Been out for a long time need help. (Full Version)

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jomni -> Been out for a long time need help. (5/13/2012 3:14:51 AM)

Two questions:
1) How do you turn on combat reports?
2) How do I get to the attack planner screen?




sPzAbt653 -> RE: Been out for a long time need help. (5/13/2012 3:49:18 AM)

1.) Play - Player Options - Detailed Combat Reports (On or Off)

2.) I don't use it, but it seems to be a choice (Plan an Attack) when you right click on an adjacent unit ?




Catch21 -> RE: Been out for a long time need help. (5/13/2012 12:38:02 PM)

Or- me out for a while too and playing catch up- as I've just discovered delving (too?) deeply into the Opart 3.ini file, add/change/make these options in it:

combatReporting=Y
doubleclickplanner=Y

If you're not familiar with ini files, I'd definitely avoid and stick with the previous suggestions- though this may be by player since one player may like these while the other doesn't. Even if you are familiar with ini files, I'd back up your existing file before making changes. The Attack Planning Dialog should now pop up if you double click on an enemy unit or stack.

If you ARE both players (2-player Hotseat mode) you can change for both players (i.e. at game level) with Set Game Options (initial menu before any scenario selected)->Set Advanced Game Options->(click check mark to get to 2nd Page)->Detailed Combat Reports ON & Double click opens planner ON.

Hope this helps.

I've just finished sorting through 'Opart 3 Fonts.ini' (Windows Fonts w/o Cropping) & 'Opart 3.ini' for something I think works for me, both with as many remarks as I see necessary/could find in documentation/posts/testing. To use, cut and paste into a file and save to TOAWIII directory as respective filename, after backing up (or copying and renaming) original. The fonts may be a little small for some, but it eliminates the cropping problem using Windows Fonts (I think). All at your own risk as a disclaimer of course.

Opart 3 Fonts.ini

[Colors]
;Color Names from http://www.w3schools.com/html/html_colorvalues.asp
ToolTipAlpha=2500
ToolTipColor=0x90EE90 ;LightGreen
ToolTipDelay=0
Background=0x808080 ;Grey
Gold=0xFFD700 ;Gold
Red=0xFF0000 ;Red
Silver=0xFFFFFF ;White

[DocumentFont]
windowsFont=Y
Font=Times New Roman
Size=10
Spacing=1
Weight=1000
;BackColor=0x000000 ;Black (Default is Black)
;TextColor=0xFFFFFF ;White (Default is White)
Background=N
Outline=Y

[MediumFont]
windowsFont=Y ;Recommended to NOT Use a Windows Font- Stay with the Original Bitmapped Font (I Ignored=Y)
Font=Times New Roman
Size=7
Spacing=1
Weight=600
;BackColor=0x000000 ;Black (Default is Black)
;TextColor=0xFFFFFF ;White (Default is White)
Background=N
Outline=Y

[SmallFont]
windowsFont=Y ;Recommended to NOT Use a Windows Font- Stay with the Original Bitmapped Font (I Ignored=Y)
Font=Times New Roman
Size=7
Spacing=1
Weight=600
;BackColor=0x000000 ;Black (Default is Black)
;TextColor=0xFFFFFF ;White (Default is White)
Background=N
Outline=Y

[ObjectiveFont]
windowsFont=Y
Font=Times New Roman
Size=8
Spacing=1
Weight=600
;BackColor=0x000000 ;Black (Default is Black)
TextColor=0xFFD700 ;Gold
Background=N
Outline=Y

[Unicode]
UnicodeFonty=-4
UnicodeFontx=0
UnicodeFont=N

[ToolTipFont]
windowsFont=Y
Font=Times New Roman
Size=10
Spacing=1
Weight=750
;BackColor=0x000000 ;Black (Default is Black)
;TextColor=0xFFFFFF ;White (Default is White)
Background=N
Outline=Y

[SupplyFont]
windowsFont=Y
Font=Times New Roman
Size=7
Spacing=1
Weight=600
;BackColor=0x000000 ;Black (Default is Black)
;TextColor=0xFFFFFF ;White (Default is White)
Background=N
Outline=Y

