RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (Full Version)

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rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 4:54:12 AM)

Turn 2. Nov/Dec 1939. Allied Convoy, Transport Escort and Task Force Rules of Operation.

[image]local://upfiles/31901/6888E2A7C99E44C8A958E5A8E80B96FD.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 4:55:18 AM)

Turn 2. Nov/Dec 1939. Allied Sea Reorg.

[image]local://upfiles/31901/C4B8405CBDB542EF83F2E74325DED07C.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 4:56:48 AM)

Turn 2. Nov/Dec 1939. Allied Production.

Working like a clock ... just need to get German u-boats or surface raiders from messing it up. Well, also Japan closing of the Burma Road resulted in the Philippine RP going idle.

[image]local://upfiles/31901/1C1C4F229D934C9EBEA6AD53B62DF391.jpg[/image]




Grotius -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 4:59:44 AM)

What a great idea! I am really enjoying this thread.

For what it's worth, in my solitaire games, I tend to mimic history too. My China front is usually static. Germany attacks Poland in 1939 and France in 1940, and the CW doesn't intervene in Denmark, say. The Axis invades the Balkans before a summer '41 Barbarossa. Japan starts establishing the East Asian Co-Prosperity Sphere at the end of 1941/start of 1942.

I do skip the invasion of Norway. My newbish WIF skills aren't up to it yet. :) Also, my North Africa campaigns are boring and static. I need to inject some Rommel into the proceedings.

But I certainly don't take it to the admirable lengths you have here. Well done! Keep the posts coming. :)




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 5:02:03 AM)

Turn 2. Nov/Dec 1939. German U-boats and Surface Raiders.

Remain at sea in the Faeroes Gap practically taunting the Royal Navy. There is a practical side though. Move surface raiders (6 movers) now can get to the 1-box of the North Atlantic or Bay of Biscay because "in the presence" doesn't apply to the Faeroes Gap as long as Germany has surface raiders there. And, if the Germans manage to flyout and keep a NAV operating in the North Sea during anything but storms or blizzard then 6-mover surface raiders from Kiel can make the 2-box of the North Atlantic or Bay of Biscay. All of this assumes, which is a big assume, that the sorting surface raiders avoid intercept the RN and French navies.

[image]local://upfiles/31901/CD5E231B26A6458C9FD97D25B048F104.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 5:04:56 AM)

Turn 2. Nov/Dec 1939. RN and French North Sea Blockade.

Here is what the RN and French navies left at sea this turn in hopes of intercepting and sinking any more KM surface raiders.

[image]local://upfiles/31901/0C2FBFF730A2408AB378C14ACBAF8369.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 5:06:21 AM)

Turn 2. Nov/Dec 1939. Germany.

[image]local://upfiles/31901/DC0E6C1C7E704C8E88E3E96736653A9F.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 5:06:44 AM)

Turn 2. Nov/Dec 1939. Southern France.

Georges is slowing moving out of this area. Hopefully he'll make it back up north where he needs to be next turn.

[image]local://upfiles/31901/F325F13D9A004D36B7BB2DEC0E9FB4C1.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 5:08:46 AM)

Turn 2. Nov/Dec 1939. North & Central China.

[image]local://upfiles/31901/9F433FF6F5C94A1AA72002EC00E5B931.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 5:09:24 AM)

Turn 2. Nov/Dec 1939. Central & South China.

[image]local://upfiles/31901/7E95D7684592463D9ABC91F54E3A0F9A.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 5:10:09 AM)

Turn 2. Nov/Dec 1939. USSR & Finland.

Something's a brewing up north in the Arctic ...

[image]local://upfiles/31901/EC03DF9F8A184A8A9DEF5978D8DD0C16.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 5:11:17 AM)

Turn 2. Nov/Dec 1939. Destroyed & Repair Pools.

[image]local://upfiles/31901/D5BA9FFF9F454C8A9146F27DEE54C281.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 5:11:55 AM)

Turn 2. Nov/Dec 1939. US Entry Options.

A very good turn for US entry options ...

[image]local://upfiles/31901/7103D30F53544A25B805B2798210B284.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 5:12:35 AM)

Turn 2. Nov/Dec 1939. Economic Report.

