WiF Annual 2008 (Full Version)

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npilgaard -> WiF Annual 2008 (4/18/2008 11:43:28 AM)

ADG's WiF Annual 2008 is now available.

I haven't read it myself yet, but it looks like there are some rules clarifications / minor rules changes, as well as new kits (counters etc.)

I assume that the new kits won't be included in MWiF, but it would probably be a good idea to include changes to RaW (I think it is only minor changes).

Maybe someone who has read the Annual can list the RaW-changes?

Regards
Nikolaj

-------
From ADG's site
http://www.a-d-g.com.au/


2008 WiF Annual (incl Factories in Flames) NEW!
Description

Australian Design Group is pleased to announce its greatest ever annual, the 2008 World in Flames Annual. Several years in the making it breaks all ADG records (and not all to do with timeliness), our first magazine in full colour, our first magazine with its own mini-magazine and the first to contain 3 (count 'em 3) great new World in Flames kits. In particular, it includes:

• a 72 page full colour World in Flames Annual containing hints, strategies, historical notes and after action replays on all of our World in Flames in game;

• a 20 page full colour mini-magazine insert containing the rules, charts, cards and play aids for the 2008 WiF Annual's kits;

• 200 full-colour counter Factory in Flames countersheet;

• Factories in Flames kit;

• Commandoes in Flames kit;

• 3d10 in Flames kit; and

• 1 full colour WiF Combat chart.

The centrepiece of the 2008 WiF Annual is Factories in Flames, a remarkably elegant and simple design that encapsulates all the difficulties and advantages of running your economy at optimal efficiency while fighting for your life on fronts a thousand kilometers apart. It links production to actual cities and allows you to tailor your strategic warfare to specialise the damage you do to your enemy's industry all using a system that if anything is even simpler than the standard game's mroe abstract production.

The 2008 World in Flames Annual is Australian Design Group's most lavish production yet. It is available now and we hope you enjoy it.




Mitchellvitch -> RE: WiF Annual 2008 (4/18/2008 2:32:07 PM)

Good Lord, Commandoes in Flames... That sounds like too much fun.




Taxman66 -> RE: WiF Annual 2008 (4/18/2008 4:13:17 PM)

I'm holding out for Penguins in flames with the Antartica map.  [8D]




wfzimmerman -> RE: WiF Annual 2008 (4/18/2008 4:13:41 PM)


quote:

ORIGINAL: Mitchellvitch

Good Lord, Commandoes in Flames... That sounds like too much fun.

yes, i'd love some info on that!




Mitchellvitch -> RE: WiF Annual 2008 (4/18/2008 4:19:10 PM)

Penguins in Flames - my laugh for the day. Cheers!




composer99 -> RE: WiF Annual 2008 (4/18/2008 5:23:03 PM)

I would have liked to see Penguins in flames... if only for a rather different (NHL playoffs) reason. [:(]




sajbalk -> RE: WiF Annual 2008 (4/18/2008 6:48:28 PM)

Yes, quite a few errata but really more in the way of clarifications. The Commandoes in Flames (or Going Commando) allows 1-2 units per power, except for Ch., Fr., and It. The US has the Rangers, the CW has the LRDG, the Germans have Brandenbergers and Schwimmpanzers and the Japs have a Mech SNLF. Mech rules are like the funnies now. The Commangdoes can move through? and trace supply through enemy ZOC. A fun addition. You'll need continous lines to avoid having a flipped plane be eliminated.

I'd recommend anyone interested in the game to order a copy of the Annual.





lomyrin -> RE: WiF Annual 2008 (4/18/2008 7:25:35 PM)

I believe the errata in the Annual will  be included in the MWiF game.

Lars




Shannon V. OKeets -> RE: WiF Annual 2008 (4/18/2008 8:27:27 PM)


quote:

ORIGINAL: lomyrin

I believe the errata in the Annual will  be included in the MWiF game.

