RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (Full Version)

All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios



Message


Oberst_Klink -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/25/2017 4:35:54 PM)

21st...

Klink, Oberst

[image]local://upfiles/28259/D5D7C1C177544CC1BE9A79D850D052A6.jpg[/image]




Oberst_Klink -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/25/2017 5:00:54 PM)

22nd...

Klink, Oberst

[image]local://upfiles/28259/4FEEF807B26148F79DB2B1B5D183305E.jpg[/image]




Oberst_Klink -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/25/2017 5:10:57 PM)

23rd...

Klink, Oberst

[image]local://upfiles/28259/BA1D628E890B46A7A30628777D44C780.jpg[/image]




Oberst_Klink -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/25/2017 5:23:43 PM)

24th...

Klink, Oberst

[image]local://upfiles/28259/414670546EC6446F96903E2D59A9CEBC.jpg[/image]




Oberst_Klink -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/25/2017 5:33:23 PM)

25th...

Klink, Oberst

[image]local://upfiles/28259/915DEED2BB174A108A89EA581E508DE5.jpg[/image]




Oberst_Klink -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/25/2017 5:38:15 PM)

26th...

Klink, Oberst

[image]local://upfiles/28259/46E2441415AA48D4AD9C3AE3C5EE54DF.jpg[/image]




Oberst_Klink -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/25/2017 5:56:48 PM)

27th...

Klink, Oberst

P.S. What do you think we should do? ;)

[image]local://upfiles/28259/2D733DFA32784F68BE2C51A64B670E11.jpg[/image]




Oberst_Klink -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/25/2017 6:15:40 PM)

OK, that's it for today, peeps! Attached the saves from T5-T9.

Feedback and suggestions about further tutorials are welcome!

Klink, Oberst




alpenmonster -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/26/2017 9:39:45 AM)

Slides are great and helped me to get a better grasp at certain aspects of the game ...one topic i would like to see covered in a further tutorial is: supply/logistics





Oberst_Klink -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/26/2017 10:15:31 AM)


quote:

ORIGINAL: alpenmonster

Slides are great and helped me to get a better grasp at certain aspects of the game ...one topic i would like to see covered in a further tutorial is: supply/logistics



I will handle that after my last few slides; I'll leave the last couple of turns without guidance; because the enemy is more or less finished. Once encircled and the last town captured they will simply be without supplies.

Klink, Oberst




Oberst_Klink -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/26/2017 12:51:21 PM)

28th and last slide... Now it's up to you to decide, from T9 (see my recent posted turn saves) onwards. I am already making plans to modify the scenario (same map though) and name it perhaps Tutorial '42;concentrating on logistics, supply, railroad, engineering and maybe other little bits and bobs. Suggestions what I should cover are appreciated. BTW, you can easily right click and Save as... the pictures/slides here without me putting them into the cloud, OK?

Klink, Oberst

[image]local://upfiles/28259/D0E6B014F63C4F93A3276FBE603AA941.jpg[/image]




Oberst_Klink -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/26/2017 7:47:01 PM)

As promised...a 'boring' logistics, supply, railroad and bridge repair tutorial scenario. It's March 1942, the 11.Pz.Div is now... well, they got a rough time in Russia... Nether the less, we have to do our duties in our assigned theatre of operations. It's cold, really cold at the moment and re-supplying our trusted Pol.Btl.381, as well as maintaining our lines of supply is a top priority here!

Klink, Oberst

Note - I decided to move the new Tutorial '42 session to a new thread in order to avoid confusion with Q&A related to Tutorial '41. So, Have a look.




Oberst_Klink -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/26/2017 8:28:10 PM)

Sorry about the typos again! It bugs me, really it does. :O Anyway. Time for me to hit the sack; more to come tomorrow. I do hope though my audience ain't let me down because of that 'boring' topic, eh?

Klink, Oberst




Meyer1 -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/26/2017 8:39:54 PM)

Great stuff Klink, thanks.




Oberst_Klink -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/26/2017 8:54:58 PM)

:D Glad you are so enthusiastic about supply, additional attrition (called pestilence in the game...), sh***y weather, poor squaddies without supply, rear area guys who just do their job, etc. ;) But those guys are the one who keep the fighting boys... well, fighting? No food, no bullets... what use would be a crack Panzer Division without it, eh?

Klink, Oberst




alpenmonster -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/26/2017 10:27:21 PM)

Looking forward to your next tutorial, Oberst Klink!...btw one question: If several units from different hexes (no limited attack!) attack one hex => How does the engine decide which unit advances and which not?




