RE: POLL - What 8 things would you like to see next in Distant Worlds? (Full Version)

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Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/6/2011 6:50:08 PM)

Aye....oldies but goodies.




Zakhal -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/6/2011 7:26:14 PM)

Bigger map sizes




EaglePryde -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/6/2011 7:53:20 PM)

That's true. It was very good made. What concerns me is the difference in size.

Hmm..i could see such a system to play best if it is for Fleets. You assign a Fleet Admiral (Hero Character) to a Fleet and gain some stats for the Fleet and improved performance.

Reminds me a bit of Sword of the Stars where you had command ships that determined how many ships could be in a Fleet. You also needed a command ship to actualy use Fleet Formations. Without a command ship you only had a bunch of ships flying together without special order. Maybe something similar would also work for DW.

Crew could also have it's purpose..if a ships crew is lost you'd have a derelict ship for salvage or take over. Captains could be the ones who gain levels and add a bit of added stats to their ships.

Hmm..maybe this could all work well afterall. If the AI has the same possibilities it wouldn't unbalance stuff and everyone would have the same chance.

There could be special training facilities be added to the tech tree and production line who turn population into crew/captains and admirals. Similar to what you had in Star Trek Armada. crew is being made the fastet similar to troops. Captains are slower to make and Admirals the slowest. Just an idea [:)]




cookie monster -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/6/2011 8:02:39 PM)


quote:

ORIGINAL: Zakhal

Bigger map sizes


I agree, I mean come on what kind of galaxy has 1400 stars

Here's the Milky Way

It is agreed that the Milky Way is a spiral galaxy, although observations suggest that it is a barred spiral galaxy. It contains 100-400 billion stars and an estimated 50 billion planets, 500 million of which could be located in the habitable zone of their parent star.

http://en.wikipedia.org/wiki/Milky_Way

Until I get my 100-400 billion stars I'm not gonna be a happy customer![:D]

God only knows what computer would be needed to run it.

At least my new desktop arrives tomorrow so I can load my ''small'' save of 60MB and continue ''Galactic Dominance''.




Zakhal -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/6/2011 8:22:53 PM)


quote:

ORIGINAL: cookie monster


quote:

ORIGINAL: Zakhal

Bigger map sizes


I agree, I mean come on what kind of galaxy has 1400 stars

Here's the Milky Way

It is agreed that the Milky Way is a spiral galaxy, although observations suggest that it is a barred spiral galaxy. It contains 100-400 billion stars and an estimated 50 billion planets, 500 million of which could be located in the habitable zone of their parent star.

http://en.wikipedia.org/wiki/Milky_Way

Until I get my 100-400 billion stars I'm not gonna be a happy customer![:D]

God only knows what computer would be needed to run it.

At least my new desktop arrives tomorrow so I can load my ''small'' save of 60MB and continue ''Galactic Dominance''.

Look, I had a bad day so I have to ask are you trolling or just blind? It was explained twice allready in this thread, but still you dont understand?

BIGGER MAP SIZES ARE NOT ABOUT THE NUMBER OF STARS, BUT THE DISTANCES BETWEEN THEM. Bigger board, the same number of pieces...

Did you get it now or do you need more repeating?[:'(][sm=00000028.gif]




cookie monster -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/6/2011 8:35:51 PM)

Sorry mate I dont have a clue what your talking about.

Im just taking the piss, a 1400 star galaxy is kinda tiny when compared to whats in the universe thats all.




Zakhal -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/6/2011 8:43:47 PM)


quote:

ORIGINAL: cookie monster

Sorry mate I dont have a clue what your talking about.

Im just taking the piss, a 1400 star galaxy is kinda tiny when compared to whats in the universe thats all.

Piss all you like just dont quote me on "wanting more stars", because thats not what I want. I want bigger map, not more stars!




Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/6/2011 8:55:16 PM)

quote:

God only knows what computer would be needed to run it.


I think this clarifies this particular dispute quite nicely. We all know that if we had a huuge number of stars we could only stare at a screenshot of that game....and we'd need a server to take it [:)]

Even with fewer stars a bigger map would do wonders.




cookie monster -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/6/2011 9:12:22 PM)

Thanks Data. Perhaps I should have quoted the light year diameter of the Milky Way to be more in keeping with ''Bigger Galaxy Map (Size not Stars)'' but I was speed typing.[;)]

I do wonder from a average persons perspective why the save games are so large, but then again there must be millions of items on a large map to save/reload.

