RE: POLL - What 8 things would you like to see next in Distant Worlds? (Full Version)

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Bingeling -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/7/2011 10:34:39 PM)

I know of that shortcut. but it is still sluggish (not just quite as sluggish). The cargo list should be easily accessible, especially for freighters. Maybe one could expand the mission statement a bit?

Today it says something in the line of "Transporting steel and hydrogen". It could say "Transporting 300 steel and 184 hydrogen". Clicking it could just bring a small box saying the full line, in case the contents were chopped off due to being too long. Maybe a tiny mouse-over panel? :-) Mouse over could also be a nice addition to the fuel symbols (to show the value).




Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/8/2011 6:38:24 AM)

That would help in lots of places, indeed.




tjhkkr -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/8/2011 6:41:28 AM)

I wish we could just save our designs one at a time instead over all of them in the design screen...
One has to delete the stuff that is already in your inventory...

Actaully, I hate to even say it because the game itself is soooo cool.[8D]




Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/8/2011 6:54:43 AM)

Good idea on saving up time and micromanagement. Speak them freely, it a chance to make the game even cooler....or hoter? whatever sounds more cool [:)]




Bingeling -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/8/2011 7:25:55 AM)

Imagine if...

Design was more like the build order screen?

Category - Item type - number

Shields - Corvidian - 6
Blasters - Maxos - 4
Combat computer - none - 0
Point defense - none - 0
...

Nicely ordered by weapons, gadgets, engineering, protection...

It would be easy to swap shield types. It would be easier to change numbers. It would be easier to notice the item you forgot to enter (oh, we researched point defense???)

What would be harder is to add for instance two different shields. And one would lose the build order aspect. I am not entire sure those are big losses, but one could also have some free spots down the bottom where the Category is selectable. Or category is always selectable, but those you already got in your list is bold, got a star, or something else to make them stand out.

Today you can view component info by clicking items in the left list. This would break here. One could of course drag items to the boxes instead of selecting from pulldown. Or find some other solution to view items in the design screen. I have noticed I don't view them much in design anyways, if I want to compare, I go to research...




EaglePryde -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/8/2011 8:06:37 AM)

quote:

category


I think it would be easiest if you break down components into category's you mentioned and place them on a typical blueprint design (grid?) via drag and drop.

The components have a category naming but should also be in a true category and not all in the same list.

why not make "tab's" like [Armor],[Projectile Weapons],[Beam Weapons],[Defence],[Support],etc.... where you find the desired components in their logical category. You would switch between the tab's and only see what you want to see/searching for.

Imagine if the game get's that much expanded that in ever category would be atleast 100 components with a total sum of over 1000 components and you'd have to search for a specific weapon in a long list..that would cost you some time. The system i described is a system that lays a good foundation for future expanding while mantaining a good view. Would be also easier for new players because it was a bit irritating to see sortcuts like "WPN"etc. and there are more than 1 such shortcuts for weapons.





Bingeling -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/8/2011 8:49:26 AM)

Many different things can work.

I don't however it is necessary to design the screen for much larger number of components than is currently available. That can be left for the day when it is designed to introduce such a huge number of components.

If you have a category for blasters, of course the list should only give blasters.
If you have much more categories, you may make a second level grouping different categories, into Armor, Shields, Electronic Gadgets... to make the lists more easily searchable.

Ship design is a bit of a chore currently, it could use some love. One thing is updating your capital ship when you just research new armor, new shield, new blasters, and new torpedoes (that is a lot of clicks). Another issue is easier ways in general to upgrade your designs, or the ability to leave just some designs on manual while the rest are automated. It is quite annoying to try use your own designs while the AI designer is running. You can obsolete the AI designs, and use retrofit orders and such, but it is not many seconds until the AI got a new design ready...

But then my own designs are usually better than the AI designs, so it is probably better to leave design to the AI, and just interfere a bit when stupid AI has a cruiser design that are 8 size points above your limit...

"Hm, why is 'Battle 6' struggling with this space port? <Check cruiser design> - Kufstein XVIII. NOOOOO [:@]"




Shark7 -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/8/2011 2:44:44 PM)

Actually, this isn't the first time we've asked for a designer to design the ships or blueprints not only for the player, but so that we can design the AI's ships to bolster their strength as well.




tjhkkr -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/17/2011 8:34:32 PM)

I thought of something that might be useful...
Having different speeds for ship production: in the SW universe, the Empire would be able to produce ships faster than the Rebellion by a fair pace...
And that would place greater importance on sabotage and other covert activities...

Just a thought anyway. (I guess I still do like certain facets of Rebellion)




Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/17/2011 9:19:59 PM)

That's a good source of inspiration. To continue the analogy I'd imagine that tech is tech no matter who has it; so the ship production speed is the same for both the Empire and the Rebellion but the Empire could produce a lot more.




Lrfss -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/18/2011 12:07:40 AM)


quote:

ORIGINAL: EaglePryde

quote:

category


I think it would be easiest if you break down components into category's you mentioned and place them on a typical blueprint design (grid?) via drag and drop.

