Directive 21 1941-1945 (V4.61) (Full Version)

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TPOO -> Directive 21 1941-1945 (V4.61) (9/11/2018 8:47:25 PM)

Corrected a couple of events




Meyer1 -> RE: Directive 21 1941-1945 (V4.61) (9/14/2018 3:17:07 AM)

Thanks man.




Journier -> RE: Directive 21 1941-1945 (V4.61) (10/25/2018 2:03:22 AM)

Hi im sorry to bother you but some of my german infantry on the initial turn have a piece of equipment i dont remember them having before, called spare equipment, is this correct? These units, every time i try to move them alert me that they are a FIXED UNIT, Abandon all fixed weapons to move? with a yes or no selection. At that point i select yes, move, and they promptly do the same thing again next turn...

Any thoughts I dont remember this issue on the early versions of directive 21. Any guidance would be a great help




larryfulkerson -> RE: Directive 21 1941-1945 (V4.61) (10/25/2018 2:49:52 AM)

quote:

ORIGINAL: Journier
Hi I'm sorry to bother you but some of my german infantry on the initial turn have a piece of equipment i dont remember them having before, called spare equipment, is this correct? These units, every time i try to move them alert me that they are a FIXED UNIT, Abandon all fixed weapons to move? with a yes or no selection. At that point i select yes, move, and they promptly do the same thing again next turn...

Any thoughts I dont remember this issue on the early versions of directive 21. Any guidance would be a great help

The presence of "spare equipment" may be a symptom that you're using the wrong equipment file. I have attached here below the EQP and NQP files for D21. Run this scenario through the editor and save it with the same name and the problem should go away with the correct EQP and NQP files. Lemme know if it doesn't help.




Journier -> RE: Directive 21 1941-1945 (V4.61) (10/25/2018 3:14:13 AM)

Ok i placed your .eqp and .NQP files into the graphics override folder under directive 21 (same name as scenario) then loaded it into the editor which alerted me that I have the wrong .EQP files for the scenario, I hit ok, then saved the scenario to the same name, and loaded a fresh game of D21 back up. and still have spare equipment... I dont quite understand how this issue is occurring.




larryfulkerson -> RE: Directive 21 1941-1945 (V4.61) (10/25/2018 3:19:08 AM)


quote:

ORIGINAL: Journier

Ok i placed your .eqp and .NQP files into the graphics override folder under directive 21 (same name as scenario) then loaded it into the editor which alerted me that I have the wrong .EQP files for the scenario, I hit ok, then saved the scenario to the same name, and loaded a fresh game of D21 back up. and still have spare equipment... I dont quite understand how this issue is occurring.

Okay....we've exceeded the extend of my knowledge. I'm at a loss as to the problemo. Can you disband that unit?




Journier -> RE: Directive 21 1941-1945 (V4.61) (10/25/2018 3:35:20 AM)

Its fixed larry! You actually helped me think about it, and i was playing around in my folders, and my game from the original release! still had old folders it was referencing on my computer. I deleted those folders from 2017, in a place called my games, and boom, loaded up the new version of scenario and EQP and NQP files no problem. Thank you for the assist!




sanderz -> RE: Directive 21 1941-1945 (V4.61) (10/26/2018 6:30:18 PM)

quote:


The presence of "spare equipment" may be a symptom that you're using the wrong equipment file. I have attached here below the EQP and NQP files for D21. Run this scenario through the editor and save it with the same name and the problem should go away with the correct EQP and NQP files. Lemme know if it doesn't help.


A couple of questions:

1) The files in your attachment seem to be older than those in the original post, any reason why you use these?

2) Regarding the sub folder that contains the equipment files (in the in the original download by TPOO) where do i place this folder? Only i have tried various locations and i still get an error message about old equipment files when i load the scenario in the editor?

