Mersa Brega Map (Full Version)

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Prince of Eckmühl -> Mersa Brega Map (8/2/2009 3:31:32 AM)

Just when Dave thought that it was safe: [;)]



[image]local://upfiles/21246/D9AF30827A954C93875E7B5C7298F9D7.jpg[/image]




Arjuna -> RE: Mersa Brega Map (8/2/2009 3:38:20 AM)

Nice...now where's the scenario to go with it?[sm=Tank-fahr09.gif]




Prince of Eckmühl -> RE: Mersa Brega Map (8/3/2009 1:23:42 AM)


quote:

ORIGINAL: Arjuna

Nice...now where's the scenario to go with it?[sm=Tank-fahr09.gif]


In spite of the copious amount of real estate exposed in my JPG above, this scenario is a tad less monumental than the others. Because of that, it shouldn't take nearly so long to complete. I built the OOB this afternoon, and should place stuff on the map this coming week. Then, all I have to do is, well, everything else. Play testing ought to be a snap as this will probably be a one-day scenario, my desire to turn the whole exercise into a 20th Century rendition of 300, Notwithstanding.

After that, we'll move up the road and turn back the clock to Beda Fomm.





Arjuna -> RE: Mersa Brega Map (8/3/2009 3:38:48 AM)

PoE,

I'd be interested to see how long routes take to calculate on your map. It's quite large.




Prince of Eckmühl -> RE: Mersa Brega Map (8/3/2009 4:39:30 AM)


quote:

ORIGINAL: Arjuna

PoE,

I'd be interested to see how long routes take to calculate on your map. It's quite large.


When finishing up the map, I noticed that one of the last steps, "calculate terrain tables," took somewhat longer than with my Brevity/Battleaxe maps. I was a little surprised because they're larger than the new Mersa Brega map, 50k x 40k, rather than 50k x 35k. Obviously, I won't know how the game plays with the new map until I've got a full-blown scenario up and running. Thus far, game-speed hasn't been an issue with my scenarios at all.




Arjuna -> RE: Mersa Brega Map (8/3/2009 11:37:49 AM)

How many units in your earlier scenario?




Prince of Eckmühl -> RE: Mersa Brega Map (8/3/2009 3:03:30 PM)

Mersa Brega varies by reinforcement schedule.

Axis are 30-33

Allies are 15-25

Battleaxe had three times that many, Gabr Saleh perhaps four.






Prince of Eckmühl -> RE: Mersa Brega Map (8/4/2009 12:29:18 AM)

quote:

ORIGINAL: Arjuna

Nice...now where's the scenario to go with it?[sm=Tank-fahr09.gif]

A scenario emerges from the belly of the beast:

[image]local://upfiles/21246/755E6A8BBAA2442FAB28125596B5000E.jpg[/image]

Thought that I was pulling your leg, huh? [;)]

The maximum unit count is up to about forty per side, again depending on which reinforcement schedule is used.




Arjuna -> RE: Mersa Brega Map (8/4/2009 12:42:07 AM)

Yes well that number should present no problems. However, I'd be interested to see how a much larger number of units fair. Eg around the 300 to 400 units all up for both sides.




Prince of Eckmühl -> RE: Mersa Brega Map (8/6/2009 3:50:30 AM)

A quick update on my performance issue with this map...

I discovered that I had done the math wrong when calculating the proportions for the map's height and width, so I decided to simply redo the whole thing.

Anyway, I marked it up, calculated the terrain values and created the map draw cache, and voila, the performance hit appears to have vanished!

I have no substantive or worthwhile explaination for so marked an improvement, but I suspect that I may have inserted an errant "DAG" into the map early on in its creation.

As always for posterity,

PoE (aka ivanmoe)








RedMike -> RE: Mersa Brega Map (8/6/2009 9:21:52 PM)

Man, you're doing great work. Keep it coming!

RedMike...out




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