Vietnam Combat Operations update (Full Version)

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Boonierat1972 -> Vietnam Combat Operations update (11/20/2017 10:04:12 AM)

Hello all,

I've received several messages recently asking why my VCO series (https://sites.google.com/site/vietnamcombatoperations/) were not included in the TOAW IV release. They were made at the time for TOAW III and do not fully work as intended with the new iteration.

That said, thanks to the new TOAW IV upgraded parameters, I've started working on a new map covering the same area at 2.5km/hex (which will translate in a map roughly 400x280 hexes wide)which will be the basis for a revamped series. Stay tuned for more info here, I hope to have the first volume out by 2018.




Phoenix100 -> RE: Vietnam Combat Operations update (11/20/2017 10:38:36 AM)

Thanks! Look forward to that.




Olorin -> RE: Vietnam Combat Operations update (11/20/2017 11:34:25 AM)

Thanks for your work, I'm eagerly waiting for the new version. [&o]




berto -> RE: Vietnam Combat Operations update (11/20/2017 11:37:46 AM)


The VCO series alone is sufficient reason to purchase TOAW, IMO.

I look forward to an updated VCO series with the keenest of interest.




BigDuke66 -> RE: Vietnam Combat Operations update (11/20/2017 12:18:28 PM)

This are great news, the series is not only fun to play but educating too.
Looking forward to the revamped release.




r6kunz -> RE: Vietnam Combat Operations update (11/20/2017 2:17:11 PM)

Great news, Stéphane,

I am so glad to hear this series is not going to the rubbish bin!

Good luck!

Robert




Boonierat1972 -> RE: Vietnam Combat Operations update (11/20/2017 2:25:57 PM)

Thanks Robert! not at home right now so I can't check my map, where is hex 87,159? [:D]

EDIT : found it, its An Loc [:)]




sPzAbt653 -> RE: Vietnam Combat Operations update (11/20/2017 2:39:03 PM)

To all in general, if you didn't know yet, any location can easily be found by hitting 'B' and typing in the coordinate. Can also type in Placenames !

[image]local://upfiles/24850/5A04DA48DB79475E829787508DE9C84E.jpg[/image]




pkpowers -> RE: Vietnam Combat Operations update (11/20/2017 3:53:54 PM)

Thanks, this is great news ; playing your scenario and following your supplied history timeline makes this a great learning experience. Thanks again for listening !




cantona2 -> RE: Vietnam Combat Operations update (11/20/2017 5:59:34 PM)


quote:

ORIGINAL: Boonierat1972

Hello all,

I've received several messages recently asking why my VCO series (https://sites.google.com/site/vietnamcombatoperations/) were not included in the TOAW IV release. They were made at the time for TOAW III and do not fully work as intended with the new iteration.

That said, thanks to the new TOAW IV upgraded parameters, I've started working on a new map covering the same area at 2.5km/hex (which will translate in a map roughly 400x280 hexes wide)which will be the basis for a revamped series. Stay tuned for more info here, I hope to have the first volume out by 2018.


That is awesome news Boonierat. Look forward to them and many, many thanks




comte -> RE: Vietnam Combat Operations update (11/20/2017 6:44:29 PM)

Wow great news looking forward to this [8D]




alwaysdime -> RE: Vietnam Combat Operations update (11/21/2017 12:12:01 AM)

yippee. How fugly will the old ones play if we gave it a shot? Are they unplayable or do you just want to ensure you make them the greatest as possible.

P.S. Thanks for caring enough to make them better and for doing them in the first place. It was a huge task and people loved your work.




Silvanski -> RE: Vietnam Combat Operations update (11/21/2017 12:54:30 AM)

Fantastic news Stephane !




Boonierat1972 -> RE: Vietnam Combat Operations update (11/21/2017 7:52:21 AM)


quote:

ORIGINAL: alwaysdime

yippee. How fugly will the old ones play if we gave it a shot? Are they unplayable or do you just want to ensure you make them the greatest as possible.


