WitW Mapoverhaul mod (updated 0.5) (Full Version)

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overkill01 -> WitW Mapoverhaul mod (updated 0.5) (11/1/2017 1:04:17 PM)

Hello,


This is my mod wich overhauls the map.
The mod does not alter any gameplay elements!!

please note that this is a work in progress.


Please dont forget to backup you're gamefiles.
I suggest you make a backup of the map named Dat (Matrix Games/ War in the West/ Dat).


-The mod alters the color of the map.
-Added shadows/hills in clean hexes.
-Rework snow and dirt.
-The map now contains fields.
-Mountains, rough and swamp hexes have more contrast and detail.
-Cities and urban hexes have more contrast and detail.
-Some towns now have actual towns on the map instead of only a dot, the difference between towns and cities should still be notable.
-Forest and woods are more dense.
- new colors for the water hexes.



To install just copy paste the Dat file in the WitW directory, paste over all.
Reinstalling the mod may be needed when you update the game!!!
Also, in order to load all the changes, you may need to start a new game. I have no workaround for now, sorry. If anyone knows how to fix this please share.


Hope you like it, feedback is much appreciated.


Version 0.5
downloadlink:
https://www.dropbox.com/s/tvzk99ukfifj5d7/WitW%20Mapoverhaul%20mod%200.5.rar?dl=0



Keep an eye out for updates on this page.


[image]local://upfiles/53252/E537D19DFB804F8593A08F1BE7096699.jpg[/image]




Red Lancer -> RE: WitW Mapoverhaul mod (11/1/2017 8:08:55 PM)

Thank you. It's nice to see someone else brave enough to tackle the map. If you need any advice PM me.




jacktimes2 -> RE: WitW Mapoverhaul mod (11/1/2017 9:54:39 PM)

Been waiting years for something like this! Thank you, and hey, no pressure.




Stardog765 -> RE: WitW Mapoverhaul mod (11/2/2017 2:22:52 AM)

WOOOO! Awesome! You are braver than I that is for sure. I wanted to do this but was always afraid to tackle. Bravo!

If there is anything I can beyond testing to help I would be GLAD to.

Thank you! Downloading now.

Edit: Works great! and JSGME works like a champ too. FYI






verdugo94 -> RE: WitW Mapoverhaul mod (11/2/2017 5:25:44 PM)

THANKS YOU!




Darojax -> RE: WitW Mapoverhaul mod (11/2/2017 6:27:37 PM)

Nice, thanks!




overkill01 -> RE: WitW Mapoverhaul mod (11/2/2017 8:53:19 PM)

Mod has been updated.
Improvements to Woods and coastal art so that they blend in better




Stardog765 -> RE: WitW Mapoverhaul mod (11/2/2017 9:22:22 PM)

Great job!

Edit: is this an update or a whole new version just copy over?




overkill01 -> RE: WitW Mapoverhaul mod (11/3/2017 2:30:56 PM)

I suggest you paste the whole mod over again.
I will stick with 1 file to avoid confusion




Stardog765 -> RE: WitW Mapoverhaul mod (11/3/2017 4:28:33 PM)

Oh no worries I was just checking. I went ahead and just did a replacement.

Really appreciate that work!




overkill01 -> RE: WitW Mapoverhaul mod (11/4/2017 4:53:15 PM)

Another update is available. version 0.2

Reworked the clean tiles, instead of drawing shadows/hills on them directly, they are now custom layers on top of the clean tile using the editor.
They look less messy and less like hexes. they also blend in much better this way.

Feedback is much appreciated,
Does the snow and dirt look good enough ?




Stardog765 -> RE: WitW Mapoverhaul mod (11/4/2017 6:53:07 PM)

Hey great thanks!
It all looks good to me. The snow areas always look a little busy in this game to me but im not sure there is a way to really fix that.

Great job!




RealChuckB -> RE: WitW Mapoverhaul mod (11/5/2017 9:10:38 PM)

This looks really good - thanks so much for creating this!




overkill01 -> RE: WitW Mapoverhaul mod (11/6/2017 2:28:21 PM)

Another update changing the color for the waterhexes.

Also a fix for snowtexture showing up in the waterhexes.




jacktimes2 -> RE: WitW Mapoverhaul mod (11/7/2017 4:50:11 PM)

This is coming along beautifully, thank you!




TitaniumTrout -> RE: WitW Mapoverhaul mod (11/10/2017 6:33:00 PM)

Loving it! Bravo my friend, great work. It really enhances the map. No issues as of yet.




overkill01 -> RE: WitW Mapoverhaul mod (11/11/2017 12:35:57 PM)

Just a little preview of what i'm working on next.
Hope you like it.
Let me know what you think, too many fields ? do the fields need to pop out more or less ?

[image]local://upfiles/53252/E36D4B2690374C8B9190E8DEC5D4A617.jpg[/image]




RealChuckB -> RE: WitW Mapoverhaul mod (11/11/2017 7:14:57 PM)

I'll have to compare the screenshots side by side, which I'll do later today. My feeling is that the "plain" hexes may become a bit too busy, making it harder to distinguish them from hills and mountains. I think you are approaching the difficult terrain (pun not intended) of weighing the approaches of (a) "nice and natural" looking map and (b) "functional and stylized" map, against each other (which is also where opinions of gamers widely vary). Again, will give you my (subjective) feedback later but I really appreciate your work here -. you made me go back to WitW again after too much time away!