[SmallSupplyFont]
windowsFont=Y
Font=Times New Roman
Size=6
Spacing=1
Weight=400
;BackColor=0x000000 ;Black (Default is Black)
;TextColor=0xFFFFFF ;White (Default is White)
Background=N
Outline=Y

[PlaceNameFont]
windowsFont=Y
Font=Times New Roman
Size=8
Spacing=1
Weight=600
BackColor=0x696969 ;DimGrey
TextColor=0xE0FFFF ;LightCyan
Background=Y
Outline=Y

[PlaceNameFont1]
windowsFont=Y
Font=Times New Roman
Size=10
Spacing=1
Weight=750
BackColor=0x696969 ;DimGrey
TextColor=0xE0FFFF ;LightCyan
Background=Y
Outline=Y

[PlaceNameFont2]
windowsFont=Y
Font=Times New Roman
Size=8
Spacing=1
Weight=600
BackColor=0x696969 ;DimGrey
TextColor=0xA0522D ;Sienna
Background=Y
Outline=Y

[PlaceNameFont3]
windowsFont=Y
Size=6
Spacing=1
Weight=400
Font=Times New Roman
BackColor=0x696969 ;DimGrey
TextColor=0xE0FFFF ;LightCyan
Background=Y
Outline=Y

[UnitInfoSmallFont]
windowsFont=Y ;Recommended to NOT Use a Windows Font- Stay with the Original Bitmapped Font (I Ignored=Y)
Font=Times New Roman
Size=8
Spacing=1
Weight=600
;BackColor=0x000000 ;Black (Default is Black)
;TextColor=0xFFFFFF ;White (Default is White)
Background=N
Outline=Y

[UnitInfoMediumFont]
windowsFont=Y ;Recommended to NOT Use a Windows Font- Stay with the Original Bitmapped Font (I Ignored=Y)
Font=Times New Roman
Size=8
Spacing=1
Weight=600
;BackColor=0x000000 ;Black (Default is Black)
;TextColor=0xFFFFFF ;White (Default is White)
Background=N
Outline=Y