Lars

I can't confirm that until I see what was published in the annual. But I saw many of the drafts leading up to the published errata and I intend to include them in MWIF product 1.




meisterchow -> RE: WiF Annual 2008 (4/18/2008 8:56:54 PM)

How about Flames in Flames.  Better pyrotechnics with cardboard. [:D]

Seriously, though, I may just have to pick the new annual up...it's been ages since the last one.




Froonp -> RE: WiF Annual 2008 (4/18/2008 11:13:24 PM)

quote:

ORIGINAL: wfzimmerman
quote:

ORIGINAL: Mitchellvitch

Good Lord, Commandoes in Flames... That sounds like too much fun.

yes, i'd love some info on that!

Part of it is 8 land unit counters. 5 of them are SKI DIV-like division sized unit. I say SKI DIV-like because they have the ability to ignore enemy ZoC for movement & supply in certain terrains. 2 of them are German & Japanese units similar to the US ARM marine (This rule also clarify that the US ARM Marine and the British ARM Marine are ARM DIV, and are not Marine units in any way, they can only invade -- so they are halved and can't attack across all sea hexsides for instance). The 8th Land unit of the countersheet is a Russian Cavalry MECH, considered as a MECH for all purposes, but with a huge 7 movement factor.

There are other part of it like the Coastal fortification markers that add combat factors against invasions, and the road & rail line markers used to built or damage rail & roads.




Jagdtiger14 -> RE: WiF Annual 2008 (4/19/2008 12:20:02 AM)


and the road & rail line markers used to built or damage rail & roads.


Wow! This can be interesting! I know of a few rail hexes our group have been dreaming about. Lane must have been responsible for this...




Froonp -> RE: WiF Annual 2008 (4/19/2008 1:33:54 AM)

For those interested, I've updated the Excel counterlist of WiF FE counters by adding the 200 counters of CS39 (FiF) to it
(http://perso.orange.fr/froon/WiF/wif.htm).

100 of them are in the land units, 1 in the air units, and 99 in the markers units.
Amongst the 100 land units, most (55) are the new Flak counters (AAA & SAM) that are an option within the FiF option, and a lot are in the fort category, like the coastal forts (16) and the shipyard (21) (the rule says thay are built like forts, so I put them here).
The rest (8) are extra land units.




brian brian -> RE: WiF Annual 2008 (4/19/2008 4:45:14 AM)


quote:



Australian Design Group is pleased to announce its greatest ever annual



I always like ADG's ever cheery sales pitches!




marcuswatney -> RE: WiF Annual 2008 (4/19/2008 9:38:15 PM)


quote:

ORIGINAL: Froonp

The 8th Land unit of the countersheet is a Russian Cavalry MECH, considered as a MECH for all purposes, but with a huge 7 movement factor.


Late in the war, the Soviets in the Far East created an intriguing unit which was a mixture of fast Russian tanks and Mongolian cavalry. I wonder if this new land counter is meant to represent that formation?




Froonp -> RE: WiF Annual 2008 (4/19/2008 10:44:05 PM)

quote:

ORIGINAL: marcuswatney


quote:

ORIGINAL: Froonp

The 8th Land unit of the countersheet is a Russian Cavalry MECH, considered as a MECH for all purposes, but with a huge 7 movement factor.


Late in the war, the Soviets in the Far East created an intriguing unit which was a mixture of fast Russian tanks and Mongolian cavalry. I wonder if this new land counter is meant to represent that formation?


I belive this is it.
The annual says :
*************************
Mechanized Cavalry (1 counter)
The Soviet Mechanized Cavalry represents the heavily mechanized rapid-penetration formations developed by the Soviets, and employed to great effect in the 1945 Manchurian campaign. It is treated as an extra mechanized corps for all purposes.
*************************




wfzimmerman -> RE: WiF Annual 2008 (4/20/2008 2:04:30 AM)


quote:

ORIGINAL: Froonp

quote:

ORIGINAL: marcuswatney


quote:

ORIGINAL: Froonp

The 8th Land unit of the countersheet is a Russian Cavalry MECH, considered as a MECH for all purposes, but with a huge 7 movement factor.


