Overrun (Full Version)

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TeaLeaf -> Overrun (4/22/2017 6:28:24 PM)

If the German stack in the flyout starts moving and overrun the partisan in Holland -shouldn't they stay organised?

If I pick up the stack and do the overrun they end up disorganised in the hex after destroying the partisan.

[image]local://upfiles/50367/DB003F8C3AEE4F73A7024FDA9F913C1D.jpg[/image]




paulderynck -> RE: Overrun (4/22/2017 7:35:45 PM)

It appears to be a bug. Saved game?




Centuur -> RE: Overrun (4/22/2017 7:40:45 PM)

What's the weather? That's the only thing I can think about. Rain means double movement costs...




Courtenay -> RE: Overrun (4/22/2017 8:26:44 PM)

The weather is fine. We can see that on the main form.




TeaLeaf -> RE: Overrun (4/23/2017 4:00:53 PM)

Ah, yes, a savegame. Here it is!

Weather is fine indeed




Centuur -> RE: Overrun (4/23/2017 6:09:09 PM)

Strange. I can't reproduce this bug, using your gamesave.




TeaLeaf -> RE: Overrun (4/23/2017 8:30:40 PM)

Yeah, it keeps doing it to me though.
Difference of Version, perhaps? Mine is 2.3.5,10,0.

Otherwise, I pick up both units and drop them onto the partisan in the Netherlands. After the little overrun clip, both units are DGed and the partisan is destroyed.




Joseignacio -> RE: Overrun (4/24/2017 8:45:10 AM)

The rule states:

quote:

Units overrunning enemy land units pay double the normal terrain cost to enter the hex being overrun (after weather effects). Turn them face-down if they exceed their movement allowance.


So the total cost would be 4 and they shouldn't be disorganized. Maybe the code (by mistake) doubles every hex cost, making it 2+2+2=6 and that would make both units disorganized?




Centuur -> RE: Overrun (4/24/2017 10:31:04 AM)


quote:

ORIGINAL: TeaLeaf

Yeah, it keeps doing it to me though.
Difference of Version, perhaps? Mine is 2.3.5,10,0.

Otherwise, I pick up both units and drop them onto the partisan in the Netherlands. After the little overrun clip, both units are DGed and the partisan is destroyed.


I used 2.4.3 to check.




paulderynck -> RE: Overrun (4/24/2017 7:08:01 PM)

Did you try CTRL-left clicking the path to the partisan? If you just "drop" them on top maybe the program selects something inefficient for the route to get there, expending 4 MPs prior to the overrun?




TeaLeaf -> RE: Overrun (4/24/2017 8:57:37 PM)

Just tried to CTRL-click and indeed there was no more DG. Seems you got it right Paul!




Dabrion -> RE: Overrun (4/28/2017 9:50:55 PM)

there should be a heuristic for choosing the path of least movement cost. breadth first seem appropriate here.




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