipment-->
<!--128:High/Low Altitude AA-->
FLAG 3
<!--1:Night/all weather capability-->
<!--2:Special naval attack capability (torpedo only if anti-personnel is zero)-->
<!--4:Fast Horse Movement-->
<!--8:Major fording capability-->
<!--16:Rail movement only-->
<!--32:Anti shipping attacks only-->
<!--64:Slow motorized Equipment-->
<!--128:Fast motorized Equipment-->
FLAG 4
<!--1:Composite Armor-->
<!--2:Laminate Armor-->
<!--4:NBC Equipped-->
<!--8:Nuclear Equipped-->
<!--16:Kinetic Equipped-->
<!--32:PGW Equipped-->
<!--64:IFR Equipped-->
<!--128:Lightweight Equipment-->
FLAG 5
<!--1:Airborne Equipment-->
<!--2:Optics1-->
<!--4:Optics2-->
<!--8:Optics3-->
<!--16:Optics4-->
<!--32:Support Equipment-->
<!--64:Command Equipment-->
<!--128:Smoke Equipment-->
FLAG 6
<!--1:Reactive Armor-->
<!--2:Police-->
<!--4:Light Transport HH-->
<!--8:Medium Transport HH-->
<!--16:Heavy Transport HH-->
<!--32:Agile-->
<!--64:Roadbound-->
<!--128:Rocket Assisted Projectiles-->
FLAG 7
<!--1:Standoff-->
<!--2:Cavalry-->
<!--4:Rail RepairV1EquipmentFromLevel_64-->
<!--8:Infantry-->
<!--16:Boxy-->
<!--32:SemiBoxy-->
<!--64:DPMX anti-ship armament-->
<!--128:Torpedo-->

Cheers




larryfulkerson -> RE: Ju-87D stats (Equpment files) (1/24/2019 9:12:23 PM)

quote:

FLAG 3
<!--1:Night/all weather capability-->
<!--2:Special naval attack capability (torpedo only if anti-personnel is zero)-->
<!--4:Fast Horse Movement-->
<!--8:Major fording capability-->
<!--16:Rail movement only-->
<!--32:Anti shipping attacks only-->
<!--64:Slow motorized Equipment-->
<!--128:Fast motorized Equipment-->

Maybe we need to change flag 3 to include the value 2 to get the ability to shoot at ships?




gliz2 -> RE: Ju-87D stats (Equpment files) (1/25/2019 12:17:24 PM)

We need to know where the units stats are coded for anti-shipping. I have changed the flag 3 accordingly but still "4" [&:]




LLv34_Snefens -> RE: Ju-87D stats (Equpment files) (1/25/2019 2:21:53 PM)

Flag 7 -128 will massively increase a planes anti-shipping ability if that is what you are looking for.




gliz2 -> RE: Ju-87D stats (Equpment files) (1/25/2019 3:47:20 PM)

But the 128 is for torpedoes while Ju-87 had none [&:]




John T_MatrixForum -> RE: Ju-87D stats (Equpment files) (1/25/2019 4:49:48 PM)

quote:

ORIGINAL: gliz2

We need to know where the units stats are coded for anti-shipping. I have changed the flag 3 accordingly but still "4" [&:]


If you use the scenario editor and then creates an eqp file you will know.

the thing I found out is that you need both flag 25 "anti shipping" and flag 29 "anti shipping only" to make it work.
that is
<FLAG3>2</FLAG3>
and
<FLAG3>32</FLAG3>

At least only flag 29 does not work.





larryfulkerson -> RE: Ju-87D stats (Equpment files) (2/3/2019 1:38:50 AM)

quote:

<FLAG3>2</FLAG3>
and
<FLAG3>32</FLAG3>

I'll try these settings in my Stuka's and see
what happens. Thanks a lot.




larryfulkerson -> RE: Ju-87D stats (Equpment files) (2/3/2019 2:01:55 AM)

quote:

ORIGINAL: larryfulkerson

quote:

<FLAG3>2</FLAG3>
and
<FLAG3>32</FLAG3>

I'll try these settings in my Stuka's and see
what happens. Thanks a lot.