Ok - after direct comparison, I like the older (from your first post) scheme a bit better, although the differences are pretty subtle. So, from my perspective, I think the fields should pop out less.




overkill01 -> RE: WitW Mapoverhaul mod (11/12/2017 5:09:02 AM)

thank you for the feedback RealChuck,

You're right, the map should not be to cluttered.
I was also thinking for making the fields pop a little less.

I'm also planning to make them a sepperate download, so that people can choose if they want them or not.
But that's not a promise because i'll have to do some testing first.





overkill01 -> RE: WitW Mapoverhaul mod (11/12/2017 3:51:04 PM)

Version 0.4 is out guys.

Added fields and reworked the snow and dirt.
The snow and dirt will require more work, but I think it's better.
Also fixed a few coastlines with green water.

In case you dont like the fields, follow the instructions.




overkill01 -> RE: WitW Mapoverhaul mod (11/12/2017 6:28:56 PM)

Text in the first post has been updated.

Please note that starting a new game may be necessary in order to load the changes to the bat.-file I made.




RealChuckB -> RE: WitW Mapoverhaul mod (11/12/2017 10:22:40 PM)


quote:

ORIGINAL: overkill01

Text in the first post has been updated.

Please note that starting a new game may be necessary in order to load the changes to the bat.-file I made.


Thanks! Will install and will provide feedback. It would be great if you would look into deserts, like these scenarios. I noticed that Sicily has become quite green now, not sure if it would be possible to make it look more arid.




overkill01 -> RE: WitW Mapoverhaul mod (11/13/2017 6:16:09 PM)


quote:

ORIGINAL: RealChuckB


Thanks! Will install and will provide feedback. It would be great if you would look into deserts, like these scenarios. I noticed that Sicily has become quite green now, not sure if it would be possible to make it look more arid.


Thank you Chuck.
About Sicily and the deserts.
It is possible but it will require a lot of work if I want to do it right.
I may do it, I really want to, but i'm not making any promises and don't expect it any time soon.




jacktimes2 -> RE: WitW Mapoverhaul mod (11/13/2017 7:24:13 PM)

I started up a new scenario just to see the changes and wanted to let you know I enjoyed them. The fields are a nice touch and the way you've implemented them is not intrusive IMO. Great work.




RealChuckB -> RE: WitW Mapoverhaul mod (11/14/2017 12:23:35 AM)


quote:

ORIGINAL: overkill01


quote:

ORIGINAL: RealChuckB


Thanks! Will install and will provide feedback. It would be great if you would look into deserts, like these scenarios. I noticed that Sicily has become quite green now, not sure if it would be possible to make it look more arid.


Thank you Chuck.
About Sicily and the deserts.
It is possible but it will require a lot of work if I want to do it right.
I may do it, I really want to, but i'm not making any promises and don't expect it any time soon.



I understand - and no worries, we really appreciate your work on this and the games already looks much better now. I wish I would have some talent for this but my modding experience is limited to making some minor changes to Jison's counters for WitE and that took me a loooooong time ... [:D]




overkill01 -> RE: WitW Mapoverhaul mod (11/18/2017 6:55:38 AM)

Hey Guys,

Another preview of what i'm working on atm. Update 0.5.
Please note that this update will be big and there's still a lot of work.
I have some bad and good news.

The good news is, its gonna be big and i'm trying to edit everything so that I wont need to make changes on the .bat files in the updates after 0.5, hopefully. Then a new game wont be needed after 0.5 updates.
In this update i'm focusing on the desert and sicily. see screenshot below.

The bad news is , .... in order to load all the changes in 0.5 you will need to start a new game again .... sorry .... .

Please let me know what you think, sicily will be kinda like the same colors as in the screen.
Do you like the color ?

Also note, I dont have operation torch so I can't tell if its gonna look good in the DLC





[image]local://upfiles/53252/1DF30CC64099467A9FD93F12F978F1E6.jpg[/image]




verdugo94 -> RE: WitW Mapoverhaul mod (11/18/2017 10:41:31 AM)

Hello overkill,

I won´t call this "bad news", you work is excellent [:)] I like the colors, could be the trees a bit more defined? The transition between desert hexes and grass hexes looks good, it must be hard to mix so different colors.




Stardog765 -> RE: WitW Mapoverhaul mod (11/19/2017 3:42:39 AM)

Looking great!
Love your work and really appreciate it!

If I was the change anything at all I would probably say if the trees could be made a little more defined as well. They kinda look smudged as is in that screenshot but that is the only thing I can think if since you are asking.
Great job though and don't take that as a slight in any way. You are doing something for the community that none of us wanted to tackle so bravo!





overkill01 -> RE: WitW Mapoverhaul mod (updated 0.4) (11/19/2017 1:25:58 PM)

Patch 0.5 is up.

Changelog:

- Desert and Sicily: new colors and new costum art. screenshot in attachement
- snow and dirt revised so that they blend in better
- new shadows/hills on clean hexes.
- few fixes on coastlines


I highly recommend starting a new game ... .
Any changes to the dat file in future updates will be minor.

If someone needs a previous version I can upload it.

nofieldspatch has been removed, If anyone wants it anyway i can make a new one. new game wont be required.
shadows in the clean hexes to dark ? I think i'll make a patch for making them less obvious.
Another idea on my checklist is giving an alternative to the green colors, I expect that it won't require a restart.
stay tuned




overkill01 -> RE: WitW Mapoverhaul mod (updated 0.4) (11/19/2017 1:33:20 PM)

another screen from desert and sicily in 0.5, click for it on attachment




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