OVERLORD 44 (Full Version)

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buchand -> OVERLORD 44 (12/3/2018 6:28:50 PM)

After turn 1 any attempt at landing seems to cause exorbitant losses with units evaporating because of artillery fire.
Even transporting is risky as coastal artillery destroys embarked units en-route. Didn't happen in TOAW3 ?
Can I counter this or how far inland do I need to clear artillery to allow landings? [&:]
If it was losses it would seem reasoanble but evaporation of all units attacked?

btd64 -> RE: OVERLORD 44 (12/3/2018 6:48:31 PM)

The best way to counter the coastal artillery is to move your cruisers and battleships back and forth along the coast until the coastal artillery is finished firing and/or destroyed. Then move the troops in....GP

buchand -> RE: OVERLORD 44 (12/3/2018 8:55:44 PM)

Thanks, a work around but allows me to get on with the scenario.
Am I right that this wasn't a problem in TOAW 3?

btd64 -> RE: OVERLORD 44 (12/3/2018 9:48:25 PM)

Yes, it wasn't a problem in TOAW3....GP

sPzAbt653 -> RE: OVERLORD 44 (12/4/2018 12:39:42 AM)

See also: http://www.matrixgames.com/forums/tm.asp?m=4558499

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