Raising And Training Armies (Full Version)

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tgb -> Raising And Training Armies (6/14/2008 9:14:36 PM)

How'd this happen?


Joel Billings -> RE: Raising And Training Armies (6/14/2008 9:17:19 PM)

When an Infantry or Cavalry unit is damaged, it goes to the production track with one turn remaining to "repair" it. It costs 1/2 the population of recruiting a militia unit to "repair/rebuild" the unit. If there are two units in the same location, you can merge the units during the production phase at no expense (a good tactic for the Confederates, for several reasons). This is all in the manual in section 11.6.

tgb -> RE: Raising And Training Armies (6/14/2008 9:21:09 PM)

That makes sense. I haven't read that far into the manual yet.

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