[image]local://upfiles/31901/9D279880E4B6460BA8667F50A0CEC4CF.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 5:12:59 AM)


quote:

ORIGINAL: Grotius

What a great idea! I am really enjoying this thread.

For what it's worth, in my solitaire games, I tend to mimic history too. My China front is usually static. Germany attacks Poland in 1939 and France in 1940, and the CW doesn't intervene in Denmark, say. The Axis invades the Balkans before a summer '41 Barbarossa. Japan starts establishing the East Asian Co-Prosperity Sphere at the end of 1941/start of 1942.

I do skip the invasion of Norway. My newbish WIF skills aren't up to it yet. :) Also, my North Africa campaigns are boring and static. I need to inject some Rommel into the proceedings.

But I certainly don't take it to the admirable lengths you have here. Well done! Keep the posts coming. :)
Thanks! [:)]




warspite1 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 5:40:15 AM)

quote:

ORIGINAL: rkr1958

Turn 2. Nov/Dec 1939. Recap.

1. New Trade Deal. The CW sends 4 non-oil to France. Specifically, 2 RP's from India and 2 RP's from Malaya are sent. This trade deal results in 2 idle CW factories, 4 idle CP's in CSV and 1 idle CP in BoB. All this will be fixed, assuming no interference from German u-boats, during the turn.

2. New Trade Deal. The US sends the Philippine RP to China. The question is will Japan close the Burma Road and risk a chit?

3. Initiative. The axis win and elect to move second.

4. Allies fix their convoy routes and get things running smoothly (see next post).

5. Japan does indeed close the Burma Road and this results in a chit being added to the US entry pool.

6. Germany sends 2 u-boats to the Faeoes Gap but fail to find the CW convoy.

7. Japanese bombers continue their dismal performance in China. However, the IJA is able to kill off a Natcom garrison in the mountains in the north.

8. Germany sends out two surface raiders that slip past the RN and French naval blockade in the North Sea. The raiders link up with the German u-boats operating there but are still unable to find the CW convoy.

9. Both raiders and 1 u-boat moved down to the 2-box and remain in the area at the end of turn.

10. Though neutral the USA is busy at the end of turn. They select three options: (13) "Embargo on strategic materials", (15) "Resources to western allies", and (16) "gift of destroyers to the CW.". All of this only results in 1 chit (from the German/Italy entry pool) being moved to the tension pool.

11. Forgot to add, RAF and French bombers manage to knock 2 PP's off of German Production. "Bomber" Harris is ecstatic. On the flip side, a German strategic raid on Lyons nets nothing.

warspite1

Hi rkr1958

To be clear I'm enjoying reading this so any comments are not meant as criticisms - just pointing out anything I think is inaccurate so you may (or may not) choose to amend going forward.

2 BP's at this stage of the war is a big part of the German economy. The British and French simply did not have that capability - even if they wanted to use it. However there wasn't the political will to go bombing Germany in any case. They both had no wish to inflict civilian casualties and French in particular feared reprisals on their own towns and cities. What bombing there was by the British was largely limited to attacking the German navy in port - until December when they received a rude awakening about the practicalities of daylight bombing. The Strategic air offensive did not really begin until May 1940 - and even then, 9 months into the war Bomber Command was woefully inadequate in terms of size and aircraft types. And 'Bomber' Harris was not around in 1939 - it was Charles Portal at the time of the first offensive, and Edgar Ludlow-Hewitt at the start of the war.




Courtenay -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 5:18:30 PM)


quote:

ORIGINAL: rkr1958

quote:

ORIGINAL: Courtenay

Given three corps, including the white print MTN, on the Italian border, I would defend right on the border with Italy. I realize that in the current scenario the Italians won't attack, but if I were playing a normal game and saw that French set up, I would declare war the next impulse as Italy, and get through the mountains, stretching the French line. The French MTN corps is critical; it defends in the northern hex. The Italians can put it out of supply by shoving their own MTN corps over the alpine hexside, but the French MTN really doesn't care too much; even if the Italians flip it, it still defends with a strength of nine. Any other unit the French are willing to spend down there will have a strength of two, and be killed, opening the flood gates. This can happen to the MTN unit, if the Italians get lucky; if they don't get lucky, which is more probable, they have gotten into the war in an unfavorable position.
Oh ... well maybe then I need to keep four corps down there and put a unit in Nice. Whould that shore up the defenses enough for you not to invade as Italy?


