RE: What else do you want to know more about? (Full Version)

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Update -> RE: What else do you want to know more about? (11/14/2014 6:54:12 AM)

Here is a question I asked couple of years (!) ago in WITE-forum and nobody knew the answer at that time.

So: Are the EW-devices (WITE device numbers 0086-0118) included in WITW? If so, what are their functions in the game and how they benefit the user. Also, what do their stats mean in the game terms (effect)?




RedLancer -> RE: What else do you want to know more about? (11/14/2014 7:01:13 AM)

German side:

Can you define which geographic area will be covered for intercepts(instead everything in range of a unit)? - You can set Superiority ADs but as the number of ADs is limited then it is sub-optimal.
Possible to define that f.e. only unescorted raids will be attacked (possible in 43), or attacks only on the unescorted portions of the in/out legs? - No
Where will the intercepts actually take place? Over the target or along the stream? - Both
Do notional intercept times matter? F.e. does it matter when raid is detected relative to location of unit and do stats like air speed and climb matter to check whether intercept is succesful? - I believe so.

Allied side:

Possible to define which raid will be escorted how heavily? Yes
Possible to escort only part way if range not sufficient to get to target? Yes
Possible that escorts fail to fly because of leader checks/coordination/other penalties? Escorts can fail to fly but not sure about leader/co-ord. Certainly fuel, ac numbers, range and weather cause problems.
Do all escorts always engage all interceptors first? Not sure what you mean by all.





RedLancer -> RE: What else do you want to know more about? (11/14/2014 7:24:56 PM)


quote:

ORIGINAL: Pertti

Here is a question I asked couple of years (!) ago in WITE-forum and nobody knew the answer at that time.

So: Are the EW-devices (WITE device numbers 0086-0118) included in WITW? If so, what are their functions in the game and how they benefit the user. Also, what do their stats mean in the game terms (effect)?



They are still in the data but are not yet in play - I've already voiced my anticipation of being able to recreate 100 Group in Bomber Comd.




MechFO -> RE: What else do you want to know more about? (11/15/2014 12:40:37 PM)


quote:

ORIGINAL: Red Lancer

Do all escorts always engage all interceptors first? Not sure what you mean by all.




F.e. 40 interceptors vs 60 escorts

Do all 60 escorts attack the interceptors before the int get a chance to attack the bombers?

Are all 40 int subject to attack or is there a % chance that a few int can leak through the escort screen without being attacked?




RedLancer -> RE: What else do you want to know more about? (11/15/2014 12:56:15 PM)

I don't know exactly what happens in the code so I can't say.




Kronolog -> RE: What else do you want to know more about? (11/15/2014 2:40:05 PM)

Can the allies bomb Ploesti, or is that considered a part of the eastern front?




RedLancer -> RE: What else do you want to know more about? (11/15/2014 2:42:46 PM)

Ploesti is on the map and can be bombed.




cato12 -> RE: What else do you want to know more about? (11/17/2014 8:59:55 AM)

is interdiction going to be handled in the same way as wite? movement of divisional sized assets by the germans was almost impossible during the day so they tended to move by night to avoid the overwhelming allied air superiority.

is this modelled in witw?




Jim D Burns -> RE: What else do you want to know more about? (11/17/2014 10:35:52 AM)


quote:

ORIGINAL: MechFO
Are all 40 int subject to attack or is there a % chance that a few int can leak through the escort screen without being attacked?


If Mr. Grigsby has designed similar code to what he used in WitP, then air battles will probably be fought as a series of 1 on 1 engagements. The results of those fights are governed by the different ratings (maneuver, speed, climb, etc.) and whether or not a plane (attacker or defender) gets position to fire is determined and then it gets to take a shot.

After all the fighter engagements are fought, the fighters that clear through get to attack the bombers and have to contend with defensive fire from them.

This is a very simplistic view of air combats in WitP, WitW will probably use a somewhat similar system to resolve the battles. But WitP was designed many years ago, so a lot may have changed in how he codes his air battles today.

Jim





warshipbuilder -> RE: What else do you want to know more about? (11/17/2014 11:10:27 AM)

Re AD. Can you pull off something like Operation Chastise or is that just way to mini tactical? (Perhaps in some new grand strategic/tactical air war game? No I am not going to give up [8|]




Helpless -> RE: What else do you want to know more about? (11/17/2014 11:19:05 AM)

quote:

Do all 60 escorts attack the interceptors before the int get a chance to attack the bombers?

Are all 40 int subject to attack or is there a % chance that a few int can leak through the escort screen without being attacked?


