vobbnobb -> RE: bugs, praises, questions and suggestions (6/20/2014 6:33:01 PM)
I had a chance to finally play Gateway To Caen. I spent hours on end while playing noting different things and bugs or not and also problems. Overtime I wrote them down to help future development. Most of them are very minor, but still possibly a good read for any future patches.
-CC GWTC Crashed towards end of long battle in campaign..
Error stated something along the lines CC has stopped working error BEX something then game exits to desktop Only happened once during campaign
-Screen is skipping around wildly often. I think I first saw this during PITF. I will have to experieriment with mouse speed in game options or possibly windows settings to see if anything helps.
-I think Everyone could benefit from another 'zoom in' level on magnifier box, cc1 originally had 3. As people age this would help a whole lot to have that option.
-sound slider in options should have a slider for Music,Voice,SFX seperatley for each one.
-No text label or larger drawing of tanks armored cars and artillery that states what type it is on soldier after battle report screen, just tiny icon on bottom that you would have to be in military to understand
-Mgs and crew weapons missing from small vehicle after battle screen like .50cal gun on HTs, uni carrier missing bren icon and other german vehicles don't show crew weapon.
-On the troops battle preview screen they have blank/empty boxes on bottom center still for specific weapons and grenades types, for instance on cross of iron most of these boxes are completely filled with icon and sound.
-Sometimes Infantry thrown smoke is way off target lands behind or to the side of team just about.
-Noticed AI exploits terrains far better than what a human player can see from above, for instance an mg42 can see soldiers hiding in ambush that you can only see horizontally from within the game, while the human can't get into that position (always sees above)
-AI doesn't use smoke mortars nor smoke grenades, they use flares at night nicely but no smoke.
-German Halftrack armor is too much, crew survives heavy tank hits same with small PSW-222 always see bailouts, never killed inside.
-Enemy MG-42 never kills 1 team member always gets 3-5 guys in building sneaking away doesn't help either.
-British tank crews announce "out of ammo" when destroyed.
-Bailed tank crew runs at enemy still fail to use cover. I think it would be neat if some where controllable would save KIA/MIA in campaigns and would use pistols.
-Light unarmored cars and trucks face tanks head on instead of trying to flee when enemy armor spotted.
-M10s miss insanely on armor target by 40 meters or more. to the sides or over the top.
-Crew mortars lose a mortar shell mid air with no shell hit when put in defense arc while shell is in air. No landing sound either.
-British 3 inch mortar team won't engage inside 100meters? Get "too close" message.
-Tanks can't seem to pop smoke in front of them, while sneaking behind at same time they have to stop (may be experience level)
-British 2in and 3in mortars have tiny hit chance on enemy in buildings compared to German 8cm, is the german shell stronger?
-Not sure if AI armor cant get immobilized?
-Randomizer problem. Enemy units are not split up on most battlegroups sometimes I'm up against 4 Pak-40s or 3 8cm mortar teams
Also different tanks are rarely mixed in. Examples never see a grille with a panzer iv and don't see any snipers, trucks or sMG42s until battle group is almost expired.
Shouldn't this be more random? Why does the group have to be almost depleted to see certain teams? Sometimes I'm forced to cheat during campaign when a lot of battles im up against 14 panzer 4's. I have to add in other units and delete half of them to mix it up alittle bit.
EDIT I had end battle with morale too low off, I left it on and game mixed in units better during campaign.
---Main Campaign Game Map and movement---
I haven't really noticed anything wrong, explosions and sounds look very nice on map.
-No Boys AT Rifle
-No STG-44 Gun
-No No.68 AT Rifles Grenade for British rifle guys?
-No Gammon bomb, sticky grenade or Hawkins grenade?
-British flame-thrower teams? "Lifebuoy"
-Maps are beautiful again like always
-Some crop fields with cover show poor instead of fair, even with high crops. .5-1 of a meter. to regular ground. AT guns are hidden with poor cover labled.
-some maps hedgerow areas, when hit with HE shows stone rubble graphics when no stone present instead of wood but labeled as wood.
-No Ordnance QF 2-pounder?
-Can't place AT guns in buildings anymore?
-AT Gun groups survival rating low, enemy mortars come in accurate on them every time as well piat guys and vickers hardly survive after opening fire.
-AT gun crew faces opposite direction of blue arc while in hedgerow bug? (They turn barrel opposite of blue arc, 1 team broke a wheel doing this) My guess is they were moving hiding the barrel from view or just a bug.
------Ideas, Things I Noticed, Thoughts & Questions------
-Noticed terrain has more of an importance in this game than any previous cc game. Winning depends on ALL of it.
-New Impact sounds are a nice addition.
-Sounds are great and pleasant on the ears, no headache pounding mp40 or mg42, they sound awesome. (the BESA is kind of sharply loud though as well as larger calibre mortar impacts)
-No more protection from mortars in buildings in ambush mode loose at least 2-3 guys.
-Maybe add a preplanned armor movement ghost position like you can already do with troops before they move
-Explosions look great, but armor should have more of a fireball or black? looks like dirt cloud or when cooking off later on.
-Where are the British armored cars like AEC, staghound and Tetrarch?
-Noticed rubble blocks troops movement in buildings.
-Non mortar barrage mortars seem to immobolize or damage shermans but not Pz IVs
-No matilda, vickers Mk VI, cruiser or centaur tanks?
-Any panzer I,II or III tanks? wespe or nashorns, marder varients? Hetzer or stuH 42? ferdinand or elephant jagdpanther or the Iv's? Puma armored car?
-sIG33 self propelled assault gun variants that can be added in patches? I'm sure most of these were in the area around that time of the battle.
-pak38 for germans?
-Mounting troops on tanks for transport?