No, you can do it with three corps, if one of them is the white print MTN unit. Just block any possible Italian advance, except for the possibility of the Italian MTN unit crawling over the alpine hex, which possibility you ignore. One unit in Nice, one NW of Nice, and the MTN two hexes NE of that hex. The problem with your set up is that the Italians can simply advance, grab three mountain hexes (the Italian MTN would crawl over the alpine hexside), and now the French need at least five units to hold the front, which they really don't have.




Courtenay -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 5:31:32 PM)


quote:

ORIGINAL: warspite1

quote:

ORIGINAL: rkr1958

Turn 2. Nov/Dec 1939. Recap.

11. Forgot to add, RAF and French bombers manage to knock 2 PP's off of German Production. "Bomber" Harris is ecstatic. On the flip side, a German strategic raid on Lyons nets nothing.

warspite1

Hi rkr1958

To be clear I'm enjoying reading this so any comments are not meant as criticisms - just pointing out anything I think is inaccurate so you may (or may not) choose to amend going forward.

2 BP's at this stage of the war is a big part of the German economy. The British and French simply did not have that capability - even if they wanted to use it. However there wasn't the political will to go bombing Germany in any case. They both had no wish to inflict civilian casualties and French in particular feared reprisals on their own towns and cities. What bombing there was by the British was largely limited to attacking the German navy in port - until December when they received a rude awakening about the practicalities of daylight bombing. The Strategic air offensive did not really begin until May 1940 - and even then, 9 months into the war Bomber Command was woefully inadequate in terms of size and aircraft types. And 'Bomber' Harris was not around in 1939 - it was Charles Portal at the time of the first offensive, and Edgar Ludlow-Hewitt at the start of the war.

Actually, there was pure paralysis on the part of the French. The RAF was dead certain that they could obliterate Germany. (If they RAF had one plane that could fly, I think they would have been dead certain they could have obliterated Germany. Bomber command had a certain overconfidence in its abilities.) Churchill kept pushing ideas to attack the Germans, but the French did not want to do anything that could antagonize Germany. They seemed to have missed the fact that they were at war with Germany. (See Operation Royal Marine for an example.)




warspite1 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 7:09:07 PM)


quote:

ORIGINAL: Courtenay


quote:

ORIGINAL: warspite1

quote:

ORIGINAL: rkr1958

Turn 2. Nov/Dec 1939. Recap.

11. Forgot to add, RAF and French bombers manage to knock 2 PP's off of German Production. "Bomber" Harris is ecstatic. On the flip side, a German strategic raid on Lyons nets nothing.

warspite1

Hi rkr1958

To be clear I'm enjoying reading this so any comments are not meant as criticisms - just pointing out anything I think is inaccurate so you may (or may not) choose to amend going forward.

2 BP's at this stage of the war is a big part of the German economy. The British and French simply did not have that capability - even if they wanted to use it. However there wasn't the political will to go bombing Germany in any case. They both had no wish to inflict civilian casualties and French in particular feared reprisals on their own towns and cities. What bombing there was by the British was largely limited to attacking the German navy in port - until December when they received a rude awakening about the practicalities of daylight bombing. The Strategic air offensive did not really begin until May 1940 - and even then, 9 months into the war Bomber Command was woefully inadequate in terms of size and aircraft types. And 'Bomber' Harris was not around in 1939 - it was Charles Portal at the time of the first offensive, and Edgar Ludlow-Hewitt at the start of the war.

Actually, there was pure paralysis on the part of the French. The RAF was dead certain that they could obliterate Germany. (If they RAF had one plane that could fly, I think they would have been dead certain they could have obliterated Germany. Bomber command had a certain overconfidence in its abilities.) Churchill kept pushing ideas to attack the Germans, but the French did not want to do anything that could antagonize Germany. They seemed to have missed the fact that they were at war with Germany. (See Operation Royal Marine for an example.)
warspite1

Over confidence in the capability of the bomber was not a malaise that affected the British alone - there was a general acceptance that the bomber would always get through before the war - and it took actual fighting to realise that was not true - and in the British case, the daylight raids over German naval bases in December 1939.