They are not unplayable by a long shot, the issues are mostly graphical, but you can play with the alt graphics folder and import the older TOAW III graphics if you feel like it. That said, newer versions of the game engine from TOAW III 3.4 on might have altered the gameplay a bit. Let's just say they are no longer "supported" [:)]




Boonierat1972 -> RE: Vietnam Combat Operations update (11/21/2017 8:08:06 AM)

The new parameter limits (especially the event slots going up from 999 to 10000) will allow me to regroup several volumes into one:

Volume 1 : Vietnam Defense Campaign (8 March 1965 24 December 1965): VCO 1+2 (84 turns)
Volume 2 : Vietnam Counteroffensive Phase I (25 December 1965 30 June 1966): VCO 3 (54 turns)
Volume 3 : Vietnam Counteroffensive Phase II (1 July 1966 31 May 1967): VCO 4+5 (96 turns)
Volume 4 : Vietnam Counteroffensive Phase III (1 June 1967 29 January 1968): VCO 6 (69 turns)
Volume 5 : Tet Counteroffensive (30 January 1968 1 April 1968): VCO 7 (18 turns)




Boonierat1972 -> RE: Vietnam Combat Operations update (11/21/2017 5:25:14 PM)

Began toying with the modable placename bitmaps and created one for landing zones. Thinking of creating more for firebases and base camps.

[image]local://upfiles/55423/51D8E8B5C47E454E804982A73C2F0A15.jpg[/image]




IslandInland -> RE: Vietnam Combat Operations update (11/21/2017 5:36:40 PM)

I'm looking forward to this. Vietnam conflict wargames still seem to be thin on the ground so this series of scenarios being revamped is great news.





PoorOldSpike -> RE: Vietnam Combat Operations update (11/21/2017 7:55:33 PM)

quote:

ORIGINAL: XXXCorps

I'm looking forward to this. Vietnam conflict wargames still seem to be thin on the ground so this series of scenarios being revamped is great news.




Hey Uncle Ho, what do you say to Matrix's finest?

[image]http://i53.photobucket.com/albums/g64/PoorOldSpike/sub4/sub4002/ho-chi-minh2_zps2sj9jhvp.jpg[/image]




KGrob -> RE: Vietnam Combat Operations update (11/21/2017 8:00:46 PM)


quote:

ORIGINAL: sPzAbt653

To all in general, if you didn't know yet, any location can easily be found by hitting 'B' and typing in the coordinate. Can also type in Placenames !

[image]local://upfiles/24850/5A04DA48DB79475E829787508DE9C84E.jpg[/image]


Thanks, I didn't know that. It will be helpful to me in the future.




KGrob -> RE: Vietnam Combat Operations update (11/21/2017 8:08:52 PM)


quote:

ORIGINAL: Boonierat1972

Hello all,

I've received several messages recently asking why my VCO series (https://sites.google.com/site/vietnamcombatoperations/) were not included in the TOAW IV release. They were made at the time for TOAW III and do not fully work as intended with the new iteration.

That said, thanks to the new TOAW IV upgraded parameters, I've started working on a new map covering the same area at 2.5km/hex (which will translate in a map roughly 400x280 hexes wide)which will be the basis for a revamped series. Stay tuned for more info here, I hope to have the first volume out by 2018.


Thank you, I played one longish "Vietnam" scenario under the previous version of this game and it was fun. I look forward to your contribution.

A suggestion (if possible): Include at least the option for some ahistorical developments so we humans don't quite know what to expect...everyone knows about Tet '68 for example...it doesn't need to be too crazy, just enough of a change to keep things fresh from game to game.

...again, only if it's possible. Like everyone, I'm very happy with anything you come up with...I'm just suggesting that if it is possible without too much difficulty, then...well...I'd love to see what you come up with.

Best wishes.




Boonierat1972 -> RE: Vietnam Combat Operations update (11/22/2017 9:03:44 AM)


quote:

ORIGINAL: KGrob


A suggestion (if possible): Include at least the option for some ahistorical developments so we humans don't quite know what to expect...everyone knows about Tet '68 for example...it doesn't need to be too crazy, just enough of a change to keep things fresh from game to game.




