PAW 1941-45 me (Axis) vs warspite1 (Allies) (Full Version)

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larryfulkerson -> PAW 1941-45 me (Axis) vs warspite1 (Allies) (5/30/2018 5:52:59 AM)

Good ole Warspite1 accepted my challenge and it looks like we've got a game started. I'm the Japs and I want to start running out of the gate and make hay while I can because the Allies start to get some heavy duty hardware about a year into the game and that will put a stop to my expansion of the perimeter and I'll have to go on the defensive from thereafter. So I've got roughly a year to expand into the Allies territory and grab what resources I can in that period of time. I think it's long enough for what I have in mind.

Thomas Harvey and I playtested this scenario a couple of years ago and I fell in love with it then. It's a big scenario but the unit count is relatively low so the turns are usually quick. Except for the Japanese first turn moves. That's what I'm working on right now. I figure it'll take me about an hour or so, maybe more. Because you have to set the moving units in motion and deploy all the aircraft to optimal positions and move the boats on their missions. I need to put together a Pearl Harbor Strike and make that happen. And then there's all the invasions in the Phillippines and Malaya and some of the smaller islands near Guadalcanal. Rabaul for sure.

Brian ( General Patton ) went out of his way to teach me how to play WITP-AE and I picked up a lot of good ideas that I'd like to try in this game. I told Warspite1 ( what's his name anyway?) that I wanted to play a friendly game and that I was available for advice or answers for his questions and that goes for you guys too. Post your questions and we'll all learn.

EDIT: I've reviewed page one of the AAR and deem it stale as far as OPSEC goes and so it's open to the public
including Warspite1 ( Rob ).




warspite1 -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 6:00:02 AM)

Great!

So from here on in I won't enter this thread and will start my own 'Allied' thread - I take it FOW is ON?

Good luck, and may the best man win - so long as its the righteous Allied man and not the evil Axis dude [:D]




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 6:25:11 AM)

Here's the OOB list and I'm posting this to show that there's 700+ units to
manage and there's a lot of CD guns and stuff in garrison mode so there's
a lot that you don't have to make a decision about in the list. I need to
scan the inventory to see how many of what I have.

[image]local://upfiles/16287/9C8813A516BD4BD69A73C9D9A7453881.jpg[/image]




warspite1 -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 6:26:45 AM)

quote:

ORIGINAL: larryfulkerson

Here's the OOB list and I'm posting this to show that there's 700+ units to
manage and there's a lot of CD guns and stuff in garrison mode so there's
a lot that you don't have to make a decision about in the list. I need to
scan the inventory to see how many of what I have.

[image]local://upfiles/16287/9C8813A516BD4BD69A73C9D9A7453881.jpg[/image]
warspite1

Sorry Larry can you just confirm if we are FOW on or off please - thanks?




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 6:35:12 AM)

Here's some statistics from the Inventory dialog and it looks like we're in
pretty good shape so far. Plenty of on-hand for almost everything and it's
all dark green and I'm about to put it all in motion.

[image]local://upfiles/16287/D078FFD8E12141BC9848BCC6258B61E1.jpg[/image]




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 6:37:04 AM)

quote:

ORIGINAL: warspite1
Sorry Larry can you just confirm if we are FOW on or off please - thanks?

Yes, by all means let's play with the FOW "on" because that will increase the
fun. And multiply the surprises.

[image]local://upfiles/16287/1D47D99218BC4B909E979E0A948A6721.jpg[/image]




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 6:55:51 AM)

Here's what House rules I gleaned from the Scenario Briefing:

The Japanese have 7 locations that will trigger a loss of 1 point of supply if lost after they are taken and are marked with (1S). They are: Shanghai, Canton, Palembang, Medan, Jambi City, Tarakan, and Balikpapan. They were all held by the Japanese to the end of the war. The Japanese player is expected to do the same.