The French wanted to keep the war away from French soil - attacking German towns and cities would invite reprisals, but regardless both the British and the French were all too aware of US public opinion and so did not want to 'obliterate' Germany.




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 7:40:09 PM)

quote:

ORIGINAL: warspite1

Sorry if I've missed it, but are you going to choose the historical entries as close to real life - or allow flexibility?



quote:

ORIGINAL: warspite1
Hi rkr1958

To be clear I'm enjoying reading this so any comments are not meant as criticisms - just pointing out anything I think is inaccurate so you may (or may not) choose to amend going forward.

2 BP's at this stage of the war is a big part of the German economy. The British and French simply did not have that capability - even if they wanted to use it. However there wasn't the political will to go bombing Germany in any case. They both had no wish to inflict civilian casualties and French in particular feared reprisals on their own towns and cities. What bombing there was by the British was largely limited to attacking the German navy in port - until December when they received a rude awakening about the practicalities of daylight bombing. The Strategic air offensive did not really begin until May 1940 - and even then, 9 months into the war Bomber Command was woefully inadequate in terms of size and aircraft types. And 'Bomber' Harris was not around in 1939 - it was Charles Portal at the time of the first offensive, and Edgar Ludlow-Hewitt at the start of the war.
Excellent points and ones which forced me to do a bit of thinking this afternoon, after I did my taxes which I've been putting off for a week or more doing something much more enjoyable (such as this historical AAR).

Your recent posts have, in my mind, brought up the question of what exactly is my guiding framework, or set of guidelines, to (attempt) to achieve historical accuracy and feel by playing this AAR out within MWiF. I do realize, after all, that MWiF is a game and not a ww2 simulation. Then, there's the whole can of worms of exactly what is aww2 simulation. Is it meant to play out like a DVD series, for example my favorite on the subject, "The World at War"? Or, is something that would produce a result that the majority of historians knowledge of this period would agree is an historically reasonable alternate result? If I wanted the former then I would re-watch, for the 7th time, "The World at War instead of resorting to an enormousness amount of inflexible, burdensome and artificial scripting to achieve said result. So that leaves me with the second definition which is to produce an historically reasonable, most likely alternate result. But hopefully not an alternate result thatís two far off from the actual result. By the way, I also do want to play the game, play each side honestly and to the best of my abilities.

Thanks again warspite, and everyone of you, for your questions, inputs and suggestions. I really do value them and hope you keep them coming. Below if my first draft of my guiding "political document" for playing out this AAR. I saw first draft because, with all your help, I will plan to revise and improve this document, as necessary, based on your help. Please comment/critique freely.

It feels good to have my taxes done. I'm now going to go for a 3-mile walk. [8D]

[image]local://upfiles/31901/D2DFBB09D073461E8DDBC64CBFBBDB94.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/10/2018 9:08:01 PM)

Just got back from my walk and checked the mail. Found that the latest issue of, "WWII HISTORY" came. Check out the article title in blue near the bottom of the cover, "Italian Invasion of France". Now tell me that isn't apropos. [8D]

[image]local://upfiles/31901/06870489164E42E980F418CA9A0CCA18.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/11/2018 6:57:51 PM)

Turn 3. Jan/Feb 1940. Introduction.

By MWiF standards this was a short turn, 2 impulses per side. And, I think Iíve heard Brian Brian (or maybe it was someone else) refer to the Jan/Feb 1940 turn as the most boring turn of the game. Not this turn, not for me trying to play out history. Not only was this turn the most fun Jan/Feb 1940 turn Iíve ever played, but Iíd have to rank in the top five of all the turns (of MWiF) Iíve ever played. To put that in perspective Iíd estimate that Iíve player over 350 turns, or 2500 impulses, of MWiF.

What made this short turn so fun and exciting for me was that I did feel history come alive. Not alive in the sense that specific battles and their historical outcomes were achieved as they were, but in the sense that at a macro level I was seeing history unfold though the lens of MWiF.

Now will this historical euphoria continue as I progress through this AAR or will I be derailed? I just donít know. But what I do know is that I really appreciate Centurr pushing me to fight out the winter war instead of Finland (i.e., Germany) giving into the Soviet demands.