I'm sorry KGrob, but that's not in the cards [:)] my intention has always been to model how the Vietnam war was fought as close to history as possible.




berto -> RE: Vietnam Combat Operations update (11/22/2017 11:29:40 AM)


quote:

ORIGINAL: Boonierat1972

... my intention has always been to model how the Vietnam war was fought as close to history as possible.

Which makes VCO uniquely interesting.




jjdenver -> RE: Vietnam Combat Operations update (11/22/2017 12:06:03 PM)

quote:

ORIGINAL: Boonierat1972
The new parameter limits (especially the event slots going up from 999 to 10000) will allow me to regroup several volumes into one:
Volume 1 : Vietnam Defense Campaign (8 March 1965 24 December 1965): VCO 1+2 (84 turns)
Volume 2 : Vietnam Counteroffensive Phase I (25 December 1965 30 June 1966): VCO 3 (54 turns)
Volume 3 : Vietnam Counteroffensive Phase II (1 July 1966 31 May 1967): VCO 4+5 (96 turns)
Volume 4 : Vietnam Counteroffensive Phase III (1 June 1967 29 January 1968): VCO 6 (69 turns)
Volume 5 : Tet Counteroffensive (30 January 1968 1 April 1968): VCO 7 (18 turns)


Is this your list of volumes for TOAW4? Or is this a list of 5 volumes that'll be combined into one 1965-1968 volume for TOAW4?




Boonierat1972 -> RE: Vietnam Combat Operations update (11/22/2017 12:53:40 PM)


quote:

ORIGINAL: jjdenver
Is this your list of volumes for TOAW4? Or is this a list of 5 volumes that'll be combined into one 1965-1968 volume for TOAW4?


Yes, 5 volumes for TOAW 4 when there was 7 for TOAW III for the same time frame. A single volume covering 8 Mar 65 to 1 Apr 68 would be 321 turns long (half-weeks) and unplayable imo.




winkr7 -> RE: Vietnam Combat Operations update (11/22/2017 2:37:15 PM)


quote:

ORIGINAL: Boonierat1972

The new parameter limits (especially the event slots going up from 999 to 10000) will allow me to regroup several volumes into one:

Volume 1 : Vietnam Defense Campaign (8 March 1965 24 December 1965): VCO 1+2 (84 turns)
Volume 2 : Vietnam Counteroffensive Phase I (25 December 1965 30 June 1966): VCO 3 (54 turns)
Volume 3 : Vietnam Counteroffensive Phase II (1 July 1966 31 May 1967): VCO 4+5 (96 turns)
Volume 4 : Vietnam Counteroffensive Phase III (1 June 1967 29 January 1968): VCO 6 (69 turns)
Volume 5 : Tet Counteroffensive (30 January 1968 1 April 1968): VCO 7 (18 turns)


This sounds great. I think shorter smaller scenarios is a good idea. I look forward to playing them.
yours
winkr7




KGrob -> RE: Vietnam Combat Operations update (11/22/2017 4:42:37 PM)

No biggie, that was just part of my "wish list"...it's a fabulous contribution to the game and to History.

We all appreciate what you are doing.




Boonierat1972 -> RE: Vietnam Combat Operations update (11/22/2017 4:47:13 PM)

Here's the modded bitmaps for LZ, Basecamp and FSB :

[image]local://upfiles/55423/C73E21ACCB2241F1AF85E114110681F2.jpg[/image]




flamidey -> RE: Vietnam Combat Operations update (1/15/2018 2:43:02 AM)

This series is one of the best TOAW solo experiences! Can't wait to play this with the new engine.

Congratulations and thanks for such hard work!




r6kunz -> RE: Vietnam Combat Operations update (1/15/2018 8:08:50 PM)

Stéphane,
Merci Bien for continuing to work on your outstanding series!

RAK
CPT INF '68-'69




Aetius_Varras -> RE: Vietnam Combat Operations update (4/8/2018 5:06:27 PM)

How is the map coming along Boonie? Would it be possible for us to see a preliminary version??




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