Many thanks




larryfulkerson -> RE: Directive 21 1941-1945 (V4.61) (10/26/2018 7:03:22 PM)

quote:

ORIGINAL: sanderz
quote:


The presence of "spare equipment" may be a symptom that you're using the wrong equipment file. I have attached here below the EQP and NQP files for D21. Run this scenario through the editor and save it with the same name and the problem should go away with the correct EQP and NQP files. Lemme know if it doesn't help.


A couple of questions:

1) The files in your attachment seem to be older than those in the original post, any reason why you use these?

2) Regarding the sub folder that contains the equipment files (in the in the original download by TPOO) where do i place this folder? Only i have tried various locations and i still get an error message about old equipment files when i load the scenario in the editor?

Many thanks

They may be older files but they may contain the same info that the newer files contain. Use the newer files in any case. Reguarding the sub folder that contains the equipment files....place that bad boy in the Graphics Override folder.

The data in the equipment file(s) are stored in the SCE file now so to associate the files with the scenario you must load the scenario in the editor and then save it with the same name and when the scenario gets written all the equipment file info is written too. That way there's no need for an equipment file unless you're editing the scenario.




sanderz -> RE: Directive 21 1941-1945 (V4.61) (10/26/2018 8:07:53 PM)

quote:


They may be older files but they may contain the same info that the newer files contain. Use the newer files in any case. Reguarding the sub folder that contains the equipment files....place that bad boy in the Graphics Override folder.

The data in the equipment file(s) are stored in the SCE file now so to associate the files with the scenario you must load the scenario in the editor and then save it with the same name and when the scenario gets written all the equipment file info is written too. That way there's no need for an equipment file unless you're editing the scenario.



so i save the scenario even when it says there is an error and that corrects the error and all is good - i can then delete the equipment folder as its no longer needed




larryfulkerson -> RE: Directive 21 1941-1945 (V4.61) (10/26/2018 10:09:47 PM)


quote:

ORIGINAL: sanderz

quote:


They may be older files but they may contain the same info that the newer files contain. Use the newer files in any case. Reguarding the sub folder that contains the equipment files....place that bad boy in the Graphics Override folder.

The data in the equipment file(s) are stored in the SCE file now so to associate the files with the scenario you must load the scenario in the editor and then save it with the same name and when the scenario gets written all the equipment file info is written too. That way there's no need for an equipment file unless you're editing the scenario.



so i save the scenario even when it says there is an error and that corrects the error and all is good - i can then delete the equipment folder as its no longer needed


You are 100% correct, except that you may want to keep the equipment files just for giggles.




sanderz -> RE: Directive 21 1941-1945 (V4.61) (10/27/2018 5:11:32 AM)

many thanks Larry, much apppreciated




winkr7 -> RE: Directive 21 1941-1945 (V4.61) (10/28/2018 4:46:51 PM)


Does the axis AI function all the way to 1945? IE can I just play the russians?

thanks




larryfulkerson -> RE: Directive 21 1941-1945 (V4.61) (10/28/2018 6:15:53 PM)

quote:

ORIGINAL: winkr7
Does the axis AI function all the way to 1945? IE can I just play the russians?

thanks

All the way to 1945, yes, and the balancing isn't adjusted properly for a
person to play the Soviet side. There's no AI tracks for the Axis side
is my understanding so it's pretty much designed for the human to play
the Axis side.




winkelried -> RE: Directive 21 1941-1945 (V4.61) (11/7/2018 4:28:59 PM)

There a a few init.xxx (where xxx is a number) units in the soviet OOB. does anybody know what does units do?




sPzAbt653 -> RE: Directive 21 1941-1945 (V4.61) (4/25/2019 4:19:00 AM)

Hey guys, sorry I somehow missed these posts back when they were made.

The file structures were changed with TOAW IV but hopefully everyone is up on it by now. If not, here are blanket Install Instructions that cover everything. Don't be like me and assume that you know better, follow the damn instructions!