Late in the war, the Soviets in the Far East created an intriguing unit which was a mixture of fast Russian tanks and Mongolian cavalry. I wonder if this new land counter is meant to represent that formation?


I belive this is it.
The annual says :
*************************
Mechanized Cavalry (1 counter)
The Soviet Mechanized Cavalry represents the heavily mechanized rapid-penetration formations developed by the Soviets, and employed to great effect in the 1945 Manchurian campaign. It is treated as an extra mechanized corps for all purposes.
*************************



Where is the Red Ball Express? it has always seemed to me that WIF gives short shrift to American mobility.




YohanTM2 -> RE: WiF Annual 2008 (4/27/2008 4:20:48 AM)

Now if you would just embed pictures of every unit in the Excel spreadsheet... just kidding. Handy tool, thanks Patrice.

Rob
quote:

ORIGINAL: Froonp

For those interested, I've updated the Excel counterlist of WiF FE counters by adding the 200 counters of CS39 (FiF) to it
(http://perso.orange.fr/froon/WiF/wif.htm).

100 of them are in the land units, 1 in the air units, and 99 in the markers units.
Amongst the 100 land units, most (55) are the new Flak counters (AAA & SAM) that are an option within the FiF option, and a lot are in the fort category, like the coastal forts (16) and the shipyard (21) (the rule says thay are built like forts, so I put them here).
The rest (8) are extra land units.





Froonp -> RE: WiF Annual 2008 (4/27/2008 9:37:54 AM)

quote:

ORIGINAL: Yohan

Now if you would just embed pictures of every unit in the Excel spreadsheet... just kidding. Handy tool, thanks Patrice.

Rob

I did not do that, but I did post a reduced scan of the countersheet at :
http://pagesperso-orange.fr/froon/WiF/counters/index.htm

Click on the miniature to have access to the reduced scan of each countersheet. There is also the history of each countersheet that has an history.




Shannon V. OKeets -> RE: WiF Annual 2008 (5/16/2008 2:12:00 AM)

One of the changes from the 2008 WIF Annual is to the USSR-Japan Peace. It says that the USSR can cede all the hexes on the Pacific Map to Japan.

I propose that for MWIF we designate the hex I have the cursor on as the upper left corner (inclusive) of the area given to Japan. That is a forest hex 5 hexes north of Blagovyeshchensk [an excellent name for a child born out of wedlock]. this would give Japan the three ports Nikolayevsk, Alexandrovsk, and Sovietskaya Gavan, as well as Komsomolsk. The only thing north/east of this of any value are three more ports that go nowhere, so I'll include them too as part of the ceded lands: Okhotsk, Magadan, and Petropavlovsk.

[image]local://upfiles/16701/FD0BFEE77EB04EEA89A9E5983EE6353C.jpg[/image]




Shannon V. OKeets -> RE: WiF Annual 2008 (5/16/2008 2:16:17 AM)

Here is the rest of the area that might be considered as part of the ceded lands. Though this is not what I am proposing, I include it here so you can see what isn't being given to Japan.

[image]local://upfiles/16701/D224F129F91D4A458740681DC871D3E9.jpg[/image]




lomyrin -> RE: WiF Annual 2008 (5/16/2008 3:29:35 AM)

In the CWiF games I have played we have used  a line due north from Harbin as the dividing line for territory gained by Japan, very similar to what Steve suggests above.

We had to observe this manually since the Russo/Jap peace was not implemented in CWiF.

Lars




Froonp -> RE: WiF Annual 2008 (5/16/2008 10:08:22 AM)

quote:

ORIGINAL: Shannon V. OKeets

One of the changes from the 2008 WIF Annual is to the USSR-Japan Peace. It says that the USSR can cede all the hexes on the Pacific Map to Japan.

