Aranthus -> RE: Global War - What should I be building in 1939 & 1940? (2/6/2018 4:55:07 AM)
For Global War, what should I be building in Sept/Oct 1939 for all the countries....especially Germany, Japan, and Italy?
What should the Allies be building?
What should the different countries be building in Nov/Dec 1939?
What should they all build throughout 1940?
I have been playing WIF for 12 years now, so I understand the rules and all the optional rules that may be added to a game.
I would like other players to input on the builds as I wonder if I have been building the wrong units to start out the game, then continuing to build the wrong units in 1940, etc.
For instance, as Germany, I would build the armor HQ, and a regular armor, then a pilot or two with a 2 cost bomber (hoping for a Stuka) if I have enough BP.
This is my first Mwif game, but like I said before, I have my trusty old WIF game with almost all the add-ons that I have enjoyed for many years. So far I am loving Mwif and can't wait for the AI.
If I posted this on the wrong board, please forgive me and move it to the correct board.
Thanks for the help.
The scenario booklet has some general hints on builds, and you may have read that already. As a general rule, if I am playing a land power (Germany or USSR or China), I build infantry as fast as I can. For Germany, I like your build scheme except that I would trade the armor unit for two infantry, or three militia. In 1940, I would start on some subs. You also have to maintain the fighter force, and pilots, so at least one a turn.
Italy needs planes to fight off the Royal Navy.
As Japan, I build a Mech the first turn so that I can call blitz attacks as soon as possible. Then plenty of infantry for the China war, and also for anti-partisan garrisons.
The Commonwealth needs pilots. You have several carriers without planes, and several more coming in. Carriers are really useful, unless you don't have planes to put on them, and as the Commonwealth you have planes in reserve that you can't use because you don't have enough pilots. I also start convoy production right away, one or two per turn.
France I build militia and fighters.
As the US I build long lead items. As many naval units as I can. The Philippines territorial early on. I don't build many US land air units early on.
These are just general ideas. You can fine tune them to match your chosen strategy.