RFalvo69 -> RE: I Remember When... (4/22/2018 12:38:54 AM)
(*) My RPG of choice remains Call of Cthulhu, though.
I remember the gamemaster warning us, after years of playing D&D: "Don't get too attached to your player characters".
A few minutes into our first CoC adventure we boldly charged into a temple located in an Arctic wasteland, dedicated to One That Has Not To Be Named. The only survivor was the guy who was holding our sleds, who ran away as soon as he heard shrieks coming from inside the temple [:D].
I could go on for pages and pages with the "Suggestions for the CoC player fresh from D&D":
- If you get a letter from an "old friend" burn it; like: right now.
- Don't try to solve everything: opening the wrong tomb can save your life...
- If you start a shootout you have already lost.
- If another player says "I ready my weapon!", just scatter.
- Anyway, also if you just see something you have already lost.
- Half-seen things cost you more sanity than things in full light.
- A nuked Cthulhu is just a radioactive Cthulhu (this is an official rule, BTW).
- Bring with you a small gun. If chased, shoot a companion in the legs and hope for the best.
- Don't whine if bringing dynamite on a commercial plane causes you trouble.
- Knowing ancient Greek and/or Latin is the highway to insanity.
- Illiteracy is a shield of sorts.
- Some corners just aren't.
- When you cast a spell, you will always suffer the double of what you gain.
- If you interrupt a ritual held by the evildoers, something will get free and distribute pain and insanity without making distinctions.
- If someone says "What a strange scroll... It only says 'Hastur, Hastur, Hastur..." just fold and roll new characters.
- If someone acts "So to die in a blaze of glory!" he will get the death - the blaze of glory will go to the monster(s).
- Lovecraftian monsters will put question marks around the concept of "holy weapon/water".
And on, and on [:D]