Thoughts to date (Full Version)

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YohanTM2 -> Thoughts to date (12/20/2016 9:57:24 AM)

I have started a few games and am really enjoying it. Due to travel I have not got deep into a game and had hoped to get the PBEM going over the Christmas break. Hubert, get better soon!

I really enjoy the land/air system and the move/attack formula keeps the game from becoming trench warfare.

Re the tech (and to some extent maybe diplomacy) I think there is a simple fix. Add new buttons at the start to play regular or slower/faster tech and/or diplomacy.
Could be a dial so you can take it up or down in 10% increments just like AI experience. Everyone can make their own adjustments.

For the naval being too hit and run, a perhaps option, is to really whack the movement of ships after they are involved in combat.
Also, give all surface ships a higher anti-sub rating right out of the fate (at least for major powers).
This would reduce the hit and run nature of the game and reduce the impact of subs becoming fleet killers which is just not historical.

On the amphib front, I have yet to get that far but from what what I have read it does seem to be a major issue. Hope we donít have to house rule it. I'm sure it will get fixed.




Hartmann -> RE: Thoughts to date (12/20/2016 11:10:50 AM)


quote:

ORIGINAL: Yohan


For the naval being too hit and run, a perhaps option, is to really whack the movement of ships after they are involved in combat.
Also, give all surface ships a higher anti-sub rating right out of the fate (at least for major powers).
This would reduce the hit and run nature of the game and reduce the impact of subs becoming fleet killers which is just not historical.



I'm sorry, but I really disagree wholeheartedly. The "hit and run (under FOW)"-tactic is what the AI uses to counter the "baiting"-strategy humans use against it. I see no reason to hamper the AI just so we can "bait" it with impunity. Also I don't see why subs should be nerfed (for that is in fact your second suggestion). This would just unbalance the whole battle of Atlantic part of the game which (as of now) is only slightly interesting for the Axis anyway. But no Axis player would try submarine warfare anymore if subs were nerfed further.

The only fair point of critique I made out in that particular discussion so far is that because of the IGOUGO-system there should be some sort of automated naval "interception" of destroyers against sub-attacks, IF destroyers happen to be close by. This would work more or less like arial interception then and I'd be fine with that.





YohanTM2 -> RE: Thoughts to date (12/22/2016 3:52:43 PM)

I really don't care about the AI, the way this is currently PBEM is going to be a gong show. I look forward to playing you!




Hartmann -> RE: Thoughts to date (12/22/2016 7:53:38 PM)

quote:

ORIGINAL: Yohan

I really don't care about the AI, the way this is currently PBEM is going to be a gong show. I look forward to playing you!


From my perspective, the biggest problem for PBEM atm would be the "French Navy Sacrifice", though I'm looking forward to PBEM gaming too! [:)] I was always fascinated by AIs in general (e.g. in chess), so I care quite a bit about SC3's rules-set allowing the AI to come off as strong as possible, though.




Yogol -> RE: Thoughts to date (12/24/2016 2:44:57 AM)

For me, the biggest PBEM atm would be a UK invasion in 1941 or so. It's impossible for Germany to defend all that coast AND invade USSR so early.
And if you focus all the UK MPP to buy units in the UK itself and move all the planes there, you can have quite a force ready to invade Belgium or The Netherlands in 1941.




Hartmann -> RE: Thoughts to date (12/24/2016 9:57:08 AM)


quote:

ORIGINAL: Yogol

For me, the biggest PBEM atm would be a UK invasion in 1941 or so. It's impossible for Germany to defend all that coast AND invade USSR so early.
And if you focus all the UK MPP to buy units in the UK itself and move all the planes there, you can have quite a force ready to invade Belgium or The Netherlands in 1941.


That's why I suggested in another thread to bolster the Atlantic wall event a bit - it went all along the coast up to Denmark and then continued on in Norway. The installations in France were just the best and most prominently known.




sPzAbt653 -> RE: Thoughts to date (12/24/2016 7:15:46 PM)

For me, its the lack of Air Interception. Without it, there is no defense against Amphibious Landings. If there was Air Interception, the Germans would need to defeat the RAF in order to do Sealion, and the Allies would need to defeat the Luftwaffe in order to do Overlord and Husky, and if Spain were Axis then Torch would be impossible. Air Interception is a complete and most needed Strategic Mechanic. Without it the game is checkers, with it the game becomes chess.




Hartmann -> RE: Thoughts to date (12/24/2016 8:11:59 PM)

quote:

ORIGINAL: sPzAbt653

For me, its the lack of Air Interception. Without it, there is no defense against Amphibious Landings. If there was Air Interception, the Germans would need to defeat the RAF in order to do Sealion, and the Allies would need to defeat the Luftwaffe in order to do Overlord and Husky, and if Spain were Axis then Torch would be impossible. Air Interception is a complete and most needed Strategic Mechanic. Without it the game is checkers, with it the game becomes chess.


Right - and I think we also already briefly discussed this somewhere else. It should be easy to implement: Tac Air units or marine bombers would need a setting "amphib interception mode" where they then would automatically intercept units coming ashore. This could iself trigger aerial interceptions and escorts (like we already know from tac or strategic bombings). Something like this MUST be possible within the engine as the game checks for "landing casualties" anyway.




Yogol -> RE: Thoughts to date (12/25/2016 6:17:49 AM)

Air interception would indeed be a good way to deal with invasions.
Another way would be to let us buy a dozen coastal guns -preferably upgradable to a 3 hexes range or so- that intercept amphibious units on the coasts next to it.
Or have some sort of "coastal engineer" that can build coastal fortresses a bit more quick.

In the current state, house-rules seem to be needed, which is no biggie, but it would be nice to have it in-game.




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