The 6 Japanese CVs must return to within 10 hexes of Japan after the first turn before going elsewhere in order to prevent the sinking of the American carriers when they can't move due to shock through turn 2. In addition, the Japanese player is prohibited from sending any ships within 5 hexes of Pearl Harbor during the first two turns.

If the gamers agree, the Chinese Communist units can not occupy the same hex, at the end of their movement, as the Nationalist units due to their civil war that was ongoing before and after WW2.




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 6:59:09 AM)

Here's the expected reinforcements and I spy a BB in that list. That's a very good thing.
[image]local://upfiles/16287/D69C7BF34AC64B01AA106339D4B5F0A4.jpg[/image]




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 7:05:35 AM)

According to the OOB there's 4 CV's, 2 CVL's, and 1 CVE in the way of carriers and I haven't decided yet where to send the CVL's and the CVE but I'm leaning toward the Phillippines, specifically Manila and the smaller islands, including the Celebes.

[image]local://upfiles/16287/1C305D0BB6184ED789EE79B202D5A480.jpg[/image]




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 7:21:07 AM)

Here's what I'm thinking for Manila and I'm going for it first to see if I
can manage to push over the defenders and grab the port, airfield, and supply
point for the island. I'll need to include some big guns for support and that
usually means a BB group. The BB group is going to be needed anyway for the
take-down of Corregidor and the Allied ships that usually infest the Manila
harbor waters. In addition to the ships I'll see if I can't capture some of
the airfields on the ialand and fly in some fighters for a CAP and some bombers
to start the bombardment of Bataan.

[image]local://upfiles/16287/024B428FDC2B4CD49176ACF377E1D407.jpg[/image]




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 7:33:39 AM)

I thought I'd run through the site-ing of the Allied BB's because it's kind
of tricky. The Allies have aircraft at Pearl and I don't want to get tangled
with them so I stay away from Pearl as far as I can and still launch a strike.
I'm told there's advantages in moving your ships together enmass and so I'll
inch the CV's closer to Pearl in a line-abreast formation until I see some
Allied BB's pop into view.

[image]local://upfiles/16287/B8C81EBBAECD48DA9EB59EF6602966E7.jpg[/image]




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 7:39:04 AM)

I got this close before the BB's popped into view. Now to make some 3-dot
attacks on the BB's ( Port Attack since they are in port ) and get out of
Dodge.

[image]local://upfiles/16287/3A38EDCCC41D45B58B93BB2951E1C490.jpg[/image]




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 7:55:25 AM)

Here's a list of the aircraft and as you can see I have a lot of planes to
deploy and it might have been really helpful if some of these were already
in the right spot with the right mission. That's a new version of the
scenario before we see that I think. At any rate I've got a lot of planes
to process and I've only been at my moves for about half an hour now, posting
in the AAR at the same time.

[image]local://upfiles/16287/B158FD97FDAD4E7C85E422CD2BB02BC6.jpg[/image]




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 8:06:58 AM)

I've found an Army HQ unit that can aledgedly repair rail. I'll have to send
this bad boy to Hong Kong after it falls to see if it really can repair rails.
Also, it's got no organic artillery at all. But it does have some AT guns.

[image]local://upfiles/16287/D473E69742174162B36F69018EF76C6A.jpg[/image]




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 8:20:22 AM)

Here's the Hanoi / Haiphong area currently. I haven't moved anybody yet so
you can see what my tactical problem is. I have too few people to guard the
northern frontier so I'm thinking I'll adopt a mobile defense and put up a
light screen for now. If I can round up some more people I'll see what I
can do to stop up the Burma and Ledo roads with these folks.
[image]local://upfiles/16287/336AAF8277134552829B5A5AC5C1E5FC.jpg[/image]




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 8:31:39 AM)

Just out of curiosity I thought I'd select one of my subchasers and survey
the ports on the PI to see if I could find an empty one and found one.
I'm calling it Aparri which is a port up there somewhere on the north
coast. It's got no supply yet and there's no airfield or anything important
there so I'm in no hurry to get a garrison in there.
[image]local://upfiles/16287/8EC9B9730D8E4C9DA9D3E257AF559103.jpg[/image]




