RogerBacon -> RE: "Hyping" my forthcoming mod (pun intended) (9/17/2017 1:05:04 PM)
sorry I skimmed through the pages really really fast. Is there a video showing what your mod adds to DistantWorlds or anything of such to see your mod in action?
I'm interested, but would prefer to just watch your mod for now.
Best thing to do is download and read the readme file (it is not a big download). It lists the changes.
Basically it is a modded exe that adds a lot of good features to the game, you can use this with other mods (since its a modded exe). It does come with its own config (that you can have a look at and change to suit your preferences). There are also a couple of other files (based on the original game) that are there because of the changes made to the fighter bay (basically the AI still gets the 3 fighters, 3 bombers but the player needs to choose to build bomber or fighter bay). This will mean that any mod that adds fighter bays will need to be tinkered with by yourself (or just put up with all your fighters bays producing only fighters) which is very easy, seriously read the readme :)
Thanks Kothyxaan. It reminds me I really need to get around to making a proper readme. The one included in the mod was a halfhearted effort.
I did make one video showing the state-run passenger ships about a year ago. https://www.youtube.com/watch?v=3u3ifDsJSPY&t=3s
Here's a short list of the mod's features. Most of which are optional
Gravity wells around stars
Adjustable hyperjump minimum distance and accuracy
Ability for more than one picture of each ship type for each ship family (Cruiser1.png, Cruiser2.png, etc.
Empires can build all ship types (Freighters, gas miners, etc). These are state ships for cost and upkeep.
Crew experience levels and kill stats tracking.
Civilian weapon limit expanded from 1 to 10.
Ship-Finder - a popup box to search for any ship, planet, or star by name.
Fleet Commands: Easily reinforce, combine, or disband fleets.
Assign freighters to a one-time cargo mission.
Higher monetary amounts in the diplomacy window so you don't have to click 100 times to trade something of high value.
Better font and background color on some screens for better readability.
A tweak so freighters will always try to fill up if their destination is a base or planet (not a mining station or minor base like that.)
Damage viewer to see a ships damaged components more easily.
Ship cycler: cycle forward and backward among all ships of the same type as currently selected ship.
Manual carriers: give orders for each carrier's fighter's target or even for each fighter if you really want to micromanage
Separate bomber and fighter bays (requires Baconworld folder files or a little manual work to merge with another mod)
new fighter options: range multiplier, monetary cost to build, construction time multiplier, and limited ammo (simulated).
Removal of some +/- 100 limits for custom race stats.
Shortcut to order more than one troop at a time. No more clicking the troop button 50 times after your invasion fleet picks up every troop on your capital.
Science Ships - Automated exploration ships with labs will work on research projects independently.
Integration with Bacon Stats Viewer.
Hotkeys to support most new features.
Custom start screen (coming tomorrow)
New Galaxy size "Bacon Big" with 2000 stars (coming tomorrow)
Fighter damage multiplier against bombers (coming tomorrow)
You can find the list of hotkeys on the first post in this thread.
So, yeah. I really need to make a proper manual.