Da Babes question (Full Version)

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jeffs -> Da Babes question (2/7/2012 9:19:17 AM)

How is it different from stock?

What are the advantages to game play?




Banzan -> RE: Da Babes question (2/7/2012 9:41:20 AM)

If i may add a question: Is it still best used for pbm, or is the AI working as good as in scen2/iron man nowdays ? I remember there were problems mentioned about the AI scripts, like not being able to find units.




Sardaukar -> RE: Da Babes question (2/7/2012 9:55:36 AM)

DaBabesLite works vs. AI on both sides, but does not have all enhancements. DaBigBabes works only as Allies vs. Japanese AI.

Some major differences in DaBigBabes:

- lots of historical units, like Port Service Units, historical and more realistic base forces etc., differences between stevedores & naval support addressed etc.
- lots of smaller ships added
- AAA modelling changed, including DP guns, to more realistic
- ASW changed to more realistic
- bomb damage modified
- cargo capacities of ships remodelled to more realistic

- AI cannot take advance of some of the new features in modelling new Base Forces etc.
- overall best for PBEM, but it gives decent fight as with IJ AI.




Sardaukar -> RE: Da Babes question (2/7/2012 9:58:23 AM)

I have quick AAR vs Japanese AI here: http://www.matrixgames.com/forums/tm.asp?m=2940156

Scen is DaBigBabes A.




Gunner98 -> RE: Da Babes question (2/7/2012 7:37:36 PM)

Playing DaBigBabies B, Allied vs Japanese AI, VH. AI is OK, no real difference from stock, the feel of the game is much better with some of the smaller ships and all the different Engineering units. The air to air battle feels better but I'm not an expert. You have to go to Babes C to get the modified cargo capacities, which I will do for my next game.

Your more able to plot out some detailed moves, mixing and matching a larger variety of engineer units and support ships. For instance not wanting to risk one of the few ARDs that come in the stock scenario, you can put an AFDS with a 3000 ton capacity forward with an AR an AS and a small Port maint Bn and AA - pouf you have an advanced sub base. Keep it supplied and fuelled with Yard oiliers and coastal cargo vessels and you limit your risk and attract very little attention.


B




LoBaron -> RE: Da Babes question (2/8/2012 7:47:43 AM)

There are two distinct enhancement/developement/bugfix paths on WitP AE:

Anything to do with witp.exe is adressed by michaelm in the continued beta releases, including
game mechanics, GUI enhancements and display/calculation bugfixes.
DaBabes profits from these changes as well.

All modifications concerning OOB, map, and everything DB related such as individual device
values or composition, is adressed by DaBabes.
This includes changes to AA values and ASW (such as splitting up the racks of the E class)
as well as new units/unit composition added or enhanced for historical and gameplay flavor.

Ther might be overlaps but the above pretty much sums it up.




jeffs -> RE: Da Babes question (2/9/2012 6:56:17 AM)

In what way is AA made more realistic(outside of the DP guns?) Do the DP guns have a big effect?

Can you be a bit more specific on these?
- ASW changed to more realistic
- bomb damage modified

Finally does it give allies any bonus for actually have radar when firing guns?




gradenko2k -> RE: Da Babes question (2/9/2012 7:31:45 AM)

Bomb damage was modified by modelling bombs in "sticks" instead of as individual projectiles.

The way unmodded WITP-AE does it is that each individual bomb has its own individual hit-chance computed. This can result in bombing accuracy that is ahistorically high because if you drop several bombs in sequence, as in level bombing, either your entire stick of bombs is on-target, or it isn't.

The way DaBabes does it is that bombs are grouped together. If the bomb-run is on target, then the target suffers the damage equivalent to multiple bombs hitting it.




Sardaukar -> RE: Da Babes question (2/9/2012 9:26:15 AM)

quote:

ORIGINAL: jeffs

In what way is AA made more realistic(outside of the DP guns?) Do the DP guns have a big effect?

Can you be a bit more specific on these?
- ASW changed to more realistic
- bomb damage modified

Finally does it give allies any bonus for actually have radar when firing guns?


1. For example, numbers and grouping of DC throwers were modified, to give more realistic & historical results. IIRC, also DC data was modified
2. Aircraft bomb damage per device was modified based on more realistic formula
3. This has been in game all the time. Note that "having radar" is not same as having fire control radar, search radar does not help much with gun fire control. IIRC, latter is modified into weapon accuracy with later upgrades.




jeffs -> RE: Da Babes question (2/10/2012 8:05:25 AM)

Thank you for your help![:)]




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