Germans try to bypass escorts and go directly to bombers. So depending on the situation some may not be fighting escorts.

Allies on opposite (also depending on situation) will try to chase German escorts. Also, FB can switch from bomber mission to sweep and attack interceptors.




RedLancer -> RE: What else do you want to know more about? (11/17/2014 11:45:53 AM)


quote:

ORIGINAL: cato12

is interdiction going to be handled in the same way as wite? movement of divisional sized assets by the germans was almost impossible during the day so they tended to move by night to avoid the overwhelming allied air superiority.

is this modelled in witw?


Absolutely - interdiction missions are really important and can make movement very costly. There is no differentiation between day and night movement but there is a modifier for day length.




RedLancer -> RE: What else do you want to know more about? (11/17/2014 11:49:26 AM)


quote:

ORIGINAL: warshipbuilder

Re AD. Can you pull off something like Operation Chastise or is that just way to mini tactical? (Perhaps in some new grand strategic/tactical air war game? No I am not going to give up [8|]


You can set a limited AD on a specific target but it won't have the relative importance of Chastise so it's not worth the bother. I often set up ADs to specifically target V- Wpn and U-boat factories.




cato12 -> RE: What else do you want to know more about? (11/17/2014 2:51:59 PM)

quote:

ORIGINAL: Red Lancer


quote:

ORIGINAL: cato12

is interdiction going to be handled in the same way as wite? movement of divisional sized assets by the germans was almost impossible during the day so they tended to move by night to avoid the overwhelming allied air superiority.

is this modelled in witw?


Absolutely - interdiction missions are really important and can make movement very costly. There is no differentiation between day and night movement but there is a modifier for day length.


I understand that its modelled, its modelled in wite as well. I was more meaning is the german ability to minimize interdiction by moving at night modelled? it sounds like it isn't which is gonna make the germans even less fun to play as.

you mentioned a modifier for day length, how does that affect what I mentioned above?




RedLancer -> RE: What else do you want to know more about? (11/17/2014 3:22:12 PM)

There is no ability to chose to move either by day or night.  We debated this for umpteen forum pages.  If I recall correctly it was decided that given the timescale of the game it was a level of complexity too far - especially as tactical and administrative movement are not modelled separately.  I don't think it makes the Germans less fun to play - you learn to work with it and the game is balanced to take account of the movement timings.  The day length modifier helps do this - there is less interdiction in the winter when the days are shorter and more in the summer.




Kronolog -> RE: What else do you want to know more about? (11/18/2014 4:44:38 PM)

Do you have any plans on publishing another AAR before the release of the game?




MechFO -> RE: What else do you want to know more about? (11/18/2014 6:51:25 PM)


quote:

ORIGINAL: Red Lancer

There is no ability to chose to move either by day or night.  We debated this for umpteen forum pages.  If I recall correctly it was decided that given the timescale of the game it was a level of complexity too far - especially as tactical and administrative movement are not modelled separately. 


Why not just scale it non linearly with MP usage?

Use f.e. if your usage is <25% MP, you will be moving at night and have low chance of interdiction attack.

>75% you will be moving a lot during the day and will be exposed -> increased chance of interdiction attack.




RedLancer -> RE: What else do you want to know more about? (11/18/2014 7:50:16 PM)

quote:

ORIGINAL: MechFO


quote:

ORIGINAL: Red Lancer

There is no ability to chose to move either by day or night.  We debated this for umpteen forum pages.  If I recall correctly it was decided that given the timescale of the game it was a level of complexity too far - especially as tactical and administrative movement are not modelled separately. 


Why not just scale it non linearly with MP usage?

Use f.e. if your usage is <25% MP, you will be moving at night and have low chance of interdiction attack.

>75% you will be moving a lot during the day and will be exposed -> increased chance of interdiction attack.


It's a good idea but whilst I can see it working in a WEGO - in an IGOUGO it would be nigh on impossible to deliver. As I said we debated this for ages.




Duck Doc -> RE: What else do you want to know more about? (11/19/2014 3:34:44 AM)

Let's talk landing craft. How detailed is the modeling if at all? Are landing craft part of the amphibious component of the game?




RedLancer -> RE: What else do you want to know more about? (11/19/2014 7:03:39 AM)


quote:

ORIGINAL: Dale H

Let's talk landing craft. How detailed is the modeling if at all? Are landing craft part of the amphibious component of the game?


Landing Craft are not modelled but Troop and Cargo ships are. Ships can be a limiting factor for invasions.




