[Feedback Required] UNREP issues (Full Version)

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Gunner98 -> [Feedback Required] UNREP issues (5/23/2015 3:14:15 PM)

Playing the new scenario 'Russian Civil War' and have noticed a couple points with the UNREP function:

quote:

-I filled the AOE with a good bunch of munitions and tried UNREP. It failed but I think I know why: My conclusions/speculation:

--Because the CVN is 'Lead' in the formation, when you tell it to UNREP nothing seems to happen
--When I told the AOE to UNREP, it immediately headed to the carrier (I have seen this before in NF-9, not sure if its designed this way but it does work)
--Because the AOE's top speed is 25, and the CSG was maintaining that speed, it was already starting to drop back a bit. I slowed the CSG down to 15knts and the AOE closed on the Carrier at 22knts. I thought this should happen automatically but it didn't even though the formation box was ticked saying that it was slowing down to regroup.
--Both the AOE and the CVN had an UNREP dialog stating they were closing on each other
--The AOE closed with the CVN but when that happened the UNREP dialog ended and they both became 'unassigned'

I THINK this happened because the CVN magazine is already chalked to overcapacity. Not certain. There had been some munitions expended so I thought that it might work for those but no-go.


So I think that general this function is working but there are possible issues with:

-who needs to be told to 'UNREP if possible' when the target of the UNREP is the formation Lead
-Formation speed, I think the formation should automatically slow down to allow the UNREP to happen
-It may be useful to have a dialog in the formation box read 'Slowing down to complete UNREP' or something
-A message would be useful to tell the player why the UNREP failed. In this case I think itís because the CVN magazine was overstocked but a message would be helpful.
-When the UNREP failed or I guess was completed, the AOE remained where it was and did not try and regain its position in the formation.


Here are some saves. Fantastic function BTW


B




mikmykWS -> RE: UNREP issues (5/23/2015 3:53:06 PM)

Thanks. Suggestions for fixes really help us out. I'll add this to our list.

Mike




Dimitris -> RE: UNREP issues (8/15/2020 9:01:14 AM)

IIRC we added a lot of fixes & tweaks some way back, are there are any loose ends on this?




TheOriginalOverlord -> RE: UNREP issues (8/15/2020 10:02:32 PM)

just a suggestion...or an idea...

When you go to UNREP...could a dialog box like the "weapon" box come up and you "select" what you want and qty? And "from" and "to"?

You may need to supply several ships with limited munitions...and if one ship takes all of an item...well you get the idea.


Just a thought... [:D]




TheOriginalOverlord -> RE: UNREP issues (8/15/2020 10:02:54 PM)

just a suggestion...or an idea...

When you go to UNREP...could a dialog box like the "weapon" box come up and you "select" what you want and qty? And "from" and "to"?

You may need to supply several ships with limited munitions...and if one ship takes all of an item...well you get the idea.


Just a thought... [:D]




michaelm75au -> RE: UNREP issues (8/15/2020 11:38:03 PM)

The idea sounds good - a ship's shopping list, but that is a lot of micro-management if both the ships have 'tons' (ignore the pun) of items that can be transferred.
I suppose allowing you to cap the transfer might be a way to help this.
Like having an option 'Receiver load cap: 75%'. This somehow caps the receiver to only top up to 75% of its normal full load. Could be extended to fuel too I suppose.

This option probably would only work on a mission UNREP form though. Unless it was an option at the side/group/unit/mission doctrine level

Just another twist on the above suggestion.




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