RE: Directive 21 1941-1945 (V4.61) (Full Version)

All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios



Message


76mm -> RE: Directive 21 1941-1945 (V4.61) (9/1/2019 4:23:17 PM)

quote:

ORIGINAL: sPzAbt653
...Unit Proficiency is good for about the first couple turns only, by turn 20 all units are up to 100% anyway...

Is that for German units, or for Soviet units as well? And that assumes that all of them have engaged in significant combat? And finally, presumably if units get replacements, presumably they would water down the proficiency?




larryfulkerson -> RE: Directive 21 1941-1945 (V4.61) (9/1/2019 4:30:09 PM)

quote:

ORIGINAL: 76mm
quote:

ORIGINAL: sPzAbt653
...Unit Proficiency is good for about the first couple turns only, by turn 20 all units are up to 100% anyway...

Is that for German units, or for Soviet units as well? And that assumes that all of them have engaged in significant combat? And finally, presumably if units get replacements, presumably they would water down the proficiency?
That's my understanding as well. Each successful combat gives each of the attacking participants a tiny boost in proficiency so that it increases over time for each unit so that by T20 or so Steve is saying that they are probably all near 100% and I concur. And the same thing happens for both sides ( simultaneously ). And as a unit gets replacements of a lower proficiency than the unit, the proficiency of the unit is reduced a tiny bit or a lot depending on the number of replacements and their individual proficiency. There's some kind of mathematical formula to give the resulting unit proficiency but I'm not sure what it is. Some kind of weighted average or something.




sPzAbt653 -> RE: Directive 21 1941-1945 (V4.61) (9/1/2019 7:02:32 PM)

Right right right what Larry says. I am exaggerating for emphasis, but for real, if a German unit starts at 80% and is in combat for 20 turns, it is at 100%. Most 'at-start' Soviet units won't last more than a few combats at most. However, when they reconstitute, they are somewhere between their original prof and the formation prof, then they are set to Untried, then when they have first combat the prof can go +/- 30, so ... most of them end up over 90% even after reconstitution.

EDIT: Not +/-30, but actually 33%. So if a unit is at 80%, and is destroyed, and its Formation is at 80%, it will most likely reconstitute at 80% [untried]. At first combat it could end up anywhere from 55% to 100%.




sPzAbt653 -> RE: Directive 21 1941-1945 (V4.61) (9/1/2019 7:09:30 PM)

quote:

the proficiency of the unit is reduced a tiny bit or a lot depending on the number of replacements and their individual proficiency.

I wasn't sure about this so I had to check. I think this is the only effect:

If a Veteran unit receives large quantities of replacement equipment, there is a chance that the unit will lose its Veteran status.

This actually happens in D21 to all of the divisions [Panzer] that undergo refits. It's the lesser of all evils.




rhinobones -> RE: Directive 21 1941-1945 (V4.61) (9/1/2019 7:59:39 PM)


quote:

ORIGINAL: sPzAbt653

If a Veteran unit receives large quantities of replacement equipment, there is a chance that the unit will lose its Veteran status.


Why would a unit lose its veteran status due to an equipment change or replacement, especially when the new equipment is considered an upgrade? After all, it is the people who are the veterans, not the equipment.

What’s the logic behind the status downgrade?

Regards, RhinoBones




BigDuke66 -> RE: Directive 21 1941-1945 (V4.61) (9/1/2019 10:23:13 PM)

For equipment it could be the time to adapt to the new stuff.
For replacements it's of course that with enough new men coming in I can't call the whole unit veteran anymore even if a lot veterans are still in it.




BigDuke66 -> RE: Directive 21 1941-1945 (V4.61) (9/2/2019 2:48:58 AM)

Back to proficiency, what really justifies a 100% unit proficiency?
Wouldn't only very few units reach this level of perfection?
If so, could the engine be adjusted to make it proportional harder from 90% on to gain a 1%.
I think the closer to perfection one gets the harder it is to improve further, and I would say this counts for pretty much everything in the world.

