the "NOT" modifier (Full Version)

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vettim89 -> the "NOT" modifier (2/17/2018 10:08:40 PM)

is there anywhere with documentation of how to use the "NOT" modifier in triggers?

For an example, if a trigger is "Unit Enters Area" does the "NOT" modifier turn it into "Unit Leaves Area"?




michaelm75au -> RE: the "NOT" modifier (2/17/2018 10:47:48 PM)

'NOT' in this case does means NOT in the area.

However, there is a flag that can be set by Lua for a unit leaving the area.[Hasn't been added to the form in Command]

SE_SetTrigger({...,ExitArea=true,...}

Has been awhile since I created this, but it did work in the past.




michaelm75au -> RE: the "NOT" modifier (2/18/2018 12:27:04 AM)

Ahh.. for the Exit to work, it needs to register that they 'entered the area' so needs a active 'Unit enters area' Event.




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