ORIGINAL: Joel Billings
AHQ bonuses are not given out to units that are in overloaded or out of command range units (as per the rules), it's important that you not overload AHQs
ORIGINAL: Joel Billings
Limits on maximum number of Assault HQs are now:
Date Axis Soviet
1941 4 2
1942 3 2
1943 3 3
1944 2 4
1945 2 4
My 2 cents?
This is a big, big nerf for the Germans in the Grand Campaign because you will get a whooping 33% less troops under AHQ that can gain extra fighting power by resting a turn or two. 33%!
This will make the Axis grand campaign even harder to do.
...
I wonder if you gather meta-statistics on players: which campaigns they play and after how many turns they give up.
Because I bet a pretty penny that most players play the grand campaign as Axis and stop as soon as they see that they didn't make enough advances to win (and realise that the Russians can magically teleport all over the battlefield and attack them anywhere they want once they counterattack, making a mockery of the front-lines).
I think quite a lot of us don't even play the grand campaign long enough to see the effect of the Russian AHQ nerf.
Nerving the AHQ Germans in such a huge way, isn't going to help that core-problem.