And this +/-33% seems way overdone for untried units, +/-15% gives a range of 30% what is more than enough, everything beyond feels like lottery.




larryfulkerson -> RE: Directive 21 1941-1945 (V4.61) (10/10/2019 6:24:38 AM)

What does this R stand for?

[image]local://upfiles/16287/965543B967CD45748A1E1127F0E2A01F.jpg[/image]




StuccoFresco -> RE: Directive 21 1941-1945 (V4.61) (10/10/2019 7:27:49 AM)

Reinforcements hex, IIRC: it's where red side reconstituted units re-enters the map.




Zovs -> RE: Directive 21 1941-1945 (V4.61) (10/10/2019 1:34:14 PM)

Larry my version does not have a big R on the map on that hex.

If I am not mistaken the 'R' only shows up in edit mode and its for the 'reentry point' or the place where reconstituted units for either side 1 (blue generally) or side 2 (red generally).





larryfulkerson -> RE: Directive 21 1941-1945 (V4.61) (10/10/2019 2:15:28 PM)

The only problem with that explaination is that I'm not in edit mode. This is a screenshot of my game as it's happening.




rhinobones -> RE: Directive 21 1941-1945 (V4.61) (10/10/2019 5:49:24 PM)


quote:

ORIGINAL: larryfulkerson

What does this R stand for?


Gulf of Riga . . . seems like an odd place to reconstitute. As I recall the “R” operates at the force level, so technically all land, sea and air units reconstitute at that position or in a friendly nearby hex. Even more interesting is that you are looking at a red “R” which is supposed to be your enemy’s reconstitution point. Are you sure you’re using that medicinal stuff per doctor’s orders?

Regards, RhinoBones




sPzAbt653 -> RE: Directive 21 1941-1945 (V4.61) (10/10/2019 10:13:41 PM)

I wonder which version of TOAW is being used here.




larryfulkerson -> RE: Directive 21 1941-1945 (V4.61) (10/10/2019 10:30:43 PM)

quote:

ORIGINAL: sPzAbt653
I wonder which version of TOAW is being used here.

I'm testing 4.1.0.37 and so far so good.




sPzAbt653 -> RE: Directive 21 1941-1945 (V4.61) (10/11/2019 1:37:33 AM)

Using Beta versions of the game, some of which have known issues such as crashes and random graphics, to post public AAR's is not recommended. Actually, I think we are not supposed to be posting anything from Beta here in public. What do you think?




larryfulkerson -> RE: Directive 21 1941-1945 (V4.61) (10/11/2019 1:58:10 AM)

I'm not posting any negative issues. Our secret is safe.

EDIT: On second thought I'll drop back to 0.32 for the AAR and test 0.37 separately. Just to be safe.





BigDuke66 -> RE: Directive 21 1941-1945 (V4.61) (10/11/2019 4:48:04 AM)


quote:

ORIGINAL: larryfulkerson
I'm testing 4.1.0.37 and so far so good.

.37[&:]
.37?![:@]
.37....[sm=00000007.gif]




larryfulkerson -> RE: Directive 21 1941-1945 (V4.61) (10/15/2019 6:46:57 AM)

quote:

ORIGINAL: BigDuke66
quote:

ORIGINAL: larryfulkerson
I'm testing 4.1.0.37 and so far so good.

.37[&:]
.37?![:@]
.37....[sm=00000007.gif]
I have run into no problems at all so far. Smooth sailing. Ralph and Bob have put a lot of work into this version and it shows.




BigDuke66 -> RE: Directive 21 1941-1945 (V4.61) (10/15/2019 7:21:19 AM)

Just wonder how far they want to continue, from 21 to 37 seem like a lot version were put out. I hope we get a patch before the year is over, I'm sure I speak for the community when I say that we need a regular shot(fix/patch) to keep this game going.




Lobster -> RE: Directive 21 1941-1945 (V4.61) (10/15/2019 11:16:40 AM)

[;)]

[image]local://upfiles/45799/3874EB9DB4F241DBB6ACE022A116B456.jpg[/image]




Page: <<   < prev  1 [2]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.03125