I feel that save/reloading must be a problem for some people, although a Tech Support Forum thread would be the best place to discuss it.

I can say the expansion planner is very laggy on this laptop, it takes a loong time to load when selecting resources and queuing constructors.

I guess the game is as large as it can be to allow the average computer of 2010 to run it.

Enough derailing of the Poll thread though




Igard -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/6/2011 10:04:13 PM)

I'd say it probably is as large as it can get for an average modern computer, but it would be nice to have the option to go larger for those with high end systems.

More stars would be good too, but I think we're satisfied with 1400, we'd just like to see a bit more space between them for a more epic feel. We can ask for more stars later.[;)]




EaglePryde -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/6/2011 10:52:28 PM)

Very much true Igard. Such a game doesn't depend on the best graphics card or other high end stuff but is very CPU heavy. The gap between pc's in the middle and top high end systems isn't that big in such a game.

1400 star systems is a huge amount and believe me that even more won't be handled very good by even the best CPU out there. There is a similar game that allows for limitless star systems but even my I7 hexacore crawls if i try to go past 2000 star systems. Even though the other game is 3D this doesn't coun't because the data amount in both games that really kicks in is the data that runs over the CPU -> star systems...the vast amount of objects, AI routines on gigantic playfields.

What could be interessting would be a tweakable distance between star systems making the map bigger or smaller in size.




Andrew Brown -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/6/2011 11:57:21 PM)


quote:

ORIGINAL: Igard
More stars would be good too, but I think we're satisfied with 1400, we'd just like to see a bit more space between them for a more epic feel. We can ask for more stars later.[;)]


Actually I would like to have the option of larger maps, and also more stars. However I would prefer that if the number of stars is increased that most of them would have no systems, or maybe just asteroids. So the total number of useful systems would not increase by a significant amount. This would help slow down expansion and cross-galactic movement. For me, that would make help give the game much more of an "epic" feel.

Andrew




Igard -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/7/2011 4:10:55 AM)

Andrew, apologies, I shouldn't presume to speak for everyone. I tend to think that empty star systems would just slow down your exploration though, rather than expansion. To get through more systems, you'd just build more exploration ships.

@Eagle, I think RAM plays a huge part in Distant Worlds performance. My 4GB of OCZ DDR3 2000MHz comes in handy.




Kayoz -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/7/2011 11:07:52 AM)


quote:

ORIGINAL: Data

You sound just like me when I'm sober [:)]


That happens?!?!?




EaglePryde -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/7/2011 11:33:49 AM)

Could be very well true with RAM

I'm running 24GB Corsair Vengeance DDR3 1600 O.C. 2000. Something higher could be interessting regarding hardware performance [:D]




Igard -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/7/2011 12:47:27 PM)


quote:

ORIGINAL: EaglePryde

Could be very well true with RAM

I'm running 24GB Corsair Vengeance DDR3 1600 O.C. 2000. Something higher could be interessting regarding hardware performance [:D]


I'd be surprised if anything higher than that makes too much difference. That's alot of RAM!




EaglePryde -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/7/2011 1:15:46 PM)

Yes that's the tech freak in me. 4GB are very much everything you need for any game but i always try to keep my rig at max because of my little hobby side projects like realtime 3D rendering but i really s*** (am not very good) at this [:D]




Bingeling -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/7/2011 1:57:55 PM)

But DW is not any game... I have 4GB, but 32 bit os (so 3.2GB in use, or something), and sure could use more...




EaglePryde -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/7/2011 2:14:31 PM)

Are you runing vista? Most games run around 2GB usage.as always there are special cases.

DW sure is something special :-)

Although i have a 64bit OS,many things utilize only 32bit.I also have to use 32bit Internet explorer because of plugins that are currently 32bit only. Don't be sad.32 bit is still very much sufficent




Shark7 -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/7/2011 2:39:52 PM)


quote:

ORIGINAL: EaglePryde

Yes that's the tech freak in me. 4GB are very much everything you need for any game but i always try to keep my rig at max because of my little hobby side projects like realtime 3D rendering but i really s*** (am not very good) at this [:D]


Actually its not that uncommon anymore, gaming rigs have gotten much more powerful as of late. I'm personally running an I-7 Core 930 with 12 GB of RAM.