The init.xxx units were an attempt to circumvent double turns. This process worked in other scenarios, but not so much in D21. Luckily, we now are able to turn off Initiative Switches, and you really should when playing this scenario. In newer versions, those units will have been removed [;)]




mussey -> RE: Directive 21 1941-1945 (V4.61) (4/25/2019 12:44:41 PM)

quote:

The data in the equipment file(s) are stored in the SCE file now so to associate the files with the scenario you must load the scenario in the editor and then save it with the same name and when the scenario gets written all the equipment file info is written too. That way there's no need for an equipment file unless you're editing the scenario.


This greatly clarifies some questions I had in another post. Thanks Larry!




larryfulkerson -> RE: Directive 21 1941-1945 (V4.61) (7/23/2019 6:45:36 PM)

Fairly popular scenario. Of those downloaded I wonder how many games are going on.

[image]local://upfiles/16287/BDF519D82ABD4B57B8E35196FC23D4A1.jpg[/image]




BigDuke66 -> RE: Directive 21 1941-1945 (V4.61) (7/31/2019 8:33:05 PM)

Some points:

1. The Directive 21 1941-1945 scenario briefing.pdf should be named Directive 21 1941-1945.pdf so it can be opened from within the game.

2. Neither the in game nor the pdf scenario briefing mentions the rules that should be set for the game. Are the rules at least set in the scenario file so that any divergence is reported by the game to the player?

3. Are graphic files in the D21 folder still used?
Those BMPs are from 2010 what is pretty dated with PNG being the norm now. Besides not blending in with the rest of the graphics the old BMP files like the s_tiles_misc and tiles_misc differ considerable from the current stock files and at some spots even seem to miss graphics needed for game functions. For example the timestamps used on the stock PNG file are missing on the old BMP, can't imaging that is is good or wanted.




Shadrach -> RE: Directive 21 1941-1945 (V4.61) (7/31/2019 10:17:33 PM)

quote:

ORIGINAL: BigDuke66
3. Are graphic files in the D21 folder still used?
Those BMPs are from 2010 what is pretty dated with PNG being the norm now. Besides not blending in with the rest of the graphics the old BMP files like the s_tiles_misc and tiles_misc differ considerable from the current stock files and at some spots even seem to miss graphics needed for game functions. For example the timestamps used on the stock PNG file are missing on the old BMP, can't imaging that is is good or wanted.


They won't be used by the game. None of the files in the "<Game folder>\Graphics Override" are actually read. This is a bug and will apparently be fixed in the next release. You can make the game read them by copying the D21 directory to "<My games>\Graphics Override".

And yes they look pretty bad, very pixellated, and don't fit the rest of the map style, like the pine woods. Scenario designers should stay away from modifying map graphics, unless needed for stuff like the mapOptional files, as preferred map style is a personal opinion.

It will be interesting once the patch is out and those playing will see the old custom graphics [:D]




sPzAbt653 -> RE: Directive 21 1941-1945 (V4.61) (8/1/2019 5:50:17 AM)

Guys, I am lost on these newer versions as I was not involved and don't have any of the files on my computer, so I can't be of much help. I can tell you that Rick had made custom terrain for Finland - Deep Forest and Wilderness. They functioned well and looked very good in III, but sadly they were not supported by IV. Therefore, for the newer version [not yet released] I have had to remove all that stuff, which is a real shame. So we go back to using Badlands and Major Escarpment. As far as I can tell, there are no graphics files used for D21 by IV, so I think you can delete them all if they look wonky.




sPzAbt653 -> RE: Directive 21 1941-1945 (V4.61) (8/30/2019 2:20:11 AM)

I think it's too early to start a new thread on what is being worked on, but I wanted to ask opinions about something. I am playtesting and in this version by May 1943 all of the Shock Levels are equaled at 100%. For the purpose of this scenario, Shock is used to reflect different levels of effectiveness. For example, the Soviets were more effective in winter combat than the Axis, therefore the Soviets get Positive Shock during the winter. Another example is the Soviet Airforce, it was never as effective as the Axis Air Forces, so the Axis gets positive Air Shock.

So having all Shock Levels equal by May 1943 [or ever for that matter] seems a little off. Does anyone else have an opinion?

