Pipewrench -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (5/29/2011 12:59:17 AM)
ORIGINAL: Chet Guiles
Please, Please, Please, consider allowing us to CHOOSE which components to install on new ship designs so that when we do a mass upgrade to install a really cool new tech the AI doesn't undo half of what we have done in selecting our favorites. A sinple on/off switch for each available component would work, just like we can manually determine which ship designs are considered "obsolete". If we switch off ALL of a component type the AI could warn us "You MUST have at least one engine type" etc...
I hate to develop an improved shield system then have the AI remove them when I develop and install, for example, install Titan Beams across the board, and reinstall all the old crappy shields. Duh!
I guess I could do updates on every unit separately one at a time, but it would be nice to have that simple choice available.
A great game and this would makie it greater!
Yes, I find this to be a bit of a problem too.
Perhaps if we had a ship design section in the empire policy screen, we could go through it and select what type to use. A combo box with each component we've researched. Or even the option to never use this type of tech. For example, I hate area effect weapons. I could set the policy to never use area effect weapons on any of my designs, just like I can set the policy to never build robotic troop facilities.
The advantage of using a policy screen combo box is that we could hopefully, eventually set design policies for each race via modding, but still have the ability to change the policy for the race we're playing.
a simple lock button on each component for the design would solve the upgrade guessing the AI does.
mystery on research as you should not know the whole tree and the time-frame unless you are very close to a break thru.
spies that can be sent back as double agents. Imagine the jaw-drop when your cruiser blows up for no reason or even worse a virus turns your fleet around on itself.
tighter diplomacy where you should not be able to trade with empires that are on good terms with someone you are at war with. It would also be fitting that a definite. cooling of relations would happen when it is found out that you are using their tech
more cloak and dagger when it comes to forces defending planets. you should not know the exact ground forces on a planet unless you have invested in intelligence.
add breakdowns into components. rushed techs or a substandard manufacturing or repair tech could cause problems. ie WW2 USA torpedo's.
speaking of which,
force specialization of ships
small ships can cloak and provide recon, mine laying and espionage. Cloaking should be limited by size
small-mid size hunt the small ships and recon ahead giving early warning.
mid-size for bombardment and anti-fighter/bomber defense.
large for heavy bombardment
very large for bomber and fighter platforms.
it sounds like the navy and as far as i am concerned it would evolve that way.
just some thoughts.
the game as it is now is great and my cash is ready to support the development
...now back to walking the bull, by the tail, thru the china-shop. Everything is on hard with dead slow research and a very harsh homeworld. Sweat!! :-)