Dangun -> RE: What else do you want to know more about? (11/19/2014 8:55:56 AM)

To what extent does the game reward tedious micromanagement, as WiTE did with things like assigning support units, HQ build-ups, magic fuel drops etc?




RedLancer -> RE: What else do you want to know more about? (11/19/2014 9:52:09 AM)


quote:

ORIGINAL: Dangun

To what extent does the game reward tedious micromanagement, as WiTE did with things like assigning support units, HQ build-ups, magic fuel drops etc?


I think that I've shown that I am happy to discuss most aspects of the game but on a point of principle I don't answer loaded questions. [:-]




tiger111 -> RE: What else do you want to know more about? (11/19/2014 4:47:44 PM)

Could you please tell us more about supply depots.
In particular,how are they formed? What is the supply range to friendly units?Any additional information on what is their best deployment doctrine would be good.
Also how do you reveal them on the map.Thankyou




Duck Doc -> RE: What else do you want to know more about? (11/19/2014 4:56:32 PM)

Fwiw, I hate micromanagement in a game but WitE is one of my favorite games and I am looking forward to WitW. The genius of the design lies in the variable transparency of the games regarding their complexity. WitE can be played while ignoring the complexity under the hood, I.e. complete opacity, or you can delve into the detail as you learn and let the engine be as transparent or complex as you wish. This is how I learned WitE and I am still playing it lo these many years later. And I am only a dilletante. Complain about the complexity if you like and don't get the game but you will be missing one of the finest gaming experiences on the planet.

I came up for air after playing two days straight with the newest version of WitE last weekend. I had been lost in one of the most immersive and satisfying gaming interludes I have had.

Carry on...

quote:

ORIGINAL: Dangun

To what extent does the game reward tedious micromanagement, as WiTE did with things like assigning support units, HQ build-ups, magic fuel drops etc?





RedLancer -> RE: What else do you want to know more about? (11/19/2014 6:33:18 PM)


quote:

ORIGINAL: Augustas

Could you please tell us more about supply depots.
In particular,how are they formed? What is the supply range to friendly units?Any additional information on what is their best deployment doctrine would be good.
Also how do you reveal them on the map.Thankyou


You can create a depot in a named location on the map via the City Detail Screen. The size and type of depot created depends on port and railyards in the hex. Depots can ship to up to 50 hexes away - either Depot to Depot by Rail or Depot to Unit by Truck. The further you need to go by truck the less you will get. German and non-motorized Allied units can get freight from a depot up to 3 hexes away without vehicles by using horses but this costs double due to fodder consumption. Western Allies units within one hex of a depot get deliveries ‘free’ using their own vehicles.

The best deployment is to put them in places which maximise depot capacity and close to units to reduce truck usage.

The hotkey n shows what we call the logistics display where you can see the depots with freight movement bars, priority and rail usage.




Dangun -> RE: What else do you want to know more about? (11/20/2014 4:35:58 AM)

I apologise for the question appearing overly loaded, let me re-phrase...

My experience of person vs person WiTE was that victory seemed more determined by the min-maxing of complex mechanisms of dubious historicity, like the aerial resupply of panzers with fuel. Although I could name others.

So I am legitimately wondering, after having been disappointed with the degree to which PvP victory in WiTE was determined by micromanagement and mastering arcane mechanisms, whether WiTW has tried to address issues like this that feature so prominently on the forums?

If the answer was yes, I would be far more likely to open my wallet.




RedLancer -> RE: What else do you want to know more about? (11/20/2014 7:47:46 AM)

WitW is massively complex. If you play someone who knows the system better and is willing to invest more time and effort per turn then you will lose. I think at the basic level the same premise applies to chess. However......

....we have done our level best to remove exploits and ahistoric behaviour from the game. There are players who actively seek exploits. Unfortunately I'm sure that they'll find some but we have tried.

....we have tried to put in plenty of automated system for those who don't want to spend time micromanaging but doing it yourself is always better.

My advice for an enjoyable game is find matched opponents.




Devonport -> RE: What else do you want to know more about? (11/21/2014 6:08:25 AM)

Will the game be Windows 8.1 compatible? I ask because I am unable to play WITP:AE now I have updated my computer.




RedLancer -> RE: What else do you want to know more about? (11/21/2014 8:30:26 AM)

I'm playing on Windows 8.1




Iron Duke -> RE: What else do you want to know more about? (11/21/2014 10:51:23 AM)

How are replacements handled for the minor allies such as the Belgians,Dutch,Brazilian,jewish and Polish units ?

Are the Itallian units formed by the allies after the armistice in the OOB , can you post a screenshot of a unit ?

chees




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