RE: FITE 2 (Full Version)

All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios



Message


Teufeldk -> RE: FITE 2 (4/25/2020 6:36:42 PM)

We have not made a complete list, but the main things are:
- More proficiency to the Germans
- Less proficiency to the first Russian mech corps
- Less proficiency to Russian tank regiments
- More german squads in the starting replacement pool
- Fix german forts in Norway that did not fire at ships
- More AT to som planes
- German Barbarossa Offensive Chits are now removed at turn 26.
- Reduced range to Sevastopol Class BBs
- Placed fort in Rumania that historically was built later to give the Rumanian fleet protection
- Placed fort at Kirkenes that historically was built later (the starting fort was out ranged by the Russian Arctic Fleet
- Added 4 auto rail repair to the Germans
- +4 supply range to the germans
- +2 supply range to the Russians
- and possible more that I am forgetting atm.




Teufeldk -> RE: FITE 2 (11/6/2020 9:33:44 PM)

We have found 2 errors in the current version of the scenario:

1: The Russians do NOT loose production if their factories are destroyed (as they should)
2: Supply in Kronsstad is NOT removed when Novaya Ladoga falls (as it should).

We will post a new version at some point, but it won't be for some time I think (not until 2021 at least). We are currently using all our time actually playing the game :)

I am sorry for any inconvenience this may cause.




FaneFlugt -> RE: FITE 2 (11/8/2020 9:59:30 AM)

Hej Teufeldk

I am playing Ver 1.9 at the moment.
I am getting some weird icons on my Russian planes, the ones that havent been destroyed [:D]

My high altitude bombers are always marked as fighter bombers and sometimes the german players claims they show up as JET bombers on his screen.

Could it be a bug with the Eq. file or am I just a dork that has put the wrong file in the wrong place.

Anyways great scenario and lots of fun.




Teufeldk -> RE: FITE 2 (11/8/2020 10:31:28 AM)

The name of the Icon type in Order of Battle can be Jet Bomber - that cant be changed as far as I know.

The actual icons should not be jets.

It should be controlled by the CounterUnits.png file in the FITE2 folder in the graphics override folder.




Teufeldk -> RE: FITE 2 (11/8/2020 10:45:33 AM)

Like this

[image]local://upfiles/49014/0F8A3ECC5BCF49A38D57B8720F784348.jpg[/image]




Zovs -> RE: FITE 2 (11/8/2020 11:40:37 AM)

I believe you can change the name (but not the function) in the strings xml file for TOAW.




FaneFlugt -> RE: FITE 2 (11/9/2020 6:34:08 AM)

You are correct it only shows as a jet bomber in the OOB.

What I meant was that tactical bombers are always described as fighter bombers as in the picture.
Its not a big thing, you just have to learn all the different russian planes by heart to get an idea of their role.

Unless there is some connection between fighter - fighter bomber - high altitude bomber in the air combat calculations? - riddles in the dark.

[image]local://upfiles/17545/872D484698254325AB15BE60554AF202.jpg[/image]




FaneFlugt -> RE: FITE 2 (11/9/2020 6:39:37 AM)

quote:

ORIGINAL: Zovs

I believe you can change the name (but not the function) in the strings xml file for TOAW.



Thats beyond my capabilities, I struggle to log on to the forum[:D]




Hellen_slith -> RE: FITE 2 (11/9/2020 12:57:01 PM)

quote:

ORIGINAL: Teufeldk

We have found 2 errors in the current version of the scenario:

1: The Russians do NOT loose production if their factories are destroyed (as they should)
2: Supply in Kronsstad is NOT removed when Novaya Ladoga falls (as it should).

We will post a new version at some point, but it won't be for some time I think (not until 2021 at least). We are currently using all our time actually playing the game :)

I am sorry for any inconvenience this may cause.

Hello Sir, thank you for this fine scenario. Was wondering, the NKVD RR divisions, some of their units contain inventory an armored train. At least some of those NKVD RR units can move at will throughout non-rail terrain. Is this intentional? In our current game we have just made house rule to be careful and keep NKVD RR division unit chit that has the armored train to keep him on RR. We made some exception to such unit if its train is destroyed, but was wondering about them. I posted about this in another thread, I think it is in our Team Game thread. Thank you again! Love the sceneario!




Hellen_slith -> RE: FITE 2 (11/9/2020 1:02:16 PM)


quote:

ORIGINAL: gliz2

Just wanted to add last thing.

