Submarine Tutorials - Basic Submarine Operations (Full Version)

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Rory Noonan -> Submarine Tutorials - Basic Submarine Operations (2/15/2018 8:09:34 PM)

Hello all,

In the lead up to the release of The Silent Service I've been working on a series of tutorials to help players new and old get the most out of their submarines.

Attached is the first four tutorials in the series, Basic Submarine Operations, covering the essential skills and knowledge for operating nuclear and diesel electric submarines. This includes basic course, speed and depth settings, sensors, weapons and basic tactics. The new knowledge and skills are put to test in the 4th tutorial, a skills test that has you hunting a capable opponent in shallow, confined waters.

Over the coming weeks I will be releasing the remaining 8 tutorials in the series in two sets, Intermediate and Advanced submarine ops, both following the same format of 3 tutorials and a skills test.

Enjoy!




ExMachina -> RE: Submarine Tutorials - Basic Submarine Operations (2/15/2018 8:26:03 PM)

Awesome! Looking forward to giving these a whirl.





HellcatOne -> RE: Submarine Tutorials - Basic Submarine Operations (2/15/2018 8:30:42 PM)

AWERSOME!!! Finally i can learn to use submarines!




temkc5 -> RE: Submarine Tutorials - Basic Submarine Operations (2/15/2018 9:48:34 PM)

Thank you Apache85 [&o]




HalfLifeExpert -> RE: Submarine Tutorials - Basic Submarine Operations (2/19/2018 10:05:03 PM)

Interesting, I'll check them out sometime before Silent Service's release. Are there any plans to add your sub tutorials to the base game in the same way that Gunner98's Strike Tutorials have been added?




$trummer -> RE: Submarine Tutorials - Basic Submarine Operations (2/21/2018 9:24:05 PM)

This is just what I needed, many thanks. Must make sure I don't miss the next installment.




thewood1 -> RE: Submarine Tutorials - Basic Submarine Operations (2/21/2018 10:17:42 PM)

You guys should also look at this thread. A good sub tutorial walk through.

http://www.matrixgames.com/forums/tm.asp?m=4439260





George Patton -> RE: Submarine Tutorials - Basic Submarine Operations (2/22/2018 6:59:55 AM)

Thank you!! [&o]




daveoreno -> RE: Submarine Tutorials - Basic Submarine Operations (2/22/2018 12:06:05 PM)

Perfect. Thank you!




Rory Noonan -> RE: Submarine Tutorials - Basic Submarine Operations (2/23/2018 3:22:43 AM)


quote:

ORIGINAL: HalfLifeExpert

Interesting, I'll check them out sometime before Silent Service's release. Are there any plans to add your sub tutorials to the base game in the same way that Gunner98's Strike Tutorials have been added?


Yes they should be added in the next update [:)]




ExMachina -> RE: Submarine Tutorials - Basic Submarine Operations (2/23/2018 10:01:33 PM)


quote:

ORIGINAL: apache85

Over the coming weeks I will be releasing the remaining 8 tutorials in the series in two sets, Intermediate and Advanced submarine ops, both following the same format of 3 tutorials and a skills test.


Will any more of these be out in advance of the SS release next week?

Just curious [:D]





ultradave -> RE: Submarine Tutorials - Basic Submarine Operations (2/24/2018 12:33:55 AM)

Great! I've run through the first 3. One small comment - in the pop up in #3 where it is telling you about the two new ground targets, they are to the east, not the west as stated. (I got them though :-) )




Rory Noonan -> RE: Submarine Tutorials - Basic Submarine Operations (2/24/2018 4:57:48 AM)


quote:

ORIGINAL: ExMachina


quote:

ORIGINAL: apache85

Over the coming weeks I will be releasing the remaining 8 tutorials in the series in two sets, Intermediate and Advanced submarine ops, both following the same format of 3 tutorials and a skills test.


Will any more of these be out in advance of the SS release next week?

Just curious [:D]




Not before TSS I’m afraid; I’m actually working on a few other projects at the moment. Tutorials 5-8 should be out in the next 4 weeks, focusing on submarine ASW.

Glad you enjoyed them!




Rory Noonan -> RE: Submarine Tutorials - Basic Submarine Operations (2/24/2018 4:58:54 AM)


quote:

ORIGINAL: ultradave

Great! I've run through the first 3. One small comment - in the pop up in #3 where it is telling you about the two new ground targets, they are to the east, not the west as stated. (I got them though :-) )



That’s an embarrassingly common occurrence. I’ll fix that ASAP!




ultradave -> RE: Submarine Tutorials - Basic Submarine Operations (2/24/2018 5:46:17 PM)

These are good. Been working on the 4th one. It's a tough one. Thanks for making them.




gregb41352 -> RE: Submarine Tutorials - Basic Submarine Operations (2/26/2018 4:21:35 AM)

These are very well made and informative tutorials.
Thanks for making them and I hope you get a chance
to do the rest of them.




Rory Noonan -> RE: Submarine Tutorials - Basic Submarine Operations (2/26/2018 7:50:39 AM)


quote:

ORIGINAL: gregb41352

These are very well made and informative tutorials.
Thanks for making them and I hope you get a chance
to do the rest of them.

[Shameless plug]

Thanks gregb41352; if you like these you'll love the Silent Service.

