isn't sicily supposed to be an island?

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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aletoledo
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isn't sicily supposed to be an island?

Post by aletoledo »

why then is there no op-fire from it then? its easy to replicate, just put the aircraft from southern italy to sicily and move the british transports from the east med to the west med.

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Uncle_Joe
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RE: isn't sicily supposed to be an island?

Post by Uncle_Joe »

Its being looked at now. It was fixed at one point, but its definately not working now...
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Maginot
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RE: isn't sicily supposed to be an island?

Post by Maginot »

Thats gonna put a major kink into the plans of us Western Allies players...
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aletoledo
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RE: isn't sicily supposed to be an island?

Post by aletoledo »

ok, thanks guys. At least I know I'm not crazy now (well not TOO crazy at least).
Big Lou
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RE: isn't sicily supposed to be an island?

Post by Big Lou »

Maginot,

Kinks in the WA players plans??? You already have Malta as an air base to provide op-fire. This bug is bad for the axis player trying to create op-fire against the invading Engilsh hordes.
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pyrhic
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RE: isn't sicily supposed to be an island?

Post by pyrhic »

i did get major interdiction running past it though....something like 3 or 4 points!
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MButtazoni
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RE: isn't sicily supposed to be an island?

Post by MButtazoni »

yes Sicily appears to be generting too many IPs and no air op-fire. we are fixing this now and based on this bug will probably put a patch in a week (or 2 at most)
Maurice Buttazoni
Project Coordinator, Playtest Coordinator

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