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 9:44:02 AM)

I thought that I ought to deploy all the aircraft before I start moving units
willy nilly. I'm getting reaquanted with the aircraft units and I'm finding
that I have to adjust the ranges of the unit to match the most numerous type
which in this case would be the Sonia instead of the Sally. And I've checked
out the Sonia and I've decided that it's unsatisfactory as a bomber but I CAN
use it against ships, decidely small ships. I've decided to set it on INT to
harrase the Chinese units as they scurry here and there.

A lot of the units are starting the game with a single plane and I rest those
in Japan, and some of them have about half their allotted planes, I guess to
simulate them having been hard at it before today. Some of them are yellow
already and I guess that's because of all the furballs that happen during the
inter-turn phase of the game engine operations. I need to save the heavier
bombers, the Betty's and Nells for the important spots, like the PI right now.

[image]local://upfiles/16287/105B970B6D4C42209D2973AA6ACD887B.jpg[/image]




devoncop -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 11:11:44 AM)

I never even noticed this scenario....it looks amazing so I will enjoy following it...possibly a more playable WITP ? I realise TOAW has had problems modelling naval warfare previously so it will be really interesting to see how this goes.

Quick question....in designating "industry" as a strategic target how does that affect you or Warspite if it is bombed ?




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 12:44:46 PM)

quote:

ORIGINAL: devoncop

I never even noticed this scenario....it looks amazing so I will enjoy following it...possibly a more playable WITP ? I realise TOAW has had problems modelling naval warfare previously so it will be really interesting to see how this goes.

Quick question....in designating "industry" as a strategic target how does that affect you or Warspite if it is bombed ?

I'm working on an answer....give me a minute and I'll edit this post with my answer.

Here's what the scenario briefing has to say:

The Japanese also have 10 air units that are called "INDUSTRY." which are red on black in color. They are all located in Japan. The loss of each one due to bombing or shelling will trigger a loss of 1% off of replacement equipment. There is a bonus of 10% of replacement equipment added over time to compensate. If the Allied player does not bomb them all off there will be a bonus of production to the Japanese. If they are all destroyed then Japanese production will be reduced to the historical level that accounts for heavy destruction caused by bombing of Japan.




devoncop -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 1:36:51 PM)

Thanks Larry

Nice abstracted mechanic.




Szilard -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 2:39:58 PM)

A few little things about Australian stuff in this scenario:

- The 8th Div only had 2 brigades in Malaya, not the 3 shown in this scenario. I think by Dec 1941, the 23rd Bde had been split up into 3 battalion groups, to provide weak garrisons at Timor, Ambon and Rabaul.

Having the 23rd Bde in Malaya at the start might give the Allies an unhistorical advantage there; on the other hand, the Japanese should have to fight some slight defences in Rabaul, Timor and Ambon.

- The "49th Brigade" starting in Port Moresby in New Guinea was actually the 49th Battalion, and in Dec 1941 it was joined with two other CMF (ie militia) battalions to form the 30th Brigade. The other two battalions arrived in Moresby in Jan 1942 I think. In this scenario a 30th Brigade starts in Melbourne but it would probably be better to just have the two battalions starting in Oz.

These CMF units were badly equipped and trained at this stage. Apart from the 8th Div in Malaya and the 1st Armoured in Oz, I think all of the Oz land units on the map at the start were militia with generally poor equipment and training - too strong & too proficient in this scenario.

The high-quality 6th & 7th divisions were en route back from the Middle East at this stage, clawed back by the govt in a tussle with Churchill. He wanted them to divert to Burma after the Jap onslaught but the Oz govt insisted on their return to Australia despite pressure from him and from FDR. It might be a bit interesting to include a what-if Burma option in the scenario. The other non-militia division, the 9th, stayed in the ME until after El Alamein, again the subject of a tussle between Oz and the Brits & the US.

