warspite1 -> RE: Campaign For North Africa 40D-43 (11/18/2017 9:34:33 AM)
I turn to 3.3 of the manual - Set Game Options - for a brief look at what all this means.
Command and Control: Turning this off will cause your Formations and units to never “reorganize.” They will always be available for Move and Attack orders.
I word search reorganise and see that this refers to units needing to recover from recent combat and so may not move or attack. That sounds more realistic so I will leave that ON.
Scenario Variability: Turning this off will cause Scenarios to always end exactly on the historical ending Turn. Any events with a 50% or greater possibility will always occur, and any events with less than 50% probability will never occur.
Sounds good. I will leave ON
Fog of War: Turning this off will always give you full information on the locations of all enemy units.
As said - while learning what the hell I am supposed to be doing this defo goes to OFF
Environment: Turning this off will cause Weather and Time of Day to have no effect. This includes Mud and Snow effects as well.
Okay, so for realism I will leave ON
Active Disengagement: Turning this off allows all units to disengage from enemy units (see 10.4.10, Disengagement) automatically. In effect, Disengagement Attacks are not allowed.
Again it sounds more realistic to keep ON
No Borders: You can only see borders and supply rates for hexes that your forces are adjacent to, or have occupied this Turn. This is an additional means of increasing Fog of War.
For the Same reasons as FoW this is set to OFF
High Supply: This gives a boost of 50% to the resupply rate. Scenarios designed with earlier versions of TOAW often had drastically undersupplied forces due to a misunderstanding of the total amount of supply that would be received by on-map units. Use this to counterbalance that effect and for games between very aggressive players.
The underlined part doesn't apply so I will keep OFF
New Flanking Rules: If on, when the defender has two non-adjacent hexes that he can’t be attacked from (for example, one sea hex to the NW and one friendly unit to the NE), then attackers 120 degrees apart no longer cause a flanking attack. Against such a defender, it is only considered a flanking attack if the attacker has units that are 180 degrees apart. Previously, if you had a horizontal front on the map, it would have multiple flanks exposed because of the zigzag of the hexes on that axis. This option is intended to make sure that even though the line zigzags, it won’t introduce cases where units are subject to flanking, when they probably shouldn’t be. Possible consequences include making it easier to defend, and making map edges and impassable terrain features more important.
Making it easier to defend? I will keep that ON [;)]
Advanced Rules: If on, Advanced Rules are applied (see section 5). If off, Standard Rules are applied (see section 4).
That sounds like it needs to be kept ON
New Turn Order Rules: If on, this option will better equalize the two player-turns. The details are listed in section 9.0.2.
Like Flanking this sounds like another rule I don't have to worry about changes as I haven't played the old rule. I will leave ON
New Supply Rules: If on, this option offers a more realistic supply model. The details are listed in section 126.96.36.199.
More realism? No brainer - this stays ON
Trusted PBEM: If on, legacy PBEM games can export an XML file for loading into the editor. Also, Elmer Assist may be used by players.
N/a here so I just leave OFF
New Bridge Rules: If on, bridges will only exist, and be subject to destruction, in locations where the road terrain graphically crosses the river/canal terrain. This will affect both bridge-blowing by units and bridge attacks by aircraft.
Sounds sensible so remains ON
New Mud and Snow Rules
This does not appear separately in the manual. Although is mentioned with Environment instead so leave ON
Two more notes:
Note that Game Options may be preset by the scenario designer. See section 17.12.
Note that Game Options settings cannot be changed once set although different games may have different rules set.
Okay well I will watch out for that, but that finalises my Advanced Game Options.