This turn includes a brief but fierce winter war between the smaller and better prepared Finnish army defending against the ill prepared and much larger Red Army. And at sea, the RN sorties significant forces from itís Home and Atlantic to address German surface raiders roaming free in the North Atlantic. And, if thatís not bad enough, the RN Home Fleet is sortied to address a mixed German force of surface raiders and u-boats in the Faeroes gap and to reinforce the RN and French forces in the North Sea to continue their (attempted) blockade of the German navy at Kiel.

As a teaser, a force of two battleships and two heavy cruisers from the Mediterranean fleet based in Malta sorties to the Faeroes Gap to provide needed protection of convoys against the German surface raiders operating there. The teaser, the HMS Warspite was the flagship of this force.

[image]local://upfiles/31901/3C9F23CBB9694BDB9797A0E658B77E1A.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/11/2018 8:44:45 PM)

Turn 3. Jan/Feb 1940. Summary.

1. Deleted trade. With the closing of the Burma road (by the Japanese), the USA stops the trade of the Philippine RP to China.
2. New trade. With passing of USE option 16, the USA sends 4 oil to the CW for storage in Canada. President Roosevelt was able to get this through Congress in a bi-partisan bill known as, ďThe North America Strategic Oil ReserveĒ.
Initiative. Axis 1+1=2, allies 3. The axis elect not to re-roll wishing to keep the +1 on the initiative track. The allies, with the initiative, elect to move second.

North Sea, Faeroes Gap and Atlantic
3. The Germans fly their NAV3 to the 3-box of the North Sea. With no German air (with air-to-sea) or SCSís that began this impulse in the North Sea, this move will not negate the -1 for ďin the presence of the enemyĒ this impulse but will next impulse if still there.
4. The German battleship Scharnhorst, heavy cruiser Blucher and light cruiser Nurnberg move out from Kiel with the intention of passing through the Faeroes Gap into the North Atlantic and raiding convoys there. The RN and French ships, consisting of several battleships and heavy cruisers, operating in the (3-box) of the North Sea attempt intercept and manage a roll of 3. However, with ďsnowĒ in the sea area, the roll of 3 is one too high to successfully intercept. The 3 German surface raiders manage to run the blockade and make it to the 2-box of the North Atlantic for the surface raider. As a matter of note, no allied patrols were currently operating in the Faeroes Gap, so once past the North Sea it was clear sailing to the North Atlantic. Also, as a reminder, the heavy cruiser Admiral Hipper and light cruiser Koin remained at sea last turn along with a u-boat flotilla in the 2-box of the Faeroes Gap.
3. The German surface raiders attempt to find the 10 lone CW CPís operating in the North Atlantic. However, with search a roll of 8 the German surface raiders are lucky they even found the North Atlantic. The allies rolled a 1 but with only CPís in the area their search roll is irrelevant with the axis not finding. However, if they had, then the roll of 1 would have greatly limited axis surprise points and convoys sunk/aborted.
4. In the Faroes Gap, the mixed German force (CA, CL & u-boat) attempt to initiate combat against the lone CP. The RAF reacts a squadron of Harrows to the 0-box. The axis search roll is a 10 (allies 9). The Germans again fail to find.
5. In the North Sea, the Germans elect to attempt combat with the NAV in the 3-box. The first round has both the axis and allies rolling a 3. Only the axis find, but have 0 surprise points. Allied AA reduces bombs from 2 to 1 and produces an expected result of only A. The Germans target the battleship Renow with the A, however, the Renow passes the roll and remains. Both sides stay and round 2 sees searches of axis 5, allies 2. Only the allies find, however with only 2 surprise points theyíre unable to avoid combat. They use their 2 SPís to increase AA to the minimum of 4 and roll 7,7,4 ÖÖ 1 (dang!). German bombs are again reduced to 1 and have an expected result of A. The Germans (again) target the Renow, which again makes the roll and stays. Both sides remain but both searches miss and this bloodless battle is over.
6. The RN Home, Atlantic and Med fleets sortie in numbers to meet the German surface raider, sub and air threats in the North Atlantic, Faeroes Gap, North Sea. These fleets also have to maintain their requirement from escorting convoys in execution of their vital mission of protecting Britainís convoys and routes. After the RN finishes sending out their ships and escorts, it was discovered that the RN convoy escorts in Cape Verde were 1 CL (i.e.,two DDís) short. The French navy, in a one off, was gracious enough to provide the needed two DDís (i.e., 1 CL).
7. In the North Sea, the RAF sends a long range Blenheim squadron out to the 4-box along with the fleet carrier Furious escorted by the battleship Repulse and 5 heavy and light cruisers. The CVL Hermes and a few of the older RN battleships (i.e., 4-movers) are sent to the 3-box and link up with the RN and French forces already operating there.
8. In the Faeroes Gap, a force led by the battleship Warspite, sorties from Malta to the 0-box and meets up with the squadron of Harrow already on patrol there to provide defense of the lone, but vital CP. A CP thatís required to maintain supply to the Home Fleet based in Scapa Flow. From the Home fleet, the Ark Royal escorted by 6 heavy and light cruisers move to the 4-box. And a mixed RN and French force centered around the CVL Argus moves into the 3-box. With the stage set the RN and French navies go about the task of trying to find and sink the German raiders, subs and aircraft. Point of fact, shooting an aircraft at sea will, in my estimation, as sink it. [:)]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/11/2018 9:15:07 PM)