There were legal restrictions on the deployment of militia units outside of Oz, to start with - might be worth a house rule limiting deployments to New Guinea in 1942 to one brigade at any one time or something. Grigsby's old PacWar had something like this.

- The 1st Armoured Division only had a few tanks in Dec 1941, equipping with Stuarts and Lee/Grants later in 1942. The scenario has it starting with 150 Shermans (!) and Lee/Grants. A house rule prevents you from moving the division out of Oz, which is good, but on the other hand, various sub-units were in fact sent out during the course of the war (eg one regiment of Stuarts to New Guinea in 1942; they were useful as the only tanks at Buna/Gona). I think the scenario as it is doesn't give the Australians any tanks outside of Oz. The division itself was dissolved in 1943.

- Canberra's location is completely off; it's inland, not on the coast.









larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 3:29:32 PM)

quote:

ORIGINAL: Szilard
A few little things about Australian stuff in this scenario:

- The 8th Div only had 2 brigades in Malaya, not the 3 shown in this scenario. I think by Dec 1941, the 23rd Bde had been split up into 3 battalion groups, to provide weak garrisons at Timor, Ambon and Rabaul.

Having the 23rd Bde in Malaya at the start might give the Allies an unhistorical advantage there; on the other hand, the Japanese should have to fight some slight defences in Rabaul, Timor and Ambon.

- The "49th Brigade" starting in Port Moresby in New Guinea was actually the 49th Battalion, and in Dec 1941 it was joined with two other CMF (ie militia) battalions to form the 30th Brigade. The other two battalions arrived in Moresby in Jan 1942 I think. In this scenario a 30th Brigade starts in Melbourne but it would probably be better to just have the two battalions starting in Oz.

These CMF units were badly equipped and trained at this stage. Apart from the 8th Div in Malaya and the 1st Armoured in Oz, I think all of the Oz land units on the map at the start were militia with generally poor equipment and training - too strong & too proficient in this scenario.

The high-quality 6th & 7th divisions were en route back from the Middle East at this stage, clawed back by the govt in a tussle with Churchill. He wanted them to divert to Burma after the Jap onslaught but the Oz govt insisted on their return to Australia despite pressure from him and from FDR. It might be a bit interesting to include a what-if Burma option in the scenario. The other non-militia division, the 9th, stayed in the ME until after El Alamein, again the subject of a tussle between Oz and the Brits & the US.

There were legal restrictions on the deployment of militia units outside of Oz, to start with - might be worth a house rule limiting deployments to New Guinea in 1942 to one brigade at any one time or something. Grigsby's old PacWar had something like this.

- The 1st Armoured Division only had a few tanks in Dec 1941, equipping with Stuarts and Lee/Grants later in 1942. The scenario has it starting with 150 Shermans (!) and Lee/Grants. A house rule prevents you from moving the division out of Oz, which is good, but on the other hand, various sub-units were in fact sent out during the course of the war (eg one regiment of Stuarts to New Guinea in 1942; they were useful as the only tanks at Buna/Gona). I think the scenario as it is doesn't give the Australians any tanks outside of Oz. The division itself was dissolved in 1943.

- Canberra's location is completely off; it's inland, not on the coast.

Wow...Thanks a heap for your information. Maybe Thomas Harvey will make some changes to the scenario to make it more accurate. I had no idea about any of this stuff. Good thing it's playable as it is.




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 9:25:35 PM)

The weather is perfect for invading. There's some T-storms in the northern part of the country but I dare say I don't think it's going to be a problem. There's some clouds over Manila Bay that could hide some Allied ships but I'm thinking that it won't be much of a problem either.
[image]local://upfiles/16287/9D166C1A01384FFC8E1B268CEDC06306.jpg[/image]




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 9:30:40 PM)

A lot of the aircraft squadrons have but a single aircraft of the type and
that's unhandy. I'm going to have to give them a turn or two to fill up with
planes. This is an Oscar fighter squadron and the Oscar is my #2 fighter.
The Zero ranks first, followed closely by the Oscar, and lastly the Nates.
I've been flying the plane-poor squadrons to the home islands to refit.