In order to get historical results one would have to include the crucial factors:
1. Hitler's and Stalin's impact on command (not retreating possible, constant changes of objectives etc.).
2. Randomize as much as possible events. So maybe no Land-Lease which actually was the thing that saved Soviets in 1942/43. Maybe Finland not joining Axis.
3. Randomize logistics. That the things went as they did was related to the circumstances. The further you go down the road the less sense it have to have historically actual units. It can be any generic unit being deployed at a generic event.


If you wish to have flavor of the three mentioned here, join our team game (thread is in Team Game AAR).

Play some or as much (or little) as you like as a Field Commander. We've got three FC so far plus myself and Chet .

It is a blast, and despite our meddling, we have a very historical like game going despite ourselves.

All are welcome. Have a great day!




Teufeldk -> RE: FITE 2 (11/9/2020 1:02:18 PM)

.




Teufeldk -> RE: FITE 2 (11/9/2020 1:04:11 PM)


quote:

ORIGINAL: FaneFlugt

You are correct it only shows as a jet bomber in the OOB.

What I meant was that tactical bombers are always described as fighter bombers as in the picture.
Its not a big thing, you just have to learn all the different russian planes by heart to get an idea of their role.

Unless there is some connection between fighter - fighter bomber - high altitude bomber in the air combat calculations? - riddles in the dark.




Oh, I get it now.

I am unsure if that can be changed - I did not make the equipment - but I have a feeling it cannot.

But I will ask Søren




Teufeldk -> RE: FITE 2 (11/9/2020 1:07:02 PM)


quote:

ORIGINAL: Hellen_slith

quote:

ORIGINAL: Teufeldk

We have found 2 errors in the current version of the scenario:

1: The Russians do NOT loose production if their factories are destroyed (as they should)
2: Supply in Kronsstad is NOT removed when Novaya Ladoga falls (as it should).

We will post a new version at some point, but it won't be for some time I think (not until 2021 at least). We are currently using all our time actually playing the game :)

I am sorry for any inconvenience this may cause.

Hello Sir, thank you for this fine scenario. Was wondering, the NKVD RR divisions, some of their units contain inventory an armored train. At least some of those NKVD RR units can move at will throughout non-rail terrain. Is this intentional? In our current game we have just made house rule to be careful and keep NKVD RR division unit chit that has the armored train to keep him on RR. We made some exception to such unit if its train is destroyed, but was wondering about them. I posted about this in another thread, I think it is in our Team Game thread. Thank you again! Love the sceneario!


Yes, they are intended to be able to move on all hexes, not just rail hexes.




Zovs -> RE: FITE 2 (11/9/2020 1:07:44 PM)

If it is an equipment item then yes you can change the silhouette in the editor.




FaneFlugt -> RE: FITE 2 (11/9/2020 1:28:02 PM)


quote:

ORIGINAL: Teufeldk


quote:

ORIGINAL: FaneFlugt

You are correct it only shows as a jet bomber in the OOB.

What I meant was that tactical bombers are always described as fighter bombers as in the picture.
Its not a big thing, you just have to learn all the different russian planes by heart to get an idea of their role.

Unless there is some connection between fighter - fighter bomber - high altitude bomber in the air combat calculations? - riddles in the dark.




Oh, I get it now.

I am unsure if that can be changed - I did not make the equipment - but I have a feeling it cannot.

But I will ask Søren






quote:

ORIGINAL: Zovs

If it is an equipment item then yes you can change the silhouette in the editor.


Thesis, antithesis, synthesis [:)]




Zovs -> RE: FITE 2 (11/9/2020 2:15:42 PM)


quote:

ORIGINAL: FaneFlugt


quote:

ORIGINAL: Teufeldk


quote:

ORIGINAL: FaneFlugt

You are correct it only shows as a jet bomber in the OOB.

What I meant was that tactical bombers are always described as fighter bombers as in the picture.
Its not a big thing, you just have to learn all the different russian planes by heart to get an idea of their role.

Unless there is some connection between fighter - fighter bomber - high altitude bomber in the air combat calculations? - riddles in the dark.




Oh, I get it now.

I am unsure if that can be changed - I did not make the equipment - but I have a feeling it cannot.

But I will ask Søren






quote:

ORIGINAL: Zovs

If it is an equipment item then yes you can change the silhouette in the editor.


Thesis, antithesis, synthesis [:)]



Note sure what the last bit about " Thesis, antithesis, synthesis [:)] " means exactly, but here is a screen shot of a simple edit to change all the Russian bombers in this scenario to use the correct image. Not sure why they did not use the correct one however.

