Armored Brigade Is Officially Announced! (Full Version)

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Daniele -> Armored Brigade Is Officially Announced! (2/24/2017 10:28:55 AM)

Innovation in wargames is a hard thing to achieve. New ideas are rare and it’s even rarer to find new development studios willing to bring these ideas to life. Nevertheless, once in a while, someone comes along with an innovative concept, a different approach.

Armored Brigade is one of these rare projects that are the best candidates to evolve an entire market.

“Wargaming is one of the longest running genres out there”, says Iain McNeil, Development Director of Matrix Games. “We have been in this market for so long that we know how hard it is to capture a new idea, a new concept and bring it to life. Armored Brigade is definitely a title that aims to keep itself true to the complexities of a traditional wargame, but also tries to enhance the experience with new gameplay ideas. We are very proud to be working with Veitikka Studios on this project and we are looking forwards to helping make this game the success it deserves to be”.

The game uses a real-time engine and focuses on maximising the realism of mechanised warfare during a possible escalation of conflict between NATO and the WARSAW pact countries during the cold war.

Large maps, modelled upon real terrain make each battle a true test of wits. Weather and visibility all play a role and with several munition types, including air to air combat and artillery, no battle will be the same. Exciting and challenging tank warfare only adds to the level of realism.

There are a variety of different nationalities within the game including US, USSR, West and East Germany, UK, Finland and Poland. Everything is modelled to a high level of detail to achieve a truly original game.

But this is just the beginning!

Get more information about Armored Brigade from its official Product Page


zakblood -> RE: Armored Brigade Is Officially Announced! (2/24/2017 11:09:23 AM)

thanks for the post, seems like "Déjà Vu"


Daniele -> RE: Armored Brigade Is Officially Announced! (2/24/2017 11:16:02 AM)


ORIGINAL: zakblood

thanks for the post, seems like "Déjà Vu"


I always knew that you have eagle's eyes ;-)

zakblood -> RE: Armored Brigade Is Officially Announced! (2/24/2017 11:29:31 AM)


grab -> RE: Armored Brigade Is Officially Announced! (2/24/2017 11:33:34 AM)

This looks very interesting. My favourite period for gaming. Good luck with this project and if you need beta testers please consider me. All the best.

kipanderson -> RE: Armored Brigade Is Officially Announced! (6/8/2017 8:55:52 AM)


hugely excited by this one.

With a bit of "bringing to market..." polish will be a stunning addition to the list of best of the best wargames.

All the best,

Navaronegun -> RE: Armored Brigade Is Officially Announced! (10/9/2018 9:37:21 PM)

No PBEM? No purchase.

Is it really that hard to do? It reminds me of my personal trusim, *never* but a Matrix game unless it is a, you know, a Multiplayer-capable game.

nikolas93TS -> RE: Armored Brigade Is Officially Announced! (10/9/2018 10:59:21 PM)


ORIGINAL: Navaronegun

No PBEM? No purchase.

Is it really that hard to do? It reminds me of my personal trusim, *never* but a Matrix game unless it is a, you know, a Multiplayer-capable game.

Play-by-mail in a real-time game?*

To quote Ben Kuchera: "Making video games is hard. Making online multiplayer games is even harder. This is a fact of life that’s obvious to developers, but sadly is often lost on players and some members of the press.".

I don't know how many people realize how hard it is to integrate multiplayer, particularly so after you have based your whole architecture over the single-player mode. From the outside it seems magical: two or more players sharing a consistent experience across the network like they actually exist together in the same virtual world. But what is actually going on underneath is quite different from what you see on surface. However, those issues (latency, desynchronization, remote peer networking etc.) are solvable like any other obstacle with sufficient time on hand and possibly some more resources.

But the largest problem is client base itself: the silent majority of players in this gaming niche are single-player only, and the number of players we are likely to get with multiplayer simply isn't there to support it.

Since we are a very small indie team, imagine investing enormous amount of time and other extremely limited resources only to get a half-baked single-player and likely initially empty servers, that will only discourage others from jumping on, creating a self-perpetuating problem.

That is why we have concentrated all our forces on creating a dynamic and workable AI, core of which was developed and tested for years already. If this game sells well and there is sufficient demand, we will consider implementing multiplayer with pleasure, but until then we shall keep concentrating on more humble objectives.

*Armored Brigade can be played by using custom length ‘rounds’. The game still runs in real-time engine, but it is not possible to pause the game manually. Time stops automatically when a round ends, and the player can start the next round when he wants to. It’s not possible to save the game when a round is in progress. The round length is adjusted in the scenario launch options. It can be 30, 60, 90, 180 or 360 seconds. New orders can be issued anytime, during the round or between the rounds.

Hexagon -> RE: Armored Brigade Is Officially Announced! (10/16/2018 11:08:57 AM)

I dont follow a lot the game but last weeks info made i have interest in the game, is not like WWIII be overexploited in wargaming but in last years appear good games covering it (Flashpoint is a good example) and even when i am more tactical in small maps the AI in videos is doing a good job moving units without needs a babysitter to prevent your tanks suicide like lemmings [:D]

Interesting the round system, game is RTS and round system adds a semi-turn system, maybe in future could work as base for PBEM but needs something like "Flashpoint Germany" with only orders between rounds to add the "delay" between, commander receive info from units, he take a decision, send orders and units implement it... 2-5 minutes rounds and even like in flashpoint asimetric rounds (1 5min soviet turn VS 2 2:30 min NATO turns).

But is true as you said that many times this wargames in realtime are more single player over multiplayer, is better as you say invest your limited resources and time in have solid game and leave improve multiplayer for future after game is finished.

Good luck with development and waiting more info, i am going to see the USA presentation today ****yeamurica [sm=Evil-210.gif]

EDIT: i see France is not included... you plan add more nations (like NATO and WP minors, Belgium, Low Countries, Hungary, Romania...) over title later via DLC/add-on or expansion???

And if game moves to something more "historical" could work this over the game and dont need a new one??? for example if al works fine with game have in future an Arab-Israel version but isntead be a separate title work as game expansion to have more armies to use in battle generator.


nikolas93TS -> RE: Armored Brigade Is Officially Announced! (10/21/2018 3:22:26 PM)

Yes, we plan expansions on new factions and features too. France is high on list.

Hexagon -> RE: Armored Brigade Is Officially Announced! (10/22/2018 12:02:30 PM)

Thanks for the reply [&o]

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