I tried these flag settings on my Ju-87D and
ran the scenario through the editor to read
in the new EQP file and saved it with the
same name and started up a game of FITE2
and checked my Ju-87D and it's anti-shipping
value was 6 instead of the required 120.
It didn't work. Now what do we do?




cathar1244 -> RE: Ju-87D stats (Equpment files) (2/3/2019 5:09:14 AM)

quote:

I tried these flag settings on my Ju-87D and
ran the scenario through the editor to read
in the new EQP file and saved it with the
same name and started up a game of FITE2
and checked my Ju-87D and it's anti-shipping
value was 6 instead of the required 120.
It didn't work. Now what do we do?


Larry, can you copy and paste the definition of the Stuka you made? I would like to see it to ensure I'm on the same sheet of music as you when considering the data.

Cheers




larryfulkerson -> RE: Ju-87D stats (Equpment files) (2/3/2019 2:04:21 PM)

I opened the FITE2.eqp file and did a search for Ju-87 and this was the first hit:
It's the only one I changed in the entire file.

EDIT: I've just now noticed that there's two flag3's and no flag2 so I'm going to
fix that to <flag2>2</flag2> and try it again.

Here's what I used the first time:

<ITEM_1456>
<NAME>Ju-87D</NAME>
<COUNTRY>Germany - 1942</COUNTRY>
<EQUIP1>256</EQUIP1>
<EQUIP2>182</EQUIP2>
<AT>3</AT>
<AP>13</AP>
<AA>4</AA>
<DF>7</DF>
<ARTY_RNG>346</ARTY_RNG>
<EARLY_RNG>0</EARLY_RNG>
<SAM_RNG>0</SAM_RNG>
<NUKE>0</NUKE>
<VOL>999</VOL>
<WEIGHT>0</WEIGHT>
<SHELL_W>1000</SHELL_W>
<ARMOR>0</ARMOR>
<DEFENDER>0</DEFENDER>
<FLAG0>0</FLAG0>
<FLAG1>32</FLAG1>
<FLAG3>2</FLAG3>
<FLAG3>32</FLAG3>

<FLAG4>16</FLAG4>
<FLAG5>2</FLAG5>
<FLAG6>0</FLAG6>
<FLAG7>0</FLAG7>
</ITEM_1456>




larryfulkerson -> RE: Ju-87D stats (Equpment files) (2/3/2019 2:19:49 PM)

I just tried this just now and ran the scenario through the editor to include
the new eqp info in the scenario and it gave a anti-ship value of "2".
So this one doesn't work either. Now what do we do?

<ITEM_1456>
<NAME>Ju-87D</NAME>
<COUNTRY>Germany - 1942</COUNTRY>
<EQUIP1>256</EQUIP1>
<EQUIP2>182</EQUIP2>
<AT>3</AT>
<AP>13</AP>
<AA>4</AA>
<DF>7</DF>
<ARTY_RNG>346</ARTY_RNG>
<EARLY_RNG>0</EARLY_RNG>
<SAM_RNG>0</SAM_RNG>
<NUKE>0</NUKE>
<VOL>999</VOL>
<WEIGHT>0</WEIGHT>
<SHELL_W>1000</SHELL_W>
<ARMOR>0</ARMOR>
<DEFENDER>0</DEFENDER>
<FLAG0>0</FLAG0>
<FLAG1>32</FLAG1>
<FLAG2>4</FLAG2>
<FLAG3>32</FLAG3>
<FLAG4>16</FLAG4>
<FLAG5>2</FLAG5>
<FLAG6>0</FLAG6>
<FLAG7>128</FLAG7>
</ITEM_1456>




cathar1244 -> RE: Ju-87D stats (Equpment files) (2/3/2019 3:00:35 PM)

Larry, in my version, this definition produces antiship of 120 for the Stuka.

