Event Limits? (Full Version)

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VHauser -> Event Limits? (11/24/2018 3:53:30 PM)

Can multiple events be tied to the same unit?

If yes, then what happens to subsequent events after the first event has triggered the unit?




Curtis Lemay -> RE: Event Limits? (11/24/2018 6:31:04 PM)


quote:

ORIGINAL: VHauser

Can multiple events be tied to the same unit?

If yes, then what happens to subsequent events after the first event has triggered the unit?

Can you clarify that a little?




VHauser -> RE: Event Limits? (11/25/2018 1:58:22 PM)

There are three possible directions the Allies can approach from to activate a unit.

I want to assign event A to direction A, event B to direction B, and event C to direction C.

So, the unit would be triggered by whichever event happens first (A, B, or C). At least, that is my intention and desire. Is this workable?

Also, let's say that event B happens first, thus activating the unit. If subsequently the conditions for events A and C are achieved, since the unit has already been activated previously by event B, then are events A and C just ignored (since the unit was previously activated)?




Curtis Lemay -> RE: Event Limits? (11/25/2018 2:38:24 PM)


quote:

ORIGINAL: VHauser

There are three possible directions the Allies can approach from to activate a unit.

I want to assign event A to direction A, event B to direction B, and event C to direction C.

So, the unit would be triggered by whichever event happens first (A, B, or C). At least, that is my intention and desire. Is this workable?

Also, let's say that event B happens first, thus activating the unit. If subsequently the conditions for events A and C are achieved, since the unit has already been activated previously by event B, then are events A and C just ignored (since the unit was previously activated)?

What do you mean by "activated" or "triggered"? And A, B, and C are three different hexes on the map?




VHauser -> RE: Event Limits? (11/25/2018 3:59:08 PM)


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: VHauser

There are three possible directions the Allies can approach from to activate a unit.

I want to assign event A to direction A, event B to direction B, and event C to direction C.

So, the unit would be triggered by whichever event happens first (A, B, or C). At least, that is my intention and desire. Is this workable?

Also, let's say that event B happens first, thus activating the unit. If subsequently the conditions for events A and C are achieved, since the unit has already been activated previously by event B, then are events A and C just ignored (since the unit was previously activated)?

What do you mean by "activated" or "triggered"? And A, B, and C are three different hexes on the map?


Yes, A, B, and C are three different hexes on the map.

Yes, I want the unit to be a reinforcement and to enter the game when the first event (A, B, or C) happens.

But the real question is what happens to the other two events after the first event happens and the unit enters play? Which raises another question: Is it even possible in the first place to have multiple events tied to the same unit? These are the important questions.




Curtis Lemay -> RE: Event Limits? (11/25/2018 4:26:54 PM)


quote:

ORIGINAL: VHauser


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: VHauser

There are three possible directions the Allies can approach from to activate a unit.

I want to assign event A to direction A, event B to direction B, and event C to direction C.

So, the unit would be triggered by whichever event happens first (A, B, or C). At least, that is my intention and desire. Is this workable?

Also, let's say that event B happens first, thus activating the unit. If subsequently the conditions for events A and C are achieved, since the unit has already been activated previously by event B, then are events A and C just ignored (since the unit was previously activated)?

What do you mean by "activated" or "triggered"? And A, B, and C are three different hexes on the map?


Yes, A, B, and C are three different hexes on the map.

Yes, I want the unit to be a reinforcement and to enter the game when the first event (A, B, or C) happens.

But the real question is what happens to the other two events after the first event happens and the unit enters play? Which raises another question: Is it even possible in the first place to have multiple events tied to the same unit? These are the important questions.


You can only specify one event to trigger a unit's arrival. However, that event can be triggered by three other events. So, this is possible. There can only be one arrival hex, however. The other two events wouldn't do anything, but, if you're worried about them, they can be canceled by the first event.




VHauser -> RE: Event Limits? (11/25/2018 9:54:14 PM)

Okay, I understand. I know how I can make that work. Thank you.




VHauser -> RE: Event Limits? (12/6/2018 10:16:18 AM)

Well, I could not make my idea work.

Evidently, the game will not let me chose 'Enable Event' or 'Activate Event' when I select a '2 Occupies' event. This makes no sense to me.

Why can't an Occupy event activate/enable another event? My choices are limited to: Cease Fire, Cool Front, End Normal, End Victory 1, End Victory 2, News Only, Open Fire, Remove Zone 1, Remove Zone 2, Storms, Use Chemicals 1, Use Chemicals 2, Warm Front.

Is my file corrupted? Am I missing something?




Lobster -> RE: Event Limits? (12/6/2018 10:12:44 PM)

2 Occupies should trigger a News Only event. That News Only event sets off an event that is triggered when the News Only event happens. I think that's how it goes. Been awhile.




Lobster -> RE: Event Limits? (12/6/2018 10:21:05 PM)


quote:

ORIGINAL: VHauser

Well, I could not make my idea work.

Evidently, the game will not let me chose 'Enable Event' or 'Activate Event' when I select a '2 Occupies' event. This makes no sense to me.

Why can't an Occupy event activate/enable another event? My choices are limited to: Cease Fire, Cool Front, End Normal, End Victory 1, End Victory 2, News Only, Open Fire, Remove Zone 1, Remove Zone 2, Storms, Use Chemicals 1, Use Chemicals 2, Warm Front.

Is my file corrupted? Am I missing something?


Something like this:



[image]local://upfiles/45799/B127881DECFE4DA3AEE85A0FB3D20D5C.jpg[/image]




Lobster -> RE: Event Limits? (12/6/2018 10:23:09 PM)

Event 9 will give you the whole spectrum:



[image]local://upfiles/45799/AF373CD6FF5941B3A64917608262421F.jpg[/image]




VHauser -> RE: Event Limits? (12/7/2018 3:54:46 PM)

Thank you, Lobster.

This game never ceases to amaze me, and not in a good way. You folks who are thinking about designing/modding a scenario should be aware that working with events is a lot trickier than you imagine...

Who knew that only certain event types allow the full event spectrum? At least now I know that 'News Only' events will. There is no documentation that explains this, only veterans of the school of trial-and-error know these things.

Thanks again, Lobster.




Lobster -> RE: Event Limits? (12/7/2018 10:14:25 PM)


quote:

ORIGINAL: VHauser

Thank you, Lobster.

This game never ceases to amaze me, and not in a good way. You folks who are thinking about designing/modding a scenario should be aware that working with events is a lot trickier than you imagine...

Who knew that only certain event types allow the full event spectrum? At least now I know that 'News Only' events will. There is no documentation that explains this, only veterans of the school of trial-and-error know these things.

Thanks again, Lobster.


There is a reason it is nicknamed Evil Ed. It is most user unfriendly and documentation is sparse at best. I would wager an entire manual would be needed to explain everything.




USXpat -> RE: Event Limits? (12/14/2018 8:05:24 AM)

The TOAW Beachhead has an older file that is very helpful for nuances of the event editor -- was good for TOAW III, should still be good or mostly so for TOAW IV.

https://thetoawbeachhead.files.wordpress.com/2011/06/evil-ed-toaw-3-4.pdf




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