[/Shameless plug]

The next four are not far away, promise [:)]




$trummer -> RE: Submarine Tutorials - Basic Submarine Operations (2/26/2018 4:45:09 PM)

Just piling on here: the best thing about these tutorials -- apart from how well-made they are in CMANO -- is the emphasis on real-life conditions and tactics as opposed to "game" conditions and tactics. This is a tribute to both the sim itself and this series of tutorials. I still have a great deal to learn.




ultradave -> RE: Submarine Tutorials - Basic Submarine Operations (2/26/2018 9:02:02 PM)

After playing the 4th one several times I'm considering it a moral victory to have achieved a mutual simultaneous kill. Went down with my sub but took the FF with me. :-) Best result of several. We won't discuss the others where I thought I was being quite clever until a torpedo dropped into the water right on top of me.




$trummer -> RE: Submarine Tutorials - Basic Submarine Operations (2/26/2018 9:33:42 PM)

So much of this involves understanding the precise limitations of one’s own weapons platform, in this case a diesel sub with torpedoes that are not capable of outrunning the target frigate. The scenario vexed me, too. I did not realise at first that a submarine’s passive sonar can maintain contact with a target using active HF sonar from about 350 ft below the surface. So, even though the object of the exercise is to use shallow waters tactically, I could not reach really shallow water in time to intercept the frigate so I settled for medium depth, picked a spot and stopped moving, as advised by the briefing. You need a solid contact (passive, from the ship’s HF active sonar) and a lot of patience to allow it to get really close and to determine its direction of travel in order to maneuver slowly into its baffles. To ensure a high torpedo PK, you have to be *really* close because the target ship is fast. If it were cruising at 20 kts when first detected, I don’t think this diesel boat could ever get a decent torpedo shot at it but perhaps I am mistaken. Luckily it’s meandering along at about 12 kts.

The only misleading thing to me about this excellent tutorial is the lack of a definition of “shallow”. As I said, I could only stage the intercept in medium-depth water but 350 ft was deep enough not to get detected while stationary (a noisier nuclear sub would have been detected, I imagine, even while not moving) yet not too deep to launch torpedoes. The slightly tricky thing is to pick up the contact again after going too deep to maintain visual contact via periscope and/or HUMINT.




ultradave -> RE: Submarine Tutorials - Basic Submarine Operations (2/26/2018 11:46:42 PM)

Yeah, I had a few times where I went deeper, lost contact, creeped into position (I thought) and then when I regained contact had a "Oh, crap, I'll never get a shot off" moment. Way out of position, but nice and quiet and ready. No ship to shoot at though.




$trummer -> RE: Submarine Tutorials - Basic Submarine Operations (2/27/2018 12:29:41 AM)

That strikes me as tactically realistic. My hunch is that a diesel sub vs. a frigate with a dipping helo is far from an assured victory for the sub. Losing the ship is a draw where hitting the ship and getting away is surely a win. It’s a well made scenario because the only advantage the sub has is the terrain.




jack54 -> RE: Submarine Tutorials - Basic Submarine Operations (2/27/2018 12:45:59 AM)

Thank you apache85...




giantsquid -> RE: Submarine Tutorials - Basic Submarine Operations (3/2/2018 1:08:19 PM)

Great work, thank you. I learned something new, especially on diesel subs.

Francesco




Rory Noonan -> RE: Submarine Tutorials - Basic Submarine Operations (3/2/2018 7:34:04 PM)


quote:

ORIGINAL: $trummer

So much of this involves understanding the precise limitations of one’s own weapons platform, in this case a diesel sub with torpedoes that are not capable of outrunning the target frigate. The scenario vexed me, too. I did not realise at first that a submarine’s passive sonar can maintain contact with a target using active HF sonar from about 350 ft below the surface. So, even though the object of the exercise is to use shallow waters tactically, I could not reach really shallow water in time to intercept the frigate so I settled for medium depth, picked a spot and stopped moving, as advised by the briefing. You need a solid contact (passive, from the ship’s HF active sonar) and a lot of patience to allow it to get really close and to determine its direction of travel in order to maneuver slowly into its baffles. To ensure a high torpedo PK, you have to be *really* close because the target ship is fast. If it were cruising at 20 kts when first detected, I don’t think this diesel boat could ever get a decent torpedo shot at it but perhaps I am mistaken. Luckily it’s meandering along at about 12 kts.

The only misleading thing to me about this excellent tutorial is the lack of a definition of “shallow”. As I said, I could only stage the intercept in medium-depth water but 350 ft was deep enough not to get detected while stationary (a noisier nuclear sub would have been detected, I imagine, even while not moving) yet not too deep to launch torpedoes. The slightly tricky thing is to pick up the contact again after going too deep to maintain visual contact via periscope and/or HUMINT.


Good point, I'll add a better definition of shallow in the next update.




$trummer -> RE: Submarine Tutorials - Basic Submarine Operations (3/13/2018 3:37:33 PM)

Hey Rory, any update on when you might release more sub tutorials? Before starting Silent Service I feel I have to complete your course because I'm a little old for Perisher (and not in the Navy, which is a problem)...




c3k -> RE: Submarine Tutorials - Basic Submarine Operations (3/28/2018 10:51:35 AM)

Thank you for these.




mikkey -> RE: Submarine Tutorials - Basic Submarine Operations (3/28/2018 12:03:25 PM)

And after Basic Submarine Operations you can continue with Intermediate Submarine Operations[8D]




i224747 -> RE: Submarine Tutorials - Basic Submarine Operations (4/22/2018 4:54:54 PM)

In mission 1.2 you can read "You can tell whether a radar is over the horizen (OTH) by reading its database entry...".
Where do i find these database entries?? The database viewer lists only aircrafts, ships, submarines, facilities ... but no sensors.
The SSN 700 Dallas, the main sub of this mission, has 1 radar, the AN/BPS-15A. The entry there says nothing about a OTH capability.




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