RE: POLL - What 8 things would you like to see next in Distant Worlds? (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series



Message


martok -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/1/2011 10:57:48 PM)


quote:

ORIGINAL: Wade1000

Terraforming, Ringworlds, sphereworlds(Dyson spheres) would be great but the current technology tree suggests only incremental advances as if like a WW2 game. Of course, another expansion could change every thing.

Also, please, Orbital Rings(like in The Culture novels and others), Orbital Spheres, and ships as population centers like in The Culture. Ships and Orbital Rings are their greatest percentages of population centers. Planets are like back country villages, research stations, and nature preserves.

See my signature below. Lol.

Only as long as they can be disabled, please. I've never liked "super projects" in space strategy games.






Igard -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/2/2011 1:20:13 AM)


quote:

ORIGINAL: martok


quote:

ORIGINAL: Wade1000

Terraforming, Ringworlds, sphereworlds(Dyson spheres) would be great but the current technology tree suggests only incremental advances as if like a WW2 game. Of course, another expansion could change every thing.

Also, please, Orbital Rings(like in The Culture novels and others), Orbital Spheres, and ships as population centers like in The Culture. Ships and Orbital Rings are their greatest percentages of population centers. Planets are like back country villages, research stations, and nature preserves.

See my signature below. Lol.

Only as long as they can be disabled, please. I've never liked "super projects" in space strategy games.





Agreed. They should be in the game, but they ought to be a rarity. Perhaps a branch of the tech tree that yields little early game until it reaches these super projects at a very late stage.




martok -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/2/2011 5:52:12 AM)

^ Actually, this is one of those rare times where you & I don't agree, as I don't want them in the game at all. Ever. Period.

If super-projects are going to be added in a future expansion, then I'd need to be able to turn them off entirely. I don't want anyone (including myself) being able to research/build them, nor do I ever wish to see them just lying around the galaxy waiting to be found.








Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/2/2011 9:37:27 AM)

Maybe they can be associated with the storyline so that they can be enabled or disasbled along with it.
Or maybe as a sub option to the storyline in case you want the storyline but not these.




Igard -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/2/2011 2:07:19 PM)

I'd like the option to be able to disable and edit any tech/component through modding. Preferably by editing a race sepecific tech tree.

There's already some tech that I don't want in the game (planetary shields for example). I'd disable them right away, but make them exclusive to a suitable race. One that would be likely to shield itself away rather than meet their enemies in open combat.

Likewise, I'd do this with ringworlds/sphereworlds. Only one race would have them, and it would suit their character.

Also, it should perhaps go on the same tech tree as habitation research. That way you can choose, do I research Ocean colonization, or get a small step towards RW/SW?

I don't see them as being a huge priority though. I'd much rather be able to mod what we've got now than get new content TBH.






Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/2/2011 3:54:30 PM)


quote:

ORIGINAL: Igard

I don't see them as being a huge priority though. I'd much rather be able to mod what we've got now than get new content TBH.





very true, second that




Sithuk -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/2/2011 6:58:22 PM)

Agree completely on modding being the priority. Let the masses loose on tweaking the variables which underlie the game engine. Then the devs could incorporate the proven playtested tweaks into a future patch.

Everyone wins.

I can only assume it is a significant amount of work to export the game variables to editable files and that is why the devs haven't done it.




Steeeve -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/8/2011 7:51:25 PM)

My vote goes to the more political complexity option. This game could benefit from more diverse INTERNAL political options and population management (not necessary planetary but empire wide control).

If you played Europa Universalis (with Magna Mundi mod) and Victoria: An Empire Under the Sun, you get the picture.




Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/8/2011 7:58:35 PM)

Hi Steeeve and welcome to the forum.
I don't know Victoria but EU was used many times before as an example for more advanced diplomacy for example.
While we all want that level of refinement in DW also please keep in mind that those are mature games while DW is still young and has a one man team developing it; that would be Elliot btw.
So to satisfy our million requests will take some time [:)]




cookie monster -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/8/2011 8:08:24 PM)


quote:

ORIGINAL: Steeeve

My vote goes to the more political complexity option. This game could benefit from more diverse INTERNAL political options and population management (not necessary planetary but empire wide control).

If you played Europa Universalis (with Magna Mundi mod) and Victoria: An Empire Under the Sun, you get the picture.


Not a bad idea.

As for the future expansion CodeForce must surely be un-abstracting the games many current abstractions.

The GUI I think is mostly complete, although the ship design screen needs more love.

I tested the game last night and blew up an AI base as part of my test. My reputation then went to Evil. Then another AI dow'ed me.

I had 243,000 Military Strength, they were 25,000 Military Strength, talk about bad decision making.

The Shakturi were a damp squib as well. The "AI" where is it?




Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/8/2011 8:32:23 PM)

You mean the Abstract Intelligence? [:D]




Steeeve -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/8/2011 10:01:22 PM)

Hi, Data and cookie monster

Agreed, Distant Worlds is still a infant. But from infancy to the maturity as time will show.
I'm posting cause i see so much potential in DW. From solid foundation to the perfection!
still, I think that Elliot will need steady fan support from posters like you selfs in order to create this :)




netWilk -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/9/2011 1:49:18 AM)

Partially randomized tech tree, along the lines of Sword of the Stars and original Moo would be lovely.  This would go well with the tech tree expansion




Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/9/2011 7:17:33 AM)

Oooo, netWilk, welcome to the forum. Every time I hear MOO or MOO2 the mooniac in me can only agree [:)]




Igard -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/9/2011 1:22:17 PM)

Almost a month since the last update. Wow! Lots of votes, however not too much has changed as far as I can tell. Some minor shuffling about, but nothing big.



[image]local://upfiles/34469/08A69B4666AF4BDEAB2E9A2AA1F63AAC.jpg[/image]




Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/9/2011 3:16:52 PM)

nice to see all the variety....more of this, more of that, moar moaaaar
and soooooon....not like Erik to say soon and let us hanging




tjhkkr -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/9/2011 10:06:02 PM)

What would I like to see in the next game?

Fuel
[:D][:D][:D]

My last war, I had nothing despite two different kinds of fuel reactors... and the enemy had lots...




Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/10/2011 6:17:56 AM)

Myabe they bought it from you [:)]




Astax -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/11/2011 5:39:41 AM)

Well before Ring worlds may we get Halos? Much much smaller, but awesome none the less.  Terraforming barren moons to become inhabittable, also awesome.




J HG T -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/11/2011 7:41:21 AM)

Votes still coming? Interesting to see what features will be in the next expansion. Hope there will be news "soon".

Terraforming barren worlds could be interesting endgame, high cost, time consuming tech.




Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/11/2011 7:57:23 AM)

Yap, all of us F5 power users now wonder what soon actually means.




Joubarbe -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/13/2011 3:14:13 PM)

Naked aliens.




cookie monster -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/13/2011 3:30:23 PM)


quote:

ORIGINAL: Joubarbe

Naked aliens.


The leader of the Securan's is showing some flesh or is that not enough!???[:-]




Joubarbe -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/13/2011 4:20:30 PM)

No, I want naked insects ! Yummy !

(More seriously, this game needs politics.)




Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (6/13/2011 6:36:47 PM)

about politics, anyone remember Democracy 2? excelent simulator and DW already has policies (albeit AI policies) but I think the framework's already in place.




Page: <<   < prev  2 3 4 5 [6]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
3.027344E-02