Will to fight - working as intended? (Full Version)

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terje439 -> Will to fight - working as intended? (6/9/2008 10:06:46 PM)

Not sure if this has been adressed before, however to me it seems that the will to fight in detailed battles is somewhat lacking. What I am thinking about is the fact that reinforcements does not affect the Wtf. An example would be my current game were an US division starts to lay siege to Island #10, next turn I move my Western Army (consisting of 80k men) in to break the siege. The US Div holds 8k men, but are reinforced by 75k(-ish) more men by an adjacant army. Their Wtf still remains at 4 even after these reinforcements arrive, and to me this seems somewhat off. If I had been in a Div facing 10-1 odds I just KNOW I would feel my spirit raise at the sight of enough friendly troops to raise the odds to 1-1.




jkBluesman -> RE: Will to fight - working as intended? (6/10/2008 11:28:41 AM)

That is how it works, but if I remember correctly it has been discussed before whether reinforcements should count towards WTFight.




terje439 -> RE: Will to fight - working as intended? (6/10/2008 6:14:02 PM)

well it really does not feel right tbh, I am pretty sure the union troops at Gettysburg experienced a raise in morale as reinforcements arrived.




ericbabe -> RE: Will to fight - working as intended? (6/12/2008 7:44:52 AM)

It is working as intended.  It has been discussed to change the behavior, but there hasn't been a strong demand for this.




terje439 -> RE: Will to fight - working as intended? (6/12/2008 10:59:19 AM)

ok, just one more advantage to me over the AI [:D]




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