[img]https://i.imgur.com/kqABcsN.png[/img]




FaneFlugt -> RE: FITE 2 (11/9/2020 2:34:11 PM)


quote:

ORIGINAL: Zovs


Note sure what the last bit about " Thesis, antithesis, synthesis [:)] " means exactly, but here is a screen shot of a simple edit to change all the Russian bombers in this scenario to use the correct image. Not sure why they did not use the correct one however.

[img]https://i.imgur.com/kqABcsN.png[/img]


Changing that would make it easier to manage the airforce. Just throwing it out there, in case anyone have the skills.

Do you have any opinion on the term "fighter bomber". All russian planes are called that in the scenario. Does it make a difference?




Teufeldk -> RE: FITE 2 (11/9/2020 5:15:28 PM)

I dont know if it makes a difference.

I have always assumed that it did not matter for any calculations in the game.
But then again most calculations in the game are a bit of a black box to me :)




Hellen_slith -> RE: FITE 2 (11/9/2020 6:22:01 PM)


quote:

ORIGINAL: Teufeldk


quote:

ORIGINAL: Hellen_slith

quote:

ORIGINAL: Teufeldk

We have found 2 errors in the current version of the scenario:

1: The Russians do NOT loose production if their factories are destroyed (as they should)
2: Supply in Kronsstad is NOT removed when Novaya Ladoga falls (as it should).

We will post a new version at some point, but it won't be for some time I think (not until 2021 at least). We are currently using all our time actually playing the game :)

I am sorry for any inconvenience this may cause.

Hello Sir, thank you for this fine scenario. Was wondering, the NKVD RR divisions, some of their units contain inventory an armored train. At least some of those NKVD RR units can move at will throughout non-rail terrain. Is this intentional? In our current game we have just made house rule to be careful and keep NKVD RR division unit chit that has the armored train to keep him on RR. We made some exception to such unit if its train is destroyed, but was wondering about them. I posted about this in another thread, I think it is in our Team Game thread. Thank you again! Love the sceneario!


Yes, they are intended to be able to move on all hexes, not just rail hexes.


Thank you for the clarification! We looked at films of Russian armored train in action in WWII, and determined that for our game we'd house rule for those units with the train must stay on rail. Of course, is cool that those monsters can be hefted on the shoulders of Glorious Soviet Strong Man and carried through forest.

After all, in Russia, TRAIN ride YOU!! Thanks again for the clarification, we love this scene!

Have a great day!




Hellen_slith -> RE: FITE 2 (11/23/2020 10:10:00 PM)

A chap and I are playing ver 1.9 and we are on turn 17 now. I (as Soviets) have noticed that I am getting ZERO combat support during his turns of ground attack. At first I chalked it up to well, not enough air for Soviets etc. Now on turn 17, I've got PLENTY of air units in range, full of gas, ready to go help defend against those Nazis, set to CS, all systems go that I can tell. Germans turn 16, he did 76 various ground attacks, and.....NOTHING. Not ONE unit went wheels up to offer even 1/2 CS for ground troops. NIL. NADA. I checked every attack that he did.

I can't be failing 100% comm checks, can I? If so, something is amiss. Something seems definitely amiss with this. Any clue what I am doing wrong, or what might be happening? Arty supports just fine. I am not doing anything differently from my games in FitE1 or the other versions of FitE2. It is only occurring in FitE2 v1.9

I have NEVER seen a scenario function where my air CS units simply do not assist. Ideas about what might be happening? Thanks.




larryfulkerson -> RE: FITE 2 (11/23/2020 10:50:43 PM)

Is the proficiency of the air units too low to pass some kind of comm check or range check or something. What does the TOAW_LOG.Txt file say about the attacks, etc?




docgaun -> RE: FITE 2 (11/24/2020 5:50:55 AM)

I have not had the same problem, but the check is really bad, considering you have low proff and 80% shock. I am playing as the German in our test game, and i have seen Il-4 fly, and indeed they do on turn 1-3, the ones om CS. So unless something changed in the latest patch i am pretty sure it still works.
However, the VVS is doomed until winter




torbenalbertsen -> RE: FITE 2 (12/1/2020 10:50:38 AM)

Hi all

I posted this on another thread only to realize it might be better placed here:

Hi all

First a little background. Besides a few smaller, I have now played (without finishing) two big campaigns, first dir21 and next FITA2, both with a friend in PBEM mode. We started playing dir21 not knowing it to be designed for AI play. I played as russians and my friend as the axis, and the game ended with the russians completely overwhelming the germans in the winter offensive 41-42, at which point we quit and started FITA2. After learning that it was a game designed for AI play, we presumed then that since the russian was an AI adversary, it had to have been designed to be overpowered, hence accounting for the overwhelming victory.