I propose that for MWIF we designate the hex I have the cursor on as the upper left corner (inclusive) of the area given to Japan. That is a forest hex 5 hexes north of Blagovyeshchensk [an excellent name for a child born out of wedlock]. this would give Japan the three ports Nikolayevsk, Alexandrovsk, and Sovietskaya Gavan, as well as Komsomolsk. The only thing north/east of this of any value are three more ports that go nowhere, so I'll include them too as part of the ceded lands: Okhotsk, Magadan, and Petropavlovsk.

The full errata is :
******************************************
USSR-Japan peace (WiF 13.7.3), add to WiF option 50
The USSR may surrender at any time during its first war with Japan. In addition to hexes given up per the existing surrender rule, all hexes on the Pacific Map are surrendered to Japan. Japan may surrender at any time to the USSR during their first war. In addition to hexes given up per the existing surrender rule, Japan also cedes Manchuria to the USSR.
******************************************

In games terms, I don't think that Kamtchatka is part of what is given to Japan as part of this errata, as Kamtchatka is not USSR in WiF FE. It is a Territory controlled by the USSR.
So I think that the three more ports that go nowhere except maybe Okhotsk (see below why) should stay Russian. Anyway, they go nowhere.

The area that now Russia can cede to Japan if Russia want's to surrender before Vlad is conquered corresponds to about 4 Russian administrative divisions : The Amurskaya Oblast (whose upper left hex would be the hex with "Trans" written on the piture of your second post, or a couple hexes north of that -- http://en.wikipedia.org/wiki/Amurskaya_oblast), the south part of the Khabarovskiy Kray (that would extend north along the coast to about halfway between Okhotsk and Magadan, including about 4-6 hexes inland -- http://en.wikipedia.org/wiki/Khabarovsk_Krai), the Primorsky Krai (Where Vlad is http://en.wikipedia.org/wiki/Primorsky_Krai) and the Sakhalinskaya Oblast (http://en.wikipedia.org/wiki/Sakhalin_Oblast).

The others administrative divisions of Russian Far East (http://en.wikipedia.org/wiki/Russian_far_east) should stay Russian IMO. The Yakut ASSR (http://en.wikipedia.org/wiki/Sakha_Republic), Chukotskiy Autonomous Okrug (http://en.wikipedia.org/wiki/Chukotskiy_Avtonomnyy_Okrug%2C_Russia), Kamchatka Krai (http://en.wikipedia.org/wiki/Kamchatka_Krai) and Magadan Oblast (http://en.wikipedia.org/wiki/Magadan_Oblast). I think that those parts should not be given to Japan. In 1926-1938 they were not considered part of Russian Far East, and in game terms they are way beyond what the errata gives to Japan.

[image]local://upfiles/10447/7CC34EEF839844EDB257DFAB11177098.jpg[/image]




Shannon V. OKeets -> RE: WiF Annual 2008 (5/16/2008 11:27:50 AM)

Patrice,

What is your proposed alternative? Just to leave the 3 extra ports Russian? I have no vested interest in this - I haven't written any code to support it. What I proposed was just to get the discussion started.

EDIT: What I am looking for is something that is easy to define. That will make it easy to code, and equally important, make it easy for players to understand what is being given up. If we go with the irregularly shaped administrative districts, it will be difficult to implement. My logic here is that from a game play point of view, there are hundreds of alternatives that are roughly equal, so lets choose one that is easy to comprehend & code.




marcuswatney -> RE: WiF Annual 2008 (5/16/2008 12:00:42 PM)

Please remind me of the "existing surrender rule" and put up a copy of the northern half of the WiF FE Pacific map, so we can all sense how the new errata expands the existing situation in the paper game.




Froonp -> RE: WiF Annual 2008 (5/16/2008 1:54:51 PM)

quote:

ORIGINAL: marcuswatney
Please remind me of the "existing surrender rule" and put up a copy of the northern half of the WiF FE Pacific map, so we can all sense how the new errata expands the existing situation in the paper game.