However, I get the feeling a lot of casual gamers enjoy DW, so making a game that requires a rig like mine is counter-productive.

So the game needs to be tailored so that low end machines still have a chance of running it, so 1400 stars is probably the limit (I'm guessing a machine with 4 GB of RAM probably handles 700 well).




Bingeling -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/7/2011 2:41:10 PM)

Yeah, Vista. And no reason to change that until DW started acting up [:D].

Nothing bad, just out of memory error if I try to reload after having played for a while. And I often pause the game for a long time, then restart, and such, which may make it a bit grumpy. It smell by some minor memory mismanagement.

My current game sits just about 1GB after having just been loaded to produce the galaxy map shot and spy on the Korabbian Spice situation. Never unpaused.




Igard -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/7/2011 2:50:50 PM)


quote:

ORIGINAL: Shark7
(I'm guessing a machine with 4 GB of RAM probably handles 700 well).


It handles 1400 no problem. That's with the larger planet textures and the larger shipset mods.




Shark7 -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/7/2011 4:01:03 PM)


quote:

ORIGINAL: Igard


quote:

ORIGINAL: Shark7
(I'm guessing a machine with 4 GB of RAM probably handles 700 well).


It handles 1400 no problem. That's with the larger planet textures and the larger shipset mods.


Well I went from a single core 2 GB RAM machine to this, so 400 was about all that thing could handle.




EaglePryde -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/7/2011 4:09:48 PM)

I tought so. Vista alone sucks ~1GB RAM dry.

That's only one of those reasons i quickly hopped onto Windows 7.

With all my apps running from startup i have a ~1.2GB usage although i could reduce it even more. I hate programms running at startup and reserving memory.




gsol69 -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/7/2011 4:34:53 PM)

I completely agree with EaglePryde that a major missing feature is the lack of ship travel destination markers/lines and eta. It gets to be too confusing (espcially in maps this large) trying to easily determine what is going where (and when it will get there).

All of the other enhancements don't mean much too me if I'm not playing because
the user interface takes so much effort to determine basic info.




Bingeling -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/7/2011 8:31:51 PM)

I want a general player feedback overhaul.

How to get a quick look at cargo of a ship (station) without having to open the rather sluggish ship list? Yes, the freighter is transporting steel, but how many units?

Then there are ships. Where are they coming from, where are they heading? If you hover an event, you get this pulsing yellow circle. What if you had a point in the ship selection box (the down left window) that made the destination blink? And the starting point (if that is stored in the info of the ship).

Then I could sit at Korabbia and watch where my transports are heading...

Some arrows hinting at travel is not bad either...

Where are my caslon sources? I can see them one by one in the expansion planner, but... The galaxy map! I have known resources. I want the same for my resources. It would help in discovering which strategic resources has a poor distribution of sources across a larger empire.

What are the surplus/demand situation of resources across systems? Give me an easy way to see who got fuel and who does not. And who got Loros fruit and who screams for more.

What if I could select a fleet, and quickly see how much fuel is missing from their tanks. Then click a fuel source (gas mine, space port, resupply ship) and quickly see how much fuel is in store?

A major project of user feedback improvements would be very welcome




J HG T -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/7/2011 8:38:59 PM)


quote:

ORIGINAL: Bingeling

How to get a quick look at cargo of a ship (station) without having to open the rather sluggish ship list? Yes, the freighter is transporting steel, but how many units?



Douple right-click the bottom left info-screen when something is selected. Helpful little trick that's quite unknown. Still, simpler command would be handy.






Data -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/7/2011 9:22:43 PM)

If you double click on the name in the left info-screen it will take you to the design for that ship / station.




J HG T -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/7/2011 9:27:44 PM)

Douple right-clicking empty space (not any texts) in the left info-screen should do it. At least it worked for me last time I played.




EaglePryde -> RE: POLL - What 8 things would you like to see next in Distant Worlds? (4/7/2011 9:49:12 PM)

This are some nice points. I would like to see such stuff.




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