[image]local://upfiles/16287/609C8616E3F04F8AA0FC936D6FD68B9E.jpg[/image]




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 9:43:54 PM)

Originally the plan was to sail into Manila harbor by defeating Corregidor
with my BB's and then take on the Allied ships that are surely in Manila
harbor and then bombard Manila and assault it. But I've had a better look
at Manila and I don't think it's the pushover I was hoping for. I'm not
sure I can get ashore with the forces I will have available. I've found
an empty port on the north end of the island and that argues for a landing
on the north shore.
[image]local://upfiles/16287/0CBB6565AD22450186DFFF32B6EB5A7A.jpg[/image]




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 10:22:42 PM)

I decided to use the 56th Division at Formosa to move to Aparri ( we captured
it with the subchaser earlier ). I've got elements moving out on both sides of the
island to try to expand the perimeter. There's no airfield for my planes yet
and I guess that's the next thing I need to work on.

[image]local://upfiles/16287/52FE0122B31A4C1B87DDB3A70AACED59.jpg[/image]




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 10:44:21 PM)

I found some units on the home islands that voluntered to sail all the way
to New Guinea to Salamua as a set up for Rabaul next turn. Now I have some
airfields and a port and can operate from there to grab a lot of the smaller
islands.

[image]local://upfiles/16287/F818690B362242E1BC442B900792B425.jpg[/image]




MikeJ19 -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 11:23:19 PM)

Larry,

Have fun. I think Warspite will give you a good battle. This is going to be fun to watch. I'm glad both of you are posting!

Good luck,




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 11:35:00 PM)

I found an aircraft unit flying the Mavis and Emily, two of the longest range
aircraft I have...so of course I flew it out to Kwajalene and put it on Sea Int.
It can reach out almost to Pearl from there. The Sea Cap
remaining is l9596 / 35000 so there's room yet to stage a raid on Wake.

[image]local://upfiles/16287/45D58661E67D4AAB8B705EE54D956EBD.jpg[/image]




larryfulkerson -> RE: Pacific at War 1941-1945 v.3.63 me Japs Warspite1 Allies (5/30/2018 11:46:56 PM)

quote:

ORIGINAL: MikeJ19
Larry,

Have fun. I think Warspite will give you a good battle. This is going to be fun to watch. I'm glad both of you are posting!

Good luck,

Thanks for the good luck. This might just be an epic battle because Rob tells me he loves naval scenarios best of all and this is the biggest, longest, most recent naval scenario and I think it's going to be fun for the both of us. I'm already having fun just putting my first turn moves together. I'm deploying the aircraft before I get serious about moving any units just in case Rob has any of his aircraft on an active mission. This scenario is one of my favorites and I've been through it before so I have a rough idea of what to do but something tells me that Rob is a student of Pacific War history and will be a great opponent. I'm looking forward to the game. Now if I could just finish my first turn moves. I've been working on them since late last night and it's about 4:40 pm the next day. This is one huge scenario. The unit count is low however, so the turns usually go fast.

I'm glad we're both posting too. The readers will get an extra bonus from getting the straight skinny from both sides of the conflict. And since it's a friendly game I won't get heartburn over the occasional OPSEC lapse. Sometimes it happens.

After I get the aircraft set up I'm going to deploy the invasion fleet for the Phillippines and Guam and I'd like to do Wake early, and Malaya of course. I'm going to try the broad-front approach to make trouble everywhere at once to overwhelm the defenders. Which in the early game period the defenders are few and in poor shape for the most part. The proficiency of the PI trooper is in the 40's I'm guessing. Mine are in the 90's. Plus there's a shock advantage for the Japs. Please feel welcome to post your ideas for either AAR.




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