[image]local://upfiles/24850/4F49F7B3533A40B99340F8404EDBEF8F.jpg[/image]




BigDuke66 -> RE: Directive 21 1941-1945 (V4.61) (8/31/2019 11:24:34 PM)

Well according to the readme Soviet Air Shock will go up to 110, and the Axis suffers shock penalties in Winter. That is not that much for the rest of the game but at least something. What other shock should be depicted?




sPzAbt653 -> RE: Directive 21 1941-1945 (V4.61) (9/1/2019 12:24:15 AM)

I'm spitballing the thought that if the Luftwaffe is 100% Effective, at what level is the Red Air Force? And if the Wehrmacht is 100% Effective, at what level is the Red Army? That is with respect to all else being equal, or rather unequal at times.

So the Red Air Force and Red Army at at low Shock Levels at the start of Barbarossa, but these levels rise as the scenario progresses. The Red Air Force does reach 110% by the end of the scenario, while the Luftwaffe is at 100% at the same time. I think that raises the question 'Was the Red Air Force 10% more effective than the Luftwaffe in 1945?'.

Along the same lines, at the first winter the Wehrmacht was markedly less effective than the Red Army, but was the Red Army equally effective as the Wehrmacht from 1943 on?

The Shock Settings are used in this scenario to reflect Force Effectiveness, so these settings are necessarily scrutinized.




Edwire -> RE: Directive 21 1941-1945 (V4.61) (9/1/2019 8:48:15 AM)

Personally, I think "Shock level" should only be used for global event, such as Winter Offensive, opening Case Blau, etc. But to reflect "effective", that should be in the proficiency of each unit. So in normal circumstances, both side should have 100% shock level.

CMIIW lower proficiency also make units prone to "re-organizing"




Zovs -> RE: Directive 21 1941-1945 (V4.61) (9/1/2019 12:27:13 PM)

CMIIW means ?




Edwire -> RE: Directive 21 1941-1945 (V4.61) (9/1/2019 2:03:28 PM)

correct me if I'm wrong




sPzAbt653 -> RE: Directive 21 1941-1945 (V4.61) (9/1/2019 3:11:36 PM)

quote:

lower proficiency also make units prone to "re-organizing"

Yes it does, along with other things, so that is why I am trying to keep the Shock as the separate measure of Effectiveness. There are also Force, Formation and Unit Proficiency's, which have their separate usefulness. I agree with you on the 'global event' thought, and the thinking is that Effectiveness is a Global Event.
quote:


So in normal circumstances, both side should have 100% shock level.

This is part of what I am reviewing here, because the overall [global] Effectiveness is something in addition to the various Proficiency Ratings.




sPzAbt653 -> RE: Directive 21 1941-1945 (V4.61) (9/1/2019 3:38:08 PM)

Let me add some stuff to clarify, and so that we are all on the same page as far as looking for the proper way to gauge Effectiveness.

In reference to a 400 turn scenario with quite heavy combat activity, Unit Proficiency is good for about the first couple turns only, by turn 20 all units are up to 100% anyway. Plus take into account the proficiency of reconstituted units and Unit Proficiency hardly means anything.

Formation Proficiency is a gauge on how long a Formation will stay in combats [how many rounds] before it could go into re-organization.

Force Proficiency is a gauge on how long before a Force will end the turn [after how many rounds].




Curtis Lemay -> RE: Directive 21 1941-1945 (V4.61) (9/1/2019 4:02:36 PM)


quote:

ORIGINAL: Edwire

Personally, I think "Shock level" should only be used for global event, such as Winter Offensive, opening Case Blau, etc. But to reflect "effective", that should be in the proficiency of each unit. So in normal circumstances, both side should have 100% shock level.

CMIIW lower proficiency also make units prone to "re-organizing"

But only due to combat reorganization - troops are so beaten down that they have to reorganize.

Shock reorganization, however, can represent C&C issues - crummy commanders or disrupted communications, etc.




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