Meyer1 -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/26/2017 11:10:39 PM)

While waiting for a better answer, I'd guess that all units attacking will advance to the hex unless they break the attack first. Loss tolerance settings play a role here, checking the combat chart is really useful (perhaps you already know this, but units on "limited attack" will not advance)




alpenmonster -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/26/2017 11:20:26 PM)

..all my units were on limited losses and no limited attack...though I know the combat chart, I am not using it..so thank you for the reminder..I totally forgot about it![:)]...is there a possibility to control which units andvance? (besides setting all units that should not advance on limited attack settings)




Meyer1 -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/26/2017 11:27:07 PM)


quote:

ORIGINAL: alpenmonster

..all my units were on limited losses and no limited attack...though I know the combat chart, I am not using it..so thank you for the reminder..I totally forgot about it![:)]...is there a possibility to control which units andvance? (besides setting all units that should not advance on limited attack settings)

You canīt control the combat result, the enemy has a say on that [:)]. "Units on ignore losses" are more likely to take the combat to the "bitter end" than other loss settings. So you could use that as a pointer. I guess proficiency also may be a factor.
If under no circumstances you want a unit to advance, use "limited attack"

And use the chart at least a couple of times, even veterans of TOAW III learned a lot with it. Is really nice.




alpenmonster -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/26/2017 11:34:45 PM)

..o.k...thanks![:)]




Franciscus -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/27/2017 2:34:01 PM)

Many thanks, Klink.

The moderators should definitely make this and your other tutorial a stickie (and is shuld be included in the game, IMHO)

Regards




Oberst_Klink -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/27/2017 3:28:42 PM)


quote:

ORIGINAL: Franciscus

Many thanks, Klink.

The moderators should definitely make this and your other tutorial a stickie (and is shuld be included in the game, IMHO)

Regards

Too many typos I am afraid; but I got the saves and well, can re-write the speech bubbles of Col.Klink as well ;)

Klink, Oberst




Phoenix100 -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/27/2017 3:31:26 PM)

Just came across this. Excellent stuff. Simple and clear. Thanks!




Oberst_Klink -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/27/2017 4:23:54 PM)


quote:

ORIGINAL: Phoenix100

Just came across this. Excellent stuff. Simple and clear. Thanks!

Impressive am I not? ;) Well... that's the former NCO and (TEFL/DaF) teacher in me... can make even 'boring' stuff gripping for my audience, eh?

Klink, Oberst




Oberst_Klink -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/30/2017 10:00:01 AM)

Recommended reading in order to understand what's 'under the hood' of German tactics
in WW2.

Rename the file extension from .ZIP to .PDF and it will work.

Klink, Oberst




blackcloud6 -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/30/2017 6:41:22 PM)

OK, I just played through this for the first time. Got a draw. But in the last half of the game, I got no resupply. The aircraft were moved to the city like the tutorial slides say and they never resupplied. I kept check the route and there wasn't anything blocking them. So why did I get no supply?




Oberst_Klink -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/30/2017 7:28:31 PM)


quote:

ORIGINAL: blackcloud6

OK, I just played through this for the first time. Got a draw. But in the last half of the game, I got no resupply. The aircraft were moved to the city like the tutorial slides say and they never resupplied. I kept check the route and there wasn't anything blocking them. So why did I get no supply?

If possible, could you supply me with the save? I'll look into it. Alas, you did snatch/download my saves as well, I take it?

Klink, Oberst




blackcloud6 -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/30/2017 8:05:54 PM)

Here you go. This was the last auto save. I renamed it. This is at the start of Yugo turn 15.




Oberst_Klink -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (11/30/2017 8:13:37 PM)

Turn 15?! Oh well, that might explain something ;) I will have a look at it first thing in the morning... after a ciggie and a coffee, aye?

Anyway. I do hope the tutorial was kinda helpful after all, eh?

Klink, Oberst




Oberst_Klink -> RE: Tutorial '41 - Including 1st Step Slides [TOAW 3.4] (12/1/2017 4:58:28 PM)


quote:

ORIGINAL: blackcloud6

Here you go. This was the last auto save. I renamed it. This is at the start of Yugo turn 15.

The answer... sorry about the delay.

Klink, Oberst

[image]local://upfiles/28259/49E4C83CA9C544E4BD796562817BEB6E.jpg[/image]




Page: <<   < prev  1 2 [3] 4 5   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.0390625