Torgrim -> Pirate/coruption idea (12/7/2011 6:14:11 PM)
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Just had one of those ideas that just pops up when you least expects it, so here goes. My idea is you can have an in game map filter that shows where there is more likely to be attacked by pirates and corrupted planets. Far red on that scale means more or less lawless and far green is 0% pirate attack chance and 0% corruption. To be able go from red to green threat status, you need ships patrolling in that system/area and/or ground building such as law enforcements that conducts regular patrols just within your system that is tied to your budget just like private sector. More money you put in to "home defence" less corruption and pirate attacks. Any thoughts about this?
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