<NAME>Ju-87D</NAME>
<COUNTRY>Germany - 1942</COUNTRY>
<EQUIP1>256</EQUIP1>
<EQUIP2>182</EQUIP2>
<AT>3</AT>
<AP>13</AP>
<AA>4</AA>
<DF>7</DF>
<ARTY_RNG>346</ARTY_RNG>
<EARLY_RNG>0</EARLY_RNG>
<SAM_RNG>0</SAM_RNG>
<NUKE>0</NUKE>
<VOL>999</VOL>
<WEIGHT>0</WEIGHT>
<SHELL_W>1000</SHELL_W>
<ARMOR>0</ARMOR>
<DEFENDER>0</DEFENDER>
<FLAG0>0</FLAG0>
<FLAG1>32</FLAG1>
<FLAG2>4</FLAG2>
<FLAG3>2</FLAG3>
<FLAG4>16</FLAG4>
<FLAG5>2</FLAG5>
<FLAG6>0</FLAG6>
<FLAG7>0</FLAG7>

Cheers




larryfulkerson -> RE: Ju-87D stats (Equpment files) (2/3/2019 3:13:03 PM)


quote:

ORIGINAL: cathar1244

Larry, in my version, this definition produces antiship of 120 for the Stuka.

<NAME>Ju-87D</NAME>
<COUNTRY>Germany - 1942</COUNTRY>
<EQUIP1>256</EQUIP1>
<EQUIP2>182</EQUIP2>
<AT>3</AT>
<AP>13</AP>
<AA>4</AA>
<DF>7</DF>
<ARTY_RNG>346</ARTY_RNG>
<EARLY_RNG>0</EARLY_RNG>
<SAM_RNG>0</SAM_RNG>
<NUKE>0</NUKE>
<VOL>999</VOL>
<WEIGHT>0</WEIGHT>
<SHELL_W>1000</SHELL_W>
<ARMOR>0</ARMOR>
<DEFENDER>0</DEFENDER>
<FLAG0>0</FLAG0>
<FLAG1>32</FLAG1>
<FLAG2>4</FLAG2>
<FLAG3>2</FLAG3>
<FLAG4>16</FLAG4>
<FLAG5>2</FLAG5>
<FLAG6>0</FLAG6>
<FLAG7>0</FLAG7>

Cheers

Thanks I'll use it. Good show.




larryfulkerson -> RE: Ju-87D stats (Equpment files) (2/3/2019 3:20:45 PM)

Thanks...that worked great.




gliz2 -> RE: Ju-87D stats (Equpment files) (2/4/2019 5:26:34 PM)

Great Cathaar it works mate :)




Teufeldk -> RE: Ju-87D stats (Equpment files) (2/5/2019 6:45:24 AM)

In FITE2 we changed that anti-shipping value of the Stuka because they were just too deadly. 2 formations could eradicate the entire Soviet fleet in one attack.

In my current game, I made a port attack giving 36 % damage to a Sevastopol Class Battleship for the cost of 17 dead planes.

We found that to be a better result than the fleets simply having no chance to survive.

It might be better to get a result in between. But we found no way to give the Stuka (or other planes) an antiship value between 120 and 4. Apparently, it has to be the one or the other - unless someone knows a way around this?




gliz2 -> RE: Ju-87D stats (Equpment files) (2/5/2019 7:26:52 AM)

Yeah that was my question Kristian. It seems the are no flexible values but just those two. Pretty odd thing [&:]




Curtis Lemay -> RE: Ju-87D stats (Equpment files) (2/5/2019 1:59:29 PM)


quote:

ORIGINAL: Teufeldk

In FITE2 we changed that anti-shipping value of the Stuka because they were just too deadly. 2 formations could eradicate the entire Soviet fleet in one attack.

In my current game, I made a port attack giving 36 % damage to a Sevastopol Class Battleship for the cost of 17 dead planes.

We found that to be a better result than the fleets simply having no chance to survive.

It might be better to get a result in between. But we found no way to give the Stuka (or other planes) an antiship value between 120 and 4. Apparently, it has to be the one or the other - unless someone knows a way around this?

What is your Naval Attrition Divider setting?




Teufeldk -> RE: Ju-87D stats (Equpment files) (2/5/2019 2:32:39 PM)

The Naval Attrition divider is 10.

What would you recommend?




Curtis Lemay -> RE: Ju-87D stats (Equpment files) (2/5/2019 6:04:25 PM)


quote:

ORIGINAL: Teufeldk

The Naval Attrition divider is 10.

What would you recommend?


Try 100. That divides shots by 10, and seems to work better for most situations.




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