Opart 3.ini

[Options]
airAssistant=N
;Y=Turn on One's Air Assistant. Good Luck!
AllCropCircles=N
;?Y=Sets Unit Range ('Crop') Circles On (at Startup?) to Display Using Unit Visibility Button in Control Panel.
AllFormationLines=N
;Y=Shows All PO Formation Objective Tracks (at Startup?).
AllFormationLiness=N
;? See Above- Difference ?
allowMouseWheelZoom=N
;Y=Enable (Default) Mouse Wheel Map Zoom Feature.
autosave=Y
;Y=Creates/Overwrites an auto.sal File every 5 Minutes in the Saves Folder.
autoSaveLargeMovies=Y
;N=Micro Map, Y=Large Map.
backgroundVolume=100
;Sets Background Volume (0-100 Maximum).
brightness=100
;Sets Brightness (0-100 Maximum).
ChangeScreenResolution=Y
;Y=Lets TOAW Set Display Resolution- Reverts to System Set Resolution on TOAW Exit. See (Max)Screen(x/y).
combatReporting=Y
;Y=Displays Detailed Combat Reports.
contrast=100
;Sets Contrast (0-100 Maximum).
doubleClickComposition=Y
;Y=2xClick to Get Group Composition Dialog.
doubleclickplanner=Y
;Y=2xClick to Get Attack Planning Dialog.
effectsVolume=100
;Sets Effects Volume (0-100 Maximum).
ElmerHandicap=2
;0-4: None, +1 Computer (?), +2 Computer (?), +1 Human (?), +2 Human (?).
ElmerIntelligence=0
;0-2: Weak, Moderate, Strong.
experimentalAIP1=Y
;What AI PO (Elmer) Player 1 (?) Experiment?
experimentalAIP2=Y
;What AI PO (Elmer) Player 2 (?) Experiment?
hugeMapEnabled=Y
;Y=Allows Huge Map View.
JPegQuality=100
;Sets JPEG Image Quality (0-100 Maximum).
MaxScreenX=1366
;Maximum Display Resolution on One's Monitor (x). See ScreenX.
MaxScreenY=768
;Maximum Display Resolution on One's Monitor (y). See ScreenY.
menuDelay=3
;Classic=1, Default=3.
movies=Y
;Y=Creates 2x BMP Files in the Saves directory at Turn-End. 1 each for Entire Map @ Micro & Small 2D Views (for AARs).
movingSelectsNextUnit=N
;Y=Selects Next Unit After Movement Complete. See nextUsesOOBOrder Switch.
multicpu=Y
;Y=Uses Multiple CPUs if Available- Sound, Graphics Rendering.
newsound=Y
;Y=Use New Sound Files (Mutually Exclusive- oldsound?).
nextUsesOOBOrder=Y
;Y=Next Unit Function uses OOB Order to Select Next Unit.
nodelay=N
;Y=Turns off Many Small Timer Controlled Delays/Animations. Useful for Debug in Computer-Computer Play Mode.
nointro=Y
;Y=Turns off Introductory Cinematics/Credits.
norandom=N
;Y=Turns off System Time Based Initialization of Random # Generator.
nosound=N
;Y=Turns Off All Sound.
noupdate=N
;Y=Turns off Many Screen Updates. Useful- with nodelay- for Debug in Computer-Computer Play Mode.
oldpathfinding=N
;Y=Uses Old Pathfinding Algorithms.
oldsound=N
;Y=Use Old Sound Files (Mutually Exclusive- newsound?).
OneCropCircle=N
;?Y=Sets Unit Range ('Crop') Circles On (at Startup?) to Display Using Unit Visibility Button in Control Panel.
OneFormationLine=N
;Y=Shows One (Selected Unit's Formation?) PO Formation Objective Tracks (at Startup?).
p0=N
;? AI PO Option- Does What?
p1=N
;? AI PO Option- Does What?
p2=N
;? AI PO Option- Does What?
p4=N
;? AI PO Option- Does What?
PNGSupport=Y
;Y=Sets PNG Support on, including Support for Alpha Channel (Graphics Transparency).
polog=N
;Y=Turns on po_log.txt file in Game Directory- Detailed Record of PO Decision Making.
PORandomSeed=0
;0 (Default) Uses Next Random #. If a # Uses #. -1 Uses Random # in SAL/PBL File.
;PBEM Games Always -1 therefore Results Always the Same, so Reloads=Same Results- Allows Reproduction of Bug Reports.
restart300=N
;Y=(Re)Start in Opart 300 Mode? For Backwards Compatibility (ACOW->TOAW I/II)?
ScreenX=1366
;? 1366 Maximum Display Resolution on One's Monitor (x). See MaxScreenX.
ScreenY=768
;? 768 Maximum Display Resolution on One's Monitor (y). See MaxScreenY.
showPOOptions=Y
;Y=Shows PO Buttons on Control Panel.
sitrepLogs=Y
;Y=Creates Text File in the Saves directory with News/Detailed Combat Reports. PBEM Turn, News/Last 2 Lines/Location.two
slowAnimation=N
;Y=(Significantly) Slow(er) Animation Effects.
stringdump=N
;? Some String Dumped Out- Events?
toawlog=N
;Y=Turns on toaw_log.txt file in Game Directory- Detailed Record of Resource Load/Unload and Combat Resolution.
toolTipHideDelay=3
;Milliseconds. Classic=1, Default=3.
toolTipShowDelay=10
;Milliseconds. Classic=100000, Default=10.
uberdude=N
;Y=Increases Feedback from Event Engine(->News Report)/Game Functions for Debug. Heavy Clutter- Scenario Design Aide.
unitpolog=N
;See polog? Y=Turns on unit_po_log.txt (?) file in Game Directory- Detailed Record of PO Decision Making. (?)
visibleAI=N
;Y=Sets CTRL Key when Playing AI-AI to See Detailed Information on Current State of AI for Formation that Moved.

Notes:

1) If you don't want to see or have anything to do with AI PO Options, set showPOOptions=N.
2) ChangeScreenResolution, Screen and MaxScreen values dependent on your monitor/preferences.
3) Items prefaced with ';' are remarks, and not processed- this means some colours in Opart 3 Fonts.ini use (what I think are) default colours.

All something of a 'work in progress', so if anyone can help with improving remarks or answering the ? notes within the remarks (;) (or any other comments/suggestions), appreciated.




jomni -> RE: Been out for a long time need help. (5/13/2012 3:02:24 PM)

Thanks. For #2, I discovered the double click.




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