RE: Status of patch for Panzer Command Ostfront (Full Version)

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eniced73 -> RE: Status of patch for Panzer Command Ostfront (12/30/2014 6:43:46 PM)

did not see this one mentioned from awhile back. deals with bullets passing through buildings.
http://www.matrixgames.com/forums/tm.asp?m=3118748&mpage=1&key=�




rickier65 -> RE: Status of patch for Panzer Command Ostfront (1/6/2015 1:14:12 AM)


Updated the status of completed items.

Thanks
Rick




budd -> RE: Status of patch for Panzer Command Ostfront (1/6/2015 1:17:08 AM)

AAAAAAA...that list looks done.




rickier65 -> RE: Status of patch for Panzer Command Ostfront (1/6/2015 1:29:03 AM)


quote:

ORIGINAL: **budd**

AAAAAAA...that list looks done.


Well, we still have item 27 to finish. and We're going to look at the issue Eniced posted, though I'm not sure we will be able to fix it.

We've started working on tieing up some loose ends before the patch is released as well.

But yes, we're nearing the finish line.

Thanks!
Rick





budd -> RE: Status of patch for Panzer Command Ostfront (1/6/2015 2:44:28 AM)

thanks you guys for all your work. it will give me a good reason to jump back in once the patch is released.




Ratzki -> RE: Status of patch for Panzer Command Ostfront (1/6/2015 7:27:12 AM)

I am eagerly awaiting the patch as well,




Santini -> RE: Status of patch for Panzer Command Ostfront (1/7/2015 2:30:17 AM)

so... excited... might... burst!




rickier65 -> RE: Status of patch for Panzer Command Ostfront (1/7/2015 3:46:17 AM)


quote:

ORIGINAL: eniced73

did not see this one mentioned from awhile back. deals with bullets passing through buildings.
http://www.matrixgames.com/forums/tm.asp?m=3118748&mpage=1&key=�


eniced,

Do you happen to have a save file that shows this happening? I tried setting up a test case, but wasn't successful in getting the tracers to to pass through the buildings.

Thanks
Rick




Ostwindflak -> RE: Status of patch for Panzer Command Ostfront (1/7/2015 1:36:43 PM)

I haven't played this game in over 2 years. With this new patch coming out I might fire it up again.

Come to think of it I still have a box version of PC: Operation Winter Storm I haven't played in at least 5 years. Great games though!




Santini -> RE: Status of patch for Panzer Command Ostfront (1/7/2015 7:13:26 PM)


quote:

ORIGINAL: Rick
quote:

ORIGINAL: eniced73
blah

Do you happen to have a save file that shows this happening? I tried setting up a test case, but wasn't successful in getting the tracers to to pass through the buildings.


I've been unable to reproduce this myself...




Mobius -> RE: Status of patch for Panzer Command Ostfront (1/9/2015 12:26:31 PM)

I might have seen this in the Stalingrad railway station scenario. When Germans shoot at the Russians hiding in the buildings/houses on the hill the bullets may pass through the buildings. There is a down slope behind the buildings.




solops -> RE: Status of patch for Panzer Command Ostfront (1/19/2015 2:40:21 AM)

New patch...this is great news!




rickier65 -> RE: Status of patch for Panzer Command Ostfront (1/25/2015 4:03:36 PM)

Folks,

Sorry for the silence this last couple of weeks. I've been out of town (and amazingly out of internet connection) on a family emergency. I will try to reassess where we are and get myself moving on PCO patch this week.

Sorry for the delay and thanks for your patience
Rick




rickier65 -> RE: Status of patch for Panzer Command Ostfront (2/4/2015 5:48:58 PM)


Another short update. While I haven't checked off items on the patch list, I have made some progress this past week. I've been working on creating random battle templates for quite a few new and existing maps that up to now have not been available for the Random Campaign generator.

This patch will make 26 more maps available for use in the Random Battle and Random Campaign generators, including several of the 2km maps.

Thanks
Rick




Talon_XBMCX -> RE: Status of patch for Panzer Command Ostfront (2/5/2015 12:46:45 AM)

Sounding better and better. Really looking forward to getting back into this gem!




budd -> RE: Status of patch for Panzer Command Ostfront (2/5/2015 1:35:40 AM)

Thanks for the update..... but for crying out loud, when can we have it[:D]....seriously thx for keeping it going.




Commanderski -> RE: Status of patch for Panzer Command Ostfront (2/5/2015 12:06:02 PM)

Thanks for the update and your continued work on the new patch. [:)]




Santini -> RE: Status of patch for Panzer Command Ostfront (2/7/2015 7:45:49 AM)

@Rick: is there anything like an eta?




rickier65 -> RE: Status of patch for Panzer Command Ostfront (2/7/2015 2:03:37 PM)


quote:

ORIGINAL: BrotherJayne

@Rick: is there anything like an eta?


I don't really have one. We have one item left and it's being worked on now.

After that item is finished, there are still some "cleanup" items to be done before the patch can be released. Things like a readme, and making adjustments in some terrain maps to accommodate the code changes, and a few others. There aren't a lot of hands working on it, so even the cleanup items take time to wrap-up.