The Battle of the North Atlantic (and itís not u-boats)
(1) (impulse 3). Allied forces attempt to initiate. Searches, allies 5, axis 5. Neither finds.
(2) (impulse 5). Again, the allied force attempts to initiate. Searches, allies 5, axis 10. Neither finds.
(3) The turn ends with no contact between the RN and German navies. The RN keeps ships at sea moving down from the 3 to the 2-box, which they can even with the surprise threat of a neutral Italy because of the presence of German units. The Germans keep their three surface raiders at sea, moving them down to the 2-box.
(4) Over the objections of Admiral Raeder, Hitler refuses to allow the KM to send out a tanker to meet up with these raiders and refuel them. While the two cruisers were, and remain organized, the battleship Scharnhorst was, and remains disorganized. The message is clear, at least from Adolf, find the allied convoys and sink them or donít bother coming back. Such a clavier attitude for what the Reich has invested in those three ships.
(5) I must say that while neither force found the other in three attempts (1 by the Germans and 2 by the allies), that the action was fun and tense. I canít wait to see what next turn brings. Though, the prospects for naval clashes this turn isnít over with two more sea areas (Faeroes Gap and North Sea) yet to be resolved. Well, actually theyíve already been resolved, but not reported on yet. [:D]

[image]local://upfiles/31901/53E23AA2B70E4AF7B90CC839E4820AC7.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/11/2018 9:33:27 PM)

The Battle of the Faeroes Gap.
(1) The combined RN and French force attempts to initiate naval combat (impulse 3). The German u-boat flotilla does not commit (i.e., dives deep and remains hidden). Searches, allies 2, axis 3. Only the allies find. Though with the advantage to force a naval air battle with two carriers (CV Ark Royal and CVL Argus), the ďblack shoesĒ Admiral aboard the allied ships order the fleet to move in on the Germans with guns a blazing. The allies have 2 surprise points, which they use to increase the expected damage against the Germans to X, D & 2A. The expected damage to the allies is D, A. In fairness to both the CW and French itís been decided to roll a 1D10 to determine which side takes the first hit (odd=RN, even=French). Furthermore, if the first allied ship selected fails the roll and is damaged, then it will take the second roll (i.e., expected A). However, if the first ship passes the roll and is only aborted then the other ally will choose one of their ships for the potential A.
(2) The allied shells hit home. The light cruiser Koln is sunk and the heavy cruiser Admiral Hipper is damaged and forced to abort. In exchange, the first KM hit is on a French light cruiser, which manages to pass itís roll and is only aborted. The next roll is on an RN light cruiser which fails it roll and is also aborted. Both sides stay, but the Germans (again) donít commit their u-boat flotilla. The naval action in the Faeroes Gap comes to an end.
(3) The crippled Admiral Hipper is forced to return to base through the heavily patrolled North Sea. The allies attempt to intercept but miss. The damaged Admiral Hipper limps into Kiel and immediately is put in dry dock.

