fiva55 -> RE: NOOB Question (Again) :D (8/31/2011 4:12:08 PM)
Q) Why are their regular construction bat's and then there are R.A.D. bat's, & O.T. construction bat's --- is there a difference between these title designations?
A) There is little to no difference, it is mostly the the number of labor squads that may slightly differ.
Q) Do "construction bat's" help in the repair of ports or railyards?
A) Construction and labor support units are used to assist in the building of hex fortification levels and the repair of rail lines. There is no mention of port or railyards repair in the manual, so I assume that they don't.
Q) This is also very rare, but even Army Group HQ's do not detach construction/RR units either.
A) HQs won't detach construction units within a certain distance of enemy units. Locking or unlocking an HQ has nothing to do with it.
Q) Does the (0) of committed support units mean that they are participating - but don't have enough firepower employed to qualify for a designation of (1) or more?
Q) Does the support unit (SU) that is embedded in the Corps HQ, have to be within a certain distance of the actual battle to be deployed in the battle.
A) No, as long as the the fighting units are in command range , the distance doesn't matter for deployment, nor does it affect firepower. The important factor for any commitment is the initiative rating of the participating leader, provided you are in range. Note that when doing a deliberate attack, the HQ may move, and SU may still be committed, while when doing an hasty attack, the HQ must not move, for it to commit any SU.
Q)Does clicking ADD - increase the # of support units that can take part in a particular battle? I mean you can increase or decrease this number from 0 to 9! Or does this number just determine how many SU's you might receive from a higher HQ?
A) This number just determines how many SU's you might receive from a higher HQ.
Q)If I have a Corps HQ or for that matter an Army HQ stuffed with SU's - is it prudent to LOCK it?
A)It depends, playing German, I prefer to micromanage SU deployment, going for 3-4 Arty, 1 Pioneer, 1 AA and 2 construction battalion per corps HQ. To achieve that, I lock the corps HQs, set the number of SU Army and Army Group HQ may receive to 0, OKH to 9, and then spend insane amount of time and AP to get everything right.
You may of course do the smart thing and let the AI handle it using the automated system mentioned in the previous question.
Q) Regarding air units, what is the limit for participation? I know all about setting the counter to zero - to employ as many aircraft as possible - but how about the other part of the Air Doctrine - does anybody set that over 200%?
A) Setting percentage required to fly to >100% will ensure that nothing flies, so it is not recommended. As of the latest patches, only air units of the same air group may participate in the same battle. As for the other parts of Air doctrine, you may want to experiment with those settings yourself, for I have no idea how changing those settings will really effect the air war. Playing german, I don't mess with the settings, only turning off recon escort and occasionally ground support. As Soviet, I set fighter intercept to 150, and turn of recon escort.
Q) Do you GROUP you air units (as I do) to take advantage of HQ AA. Or do you leave them scattered around the map? I do know that they have HQ's and must be within 5 hexes, but is there a disadvantage to grouping 3 bases in just one hex?
A) I don't group air units to take advantage of HQ AA, I simply stack them all together, which I admit is a bad habit. The disadvantage of grouping 3 bases is that your opponent will have an easier time attacking your airfields, for it takes just one airfield attack to attack 3 bases. Theoretically, it would be best to spread your airfield, preferably in lightwooded terrain, to make detection harder and to force your opponent to make multiple attacks.
Q) Does decreasing the availability to say (Bomb City) to a lower # or even 0 have an effect on possible participation for other possible attacks (i.e. Interdiction, interception etc..)?
A) I assume it does, if you commit less units to a bomb city mission, more units will be available for a ground attack mission and vice versa. This is of course if you do air missions using the AI instead of manually selecting the participating aircrafts. In that case, it doesn't.
Q) What the HELL (lol) do Night fighters do? What is their purpose and how do we see the results of night operations?
A)They attack at night...... In theory, they are handy for the German player to disrupt night supply drops to partisans by the Soviets. As for seeing the results, just click on the airwing, and check the number of ground and air kills each turn.
Q) Why do air units that I can assign from the National reserve mostly have only 3 planes? Is that considered an air unit? Or are they still in the process of being filled out?
A)Just check what for unit group type it is, and you will know the max aircraft it may contain. Assuming you play German, a schwarm may have max 4 AC, while and Gruppe may have max 40 AC. If it is a Gruppe with just 3 AC, it means it means it is in the process of being filled out. See the section "Air units" in the manual.