Thanks
Rick




thrudda -> RE: Status of patch for Panzer Command Ostfront (2/8/2015 7:58:52 AM)

Sounds tasty. Thanks for all the hard work.




eniced73 -> RE: Status of patch for Panzer Command Ostfront (2/11/2015 4:50:03 AM)

Save game attached. This happened a while ago if I remember right. I just went into the scenario and tested it and bullets still pass through buildings but not by much.




rickier65 -> RE: Status of patch for Panzer Command Ostfront (2/11/2015 6:45:10 AM)


quote:

ORIGINAL: eniced73

Save game attached. This happened a while ago if I remember right. I just went into the scenario and tested it and bullets still pass through buildings but not by much.


You're right this was reported a while back, but it was not addressed in this patch. I had tried to duplicate it but I wasn't successful, but this save demonstrates it quite well.

Thanks!
Rick




budd -> RE: Status of patch for Panzer Command Ostfront (2/12/2015 2:49:29 AM)

i have request. I hope this is an easy thing to do. How about an icon on the UI that pulls up a page with the hotkeys and closes when clicked. I've been playing CMBB and appreciate that little UI feature. never hurts to ask.




rickier65 -> RE: Status of patch for Panzer Command Ostfront (2/12/2015 6:39:19 AM)


quote:

ORIGINAL: **budd**

i have request. I hope this is an easy thing to do. How about an icon on the UI that pulls up a page with the hotkeys and closes when clicked. I've been playing CMBB and appreciate that little UI feature. never hurts to ask.


There is a hotkey 'k' that pulls up a list of all the hotkeys. So if you can remember k for keys, that might work.

If you think the icon is still needed, we can consider adding one to the UI, but not for this patch.

Thanks!
Rick





budd -> RE: Status of patch for Panzer Command Ostfront (2/12/2015 10:54:21 PM)

Duh...funny thing is i looked through my hotkey printout and still missed it. I just forgot about the k key.




rickier65 -> RE: Status of patch for Panzer Command Ostfront (2/13/2015 2:00:50 AM)


I was doing some quick tests and I've run into a problem with Map Maker. After digging into more, it appears there may have been another change in the Google Maps API.

I'm going to do some more checking to see if I can work around the problem. In the meantime, if anyone has used the PCO MapMaker recently, please let me know if it is working for you.

Thanks
Rick




Ratzki -> RE: Status of patch for Panzer Command Ostfront (2/14/2015 3:01:33 AM)

Where/what is the problem? I have not used the editor to create a scenario from start to finish in a while but have used it to produce elevations for topo maps that I have been working on. I will run through the process when i get some time.




rickier65 -> RE: Status of patch for Panzer Command Ostfront (2/14/2015 3:17:04 AM)


quote:

ORIGINAL: Ratzki

Where/what is the problem? I have not used the editor to create a scenario from start to finish in a while but have used it to produce elevations for topo maps that I have been working on. I will run through the process when i get some time.


The issue is with MapMaker. I had used it late Dec. maybe early Jan in testing some of the changes that have been made. At that point it worked fine. I needed to create a test map for another feature a few days ago and when I tried using MapMaker it would consistently give me a >34 colors error when importing a terrain map from Google. I then tried the current MapMaker that is with the released game and had the same issue (although the error msg then was >32 colors).

I then tried importing and existing map and found that the google image remains visible even after loading and exiting map. That shouldn't happen, and that is probably responsible for the earlier error msg about >32 colors. Further investigation leads me to think that the Google maps v2 API used in Map Maker is the problem. Perhaps Google has recently turned off the "wrapper" they had previously been using to support legacy v2 API applications.

To test try importing or loading one of the existing maps (but don't try to save it unless you change the name). I think you'll find that even after loading the map, you'll see a google map overlay and won't be able to edit your map or even get to the map.

Thanks
Rick




Ratzki -> RE: Status of patch for Panzer Command Ostfront (2/14/2015 5:55:13 PM)

Yes, I just tried importing one of my maps. I am getting the same exceeding colours error and then as the map is trying to load I see the square map sizing overlay for a few seconds followed by the google map overlay. I am getting an additional info box asking if I want to keep running scripts on the page but I have had this before and it does not seem to bother anything. I did not notice the excessive colour error as I have only been generating the elevations .bmp and playing with the corresponding google earth map image inside of paint.net.




rickier65 -> RE: Status of patch for Panzer Command Ostfront (2/15/2015 3:32:17 AM)


quote:

ORIGINAL: Ratzki

Yes, I just tried importing one of my maps. I am getting the same exceeding colours error and then as the map is trying to load I see the square map sizing overlay for a few seconds followed by the google map overlay. I am getting an additional info box asking if I want to keep running scripts on the page but I have had this before and it does not seem to bother anything. I did not notice the excessive colour error as I have only been generating the elevations .bmp and playing with the corresponding google earth map image inside of paint.net.


Thanks for confirming that. this is a new issue with MapMaker. I had fixed the error that generated the question about scripts. But this is a new error that I suspect is related to MapMaker using the Google Maps v2 API rather than the currently supported v3 API.

thanks again for confirming.

Rick




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