[image]local://upfiles/31901/26619747813C4116A371404DF817908A.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/11/2018 9:48:58 PM)

The Battle of the North Sea.
(1) (impulse 3). The RN/French attempt to initiate against the one German NAV in the 3-box. The RAF reacts two fighter squadrons (FTR2), both flown in to the 1-box. Search rolls, allies 6, Germans 2. Only the German NAV finds. The Germans isolate the 1-box which gives them more than the 4 surprise points they need to end combat. They do and the NAV aborts from the area in order to live to fight another day.
(2) While three rounds of combat were fought in the North Sea, none of them drew any blood.
(3) During the stay at sea phase a pervious error is made by the RN. The battleship Repulse along with four cruisers were order to stay at sea (and move down to the 3-box). However, this force apparently didnít receive the order so return to base with all other RN and RAF forces operating in the North Sea, leaving the two French BBís and one CLV on patrol there. (In full disclosure I will finish this turn very late last night, really early this morning, and just forgot to set these forces to stay out sea.)
(4) Also, I forget to mention the port strike (impulse 7). The RN Nimrod and Swordfish squadrons struck the German naval forces at Kiel. The surprise rolls were, Axis 2, allies 7, which gave Germany 6 surprise points. They used 4 SP's to avoid combat. This makes a total of four bloodless exchanges this turn between the RN/French and the Germans.

[image]local://upfiles/31901/5946158B8FB448A7A21FF2397152F2D3.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/11/2018 9:52:52 PM)

Turn 3. Jan/Feb 1940. End of Turn.

What failure of command looks like afterwards in the North Sea.

[image]local://upfiles/31901/CD4D3081C9D04FA7A742EE53DEB4E3B4.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/11/2018 9:55:52 PM)

Turn 3. Jan/Feb 1940. The Battle of the Faerores Gap.

A bit out of order, but better late than never I hope. [:)]

[image]local://upfiles/31901/C97DF0696F7C4123AD7EA28F7D472E9A.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/11/2018 9:57:42 PM)

Turn 3. Jan/Feb 1940. Cape Verde Basin.

Working out the details of joint naval operations, convoy and transport escorts.

[image]local://upfiles/31901/53184B5A71864F95892ACC64A384B2B5.jpg[/image]




rkr1958 -> RE: An Attempt to use MWiF to Simulated WW2 Reasonably Historically (3/11/2018 10:21:03 PM)

Turn 3. Jan/Feb 1940. Finnish Borderlands. Winter War.

(1) The allies elect to have the axis move first this turn. The weather improves from blizzards in the Arctic and storms in the north temperate to snow in both. The allies, especially the Soviets who will now have to demand the Finnish borderlands given the improving weather have a bit of regret in not electing to move first. But hindsight is 20/20. If the weather had been blizzard or storms in the Arctic, then the Soviet demand of the Finnish borderlands would have had to wait with grudging consent from Stalin. However, with snow and the ability of planes to fly, thereís no more putting Stalin off. Itís either demand the borderlands, and risk war or be shot. The Red Army senior commanders and political commissars choose the former.
(2) (impulse 3). The USSR demands the Finnish borderlands. Germany refuses. The Soviets immediately declare war on Finland. The USE impact for this is a -1.8. That is, 1 chit is removed with an 80% chance of a second being removed too. Because of the decision that Germany will not invaded Norway, which would have an USE impact of +3, it was decided to add three to the USE roll for this event. So die rolls were sent in the interface form. However, instead of adding 3 to the roll produced by the game and shown in the form, I had decided before hand to manually roll a 1D10 and add 3 to that result. Imagine my frustration as the allies when I saw that the game had rolled a 10 meaning only 1 chit would have been lost from the US Germany/Italy entry pool. (Some house keeping here, MWiF for this form will only allow entries between 1 and 10. So, anything 7 and above will be entered as a 10). Back to the USE roll for this second chit. The Soviets (manually) roll a 4, which when 3 is added produces a 7. A second US chit is removed. In the matter of resolving rolls, even when one is playing oneís self, honesty demands one sticks with what one agreed to before hand for resolving them, not to mention living with the result of the rolls themselves.
(3) The USSR and Finland are at war.

[image]local://upfiles/31901/646DF60DF4974AAEA3C73B8A6DBA72AD.jpg[/image]




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