We then turned the roles around, me as germans and my friend as the russians and playing FITA2. However, the game ended in the same fashion, the russians completely overwhelmed the axis by shear numbers in the first couple of rounds of their winter offensive 41. Now, I am quite content with admitting a few strategic blunders, but I also had some good victories, so I dare say the end result dosnt quite explain itself just because of the blunders. I had a look at the russian front (my opponent) in the end and found that the places of assault was basically 3 lines deep with almost 2 units in each line, where as my german force was at best two lines deep with 1 hole unit in front and a half unit behind, and a few reinforcments here and there, and this was were it was the strongest. In other places it was just half a unit. If the russians had only broken through were I was the weakest (in the south), it would have been understandable, as that was where his initial push came and were I made my strategic error, but they made breakthroughs on all my front simultaneously and in places where I considered myself strongest.

So, before playing the campaign again (turning the roles around again) we would like to ask some questions of more experienced players to see if maybe we are missing some information or doing something wrong, since in our experience it appears that the russians are way to overpowered.

a few questions:

1. does anyone have similar experiences?
2. Does the versions of FITA2 matter in terms of balancing? And, if they do, which version favours the germans.
3. We are concerned that we might have put the equipment files in the wrong place,(we are now aware of where to put it) but, Does the equipment files favour the Axis in any way? (or is that irrelevant to the balancing)
4. Might the rules of "no interception" be a little unbalancing in the campaign?

well, any hint, experiences or solutions are welcome.

thanks

torben

So, after reading through this FITE2 I see that some other players have had similar problems and that 1.9 should have fixed some of these issues (we played 1.4), we are currently discussing what house rules to play with to debuff the soviets. but one question remains:

does the equipment file also do the job of balancing the game?




cathar1244 -> RE: FITE 2 (12/1/2020 2:24:43 PM)

quote:

does the equipment file also do the job of balancing the game?


The equipment file should not IMO be used as a scenario balance mechanism. It is intended to depict items of equipment in accordance with the historical capabilities of that equipment. I'm confident that is the case in the FITE scenarios.

Cheers




torbenalbertsen -> RE: FITE 2 (12/1/2020 3:28:47 PM)

ok, thanks

So that leaves only the improvement to balance between 1.4 and 1.9 and then our own gentelman rules to balance the game out. My friend suggested we might play with russian militias being limited within an area of their "assembly place". I suggested we tried the one turn of no movement to the russians as suggested in earlier threads.

one alternative think if anyone could answer this in this thread. Does anyone know if the scenario of dir21 is deliberatly overpowered to the advantage of the russian AI? it might help put things in perspective for our similar experience with FITE2.




sPzAbt653 -> RE: FITE 2 (12/2/2020 4:28:36 AM)

I don't consider D21 to be Soviet Overpowered, but it is not designed for H2H play. This one is:

https://www.matrixgames.com/forums/tm.asp?m=4693778




gliz2 -> RE: FITE 2 (12/8/2020 6:23:50 PM)

Silly thing,
I have downloaded the v.1.9 from this thread but in game it shows up as version 1.6[&:] Any ideas?

Me so dumbass [sm=00000289.gif] SOLVED!




redcrayon -> RE: FITE 2 (12/28/2020 2:01:11 PM)

fite 2 is a monster...............but best game on Russian front ever...........rules not perfect but feel of the battle is better than any game I have ever played.......I started wargaming on avlon hill and spi in 1970s




FaneFlugt -> RE: FITE 2 (2/12/2021 2:49:36 PM)

Turn 68 (vers. 1.9.) The soviets have used their 41/42 Winter offensive to hammer the finns and have reached the "red star line" that, if crossed, will lower their supply by 2 due to the Allies not approving of a too deep attack on Finland.

In the scenario briefing it is stated that the german divisions in Norway only activates if Helsinki is taken. But in this game they just activated. Is this a bug or is there some other trigger for that to happen?




Teufeldk -> RE: FITE 2 (2/12/2021 3:15:28 PM)

The Germans in Norway are supposed to activate if the Russians take any of the Red Star Hexes.

If it is missing in the briefing, then that is an error.

If they activated even if the Russians did not take any of the red star hexes then that is an error, and I need to check the event.

I thought I have made the calculations correct, but I might have missed something. (It would not be the first time).

Did the Russian supply also drop?




Page: <<   < prev  3 4 [5] 6 7   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
5.078125E-02