RE: Designing a Modding tool (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding


Shark7 -> RE: Designing a Modding tool (11/4/2015 2:13:12 PM)

It gets done when it gets done. No rush. Plus sleep is a good thing. 17 hour work days suck, I know from experience. [:(]

yummie -> RE: Designing a Modding tool (11/6/2015 10:01:27 PM)

Yeah I am trying work sucks been working a lot, I am getting there.

CyclopsSlayer -> RE: Designing a Modding tool (11/7/2015 11:36:42 AM)

Bah! Sleep is for the weak. LOL! [:D]

I remember one of my old roommates who was an independent programmer back in the days when the Apple][ and PC were synonymous. He would live for weeks on Jolt Cola ( all the sugar and twice the caffeine )and Cheetos. Nose pressed to the screen to see his code as he was legally blind without his glasses and couldn't stand wearing the heavy things.

So get some rest, code can wait...! ( heresy I know... )

yummie -> RE: Designing a Modding tool (11/7/2015 9:59:47 PM)

Yeah first I am not a programmer, second I am working 16 hour days right now, plus 2 hours of travel every day.just so I can afford my rent. I would love to be a coder, has to pay more than I am making right now. Probably less hours also. just a couple more days till I get days off, Then I can spend tons of time on this.

yummie -> RE: Designing a Modding tool (1/16/2016 3:12:00 AM)

I hate my life

Seraph86 -> RE: Designing a Modding tool (1/17/2016 10:50:16 AM)


ORIGINAL: yummie

I hate my life

why? there are always ups and downs, you just have to pull through them.

but man, 16 hours work day sounds rough. you're living in US?

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