Original Option 50 from RAW7 aug 04
***************************
Option 50: (USSR-Japan compulsory peace) If Japan controls Vladivostok during the first war between Japan and the USSR, the Japanese player must agree to a peace if the Soviet player wants one. Similarly, if the USSR controls 3 or more resources that were Japanese controlled at the start of Sep/Oct 1939, the Soviet player must agree to a peace if the Japanese player wants one.
In either case, the new Russo-Japanese border is established by the hexes each controls. Any pocket of non-coastal hexes wholly surrounded by hexes controlled by the other major power becomes controlled by the major power whose hexes surround them.
(Example snipped)
Japan and the USSR cannot compel a peace in their second or any subsequent war.
***************************




npilgaard -> RE: WiF Annual 2008 (5/16/2008 7:02:52 PM)

quote:


In addition to hexes given up per the existing surrender rule, all hexes on the Pacific Map are surrendered to Japan.
(...)
In games terms, I don't think that Kamtchatka is part of what is given to Japan as part of this errata, as Kamtchatka is not USSR in WiF FE. It is a Territory controlled by the USSR.


As I read it, all hexes controlled (not merely being part of USSR) are given up, thus Kamchatka is given up as well.
The hexes lost 'per the existing surrender rule' are defined by control, not home country etc., and thus it is also control, as opposed to being a part of USSR itself, that defines what is given up - as I read it, at least.

Also, it somehow makes more sense - again imho - that the 'entire east' is given up, not just some area between western Siberia and Kamchatka.




sajbalk -> RE: WiF Annual 2008 (5/16/2008 7:28:36 PM)

For purposes of implementing this rule, the designer's dividing line in the West is fine. In the East, I would include the Kamchatka Peninsula (ah, memories of good time in Risk). It is a collection of Svoiet hexes that corresponds to hexes on the WiFFE Pacific map. In the paper game, the Japanese would only need to make a divisional invasion of an out of supply minor port to take the territory of the peninsula. In MWiF, the Japanese would need to make more strenuous efforts.

To get the same effect, I would second the designer's proposal.





Froonp -> RE: WiF Annual 2008 (5/16/2008 7:34:07 PM)

quote:

ORIGINAL: npilgaard
As I read it, all hexes controlled (not merely being part of USSR) are given up, thus Kamchatka is given up as well.
The hexes lost 'per the existing surrender rule' are defined by control, not home country etc., and thus it is also control, as opposed to being a part of USSR itself, that defines what is given up - as I read it, at least.

Also, it somehow makes more sense - again imho - that the 'entire east' is given up, not just some area between western Siberia and Kamchatka.

Maybe we should ask Harry if Kamtchatka should be given up by this errata. I'll ask.
My opinion is that it should not, because of the rule rationale that I gave (it is not USSR) and because it is hundred miles away from Vlad & the Japanese armies. Same for Yakutskaya for instance, it is so far away, why give it to the Japs ?




Shannon V. OKeets -> RE: WiF Annual 2008 (5/16/2008 8:44:31 PM)


quote:

ORIGINAL: Froonp

quote:

ORIGINAL: npilgaard
As I read it, all hexes controlled (not merely being part of USSR) are given up, thus Kamchatka is given up as well.
The hexes lost 'per the existing surrender rule' are defined by control, not home country etc., and thus it is also control, as opposed to being a part of USSR itself, that defines what is given up - as I read it, at least.

Also, it somehow makes more sense - again imho - that the 'entire east' is given up, not just some area between western Siberia and Kamchatka.

Maybe we should ask Harry if Kamtchatka should be given up by this errata. I'll ask.
My opinion is that it should not, because of the rule rationale that I gave (it is not USSR) and because it is hundred miles away from Vlad & the Japanese armies. Same for Yakutskaya for instance, it is so far away, why give it to the Japs ?

I have no real preference, other than simplicity. I'll post a screen shot of the 'missing' portions of the map later today.




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