The components have a category naming but should also be in a true category and not all in the same list.

why not make "tab's" like [Armor],[Projectile Weapons],[Beam Weapons],[Defence],[Support],etc.... where you find the desired components in their logical category. You would switch between the tab's and only see what you want to see/searching for.

Imagine if the game get's that much expanded that in ever category would be atleast 100 components with a total sum of over 1000 components and you'd have to search for a specific weapon in a long list..that would cost you some time. The system i described is a system that lays a good foundation for future expanding while mantaining a good view. Would be also easier for new players because it was a bit irritating to see sortcuts like "WPN"etc. and there are more than 1 such shortcuts for weapons.



Sounds almost like EVE...[8D]




cookie monster -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/25/2011 2:03:13 AM)

How's the poll going Igard?

I can't check myself as this is a new computer and doesn't have the ''Poll already completed'' cookie

Or maybe I ate the cookie???




Igard -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/25/2011 3:06:25 AM)

Here's an update, cookie monster.

There've been alot of new votes since the latest patch to the vanilla game. Not too much has changed though.

Diplomacy has moved down. Tech has moved up. Ship boarding has dropped quite a few places. Better troops has moved up quite a bit. It's all still the same at the bottom of the table.



[image]local://upfiles/34469/C50C9D1DC1174DE799C7612F8EEF5B1F.jpg[/image]




cookie monster -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/25/2011 3:22:27 AM)

I just looked at the last poll here :- http://www.matrixgames.com/forums/fb.asp?m=2768781

In the last poll 213 people voted, so just a few more votes needed here. There have been some recent buyers afterall.




Igard -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/25/2011 3:40:29 AM)

Indeed, it's partly why I've been waiting for more votes to come in.

They've been coming in much quicker the last few days, I'm glad to report.[:)]




Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/25/2011 6:44:25 AM)

So how about that cookie.....cookie? Any other sites failing recently? addons, toolbars? [:)]




cookie monster -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/25/2011 7:31:36 AM)

[:D]
quote:

ORIGINAL: Data

So how about that cookie.....cookie? Any other sites failing recently? addons, toolbars? [:)]


Sorry I don't know what you mean?

I'll explain further.

When you have completed the survey, there is a ''cookie'' saved on your computer to prevent you from voting again and so you can refer to the updated results.

I completed the survey on my laptop, therefore I have no cookie on this new desktop computer.

So I thought I'd vote again.

I voted for space creatures, bigger map, Thai Brides, beer bootlegging, mafia and of course cookie factories! [:D][;)]




Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/25/2011 8:46:34 AM)

LOL
+1 on the cookie factory




drillerman -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/25/2011 2:13:26 PM)

Being a bit of a graphics whore, I'd like to see it go semi 3D a bit like GC2.




Erik Rutins -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/25/2011 3:50:02 PM)

Just wanted to say that we appreciate these polls and will be taking them into account for future plans.

Regards,

- Erik




Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/25/2011 4:07:44 PM)

That is indeed nice to hear




J HG T -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/25/2011 4:14:58 PM)

That's nice to hear indeed. Thanks Erik!




Lrfss -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/25/2011 4:23:47 PM)

Thats good news! indeed...




Igard -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/25/2011 8:25:57 PM)

Why are we all writing, 'indeed' all of a sudden?[:D]

Well, indeed, that's great to hear, Erik.




Shark7 -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/25/2011 9:09:02 PM)


quote:

ORIGINAL: Igard

Why are we all writing, 'indeed' all of a sudden?[:D]

Well, indeed, that's great to hear, Erik.


BAH!

Just to be different. [;)]

Well somebody had to do it. [:D]




Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/25/2011 10:01:34 PM)

Right, now we've got something else to copy.
Bah, I hope not [:)]




torrenal -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (5/3/2011 5:19:22 AM)

Only item I didn't see in the list that I kinda want to see was linking materials supply/demand to the galaxy map -- see what regions are short in what items so I can proactively attack shortages without building a mine on every planet.

//Torrenal




Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (5/3/2011 6:08:18 AM)

Well, there was another poll going on but you'd not find it there anyway. The poll tries to concentrate on broad categories that include particular requests like this.
Btw, this idea of yours is great.




Igard -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (5/3/2011 1:37:12 PM)


quote:

ORIGINAL: torrenal

Only item I didn't see in the list that I kinda want to see was linking materials supply/demand to the galaxy map -- see what regions are short in what items so I can proactively attack shortages without building a mine on every planet.

//Torrenal



Yes that is a good point. I wonder if I should have put 'Improved resource mechanics' instead of 'Improved fuel mechanics'. This would have fallen under that category.

I'm not sure if I'll do a future poll like this one, but if I do, I'll read through this one and pick up any suggestions like that. Who knows by that time we might already have alot of these new ideas in the game.[;)]




Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (5/3/2011 2:20:32 PM)

From your lips to Elliot's ears....I hope this is how one puts it and I didn't say anything kinky [:D]




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