Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Moderator: Joel Billings
- HardLuckYetAgain
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 7
Showing flatline. Hoping for flatline. But need a dip down for sure though. Maybe next turn.
Showing flatline. Hoping for flatline. But need a dip down for sure though. Maybe next turn.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 7
OOB
OOB
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
ORIGINAL: Hardradi
ORIGINAL: HardLuckYetAgain
Turn 6 End of Turn
Reflections
Seen here is my rail in the south going to connect the Southern rail out of Romania with the one out of Germany. This will complete the Odessa link next turn and will then re-pick up the dual rail towards Kiev. The Romania FBD will link up the two level 2 railyards between Lvov and Chernovtsy. This was one of my AD-HOC-Musings while I was away from the game. Will see how this works out
Not clear what you are doing here are you able to provide a full overview at this stage?
I will now go over my supply network in a bit detail, as promised, starting with the center of what I am doing to support operations. Here is a picture of the Center rail network with supporting Depots with supply received this turn. I also want to point out I now set large railyards, such as Minsk, as a level 4 depot and keep it there. This way the depot will start stockpiling supplies in Storage and I want to MAX that out.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 7
Supply continued
Here is a closer view. Please note on last picture the rail line is yellow in two places. I brought an infantry division down each one of those rail lines this turn thus the yellow color.
The rail line progression through VL is crazy slow. Not because of interdiction but because of dense woods. Just to get into the hex and convert the hex is 4 points. I mean come on they are traveling down a rail line for conversion not trekking through the forest building a new one but converting it. The conversion rate in my opinion should be changed for dense woods. When there is mud you will be lucky to get two hexes converted most of the time just one. A new look on dense woods rail conversion needs to be made in my opinion.
North rail in picture will hit the Airbase Nelidovo this turn.
Center rail line is at Smolensk
I have another FBD that is completing the rail link Between Polotsk south towards Minsk next turn to bring up a 3rd dual track connection in the center.
I have all forward depots set to 4. Now that I will finally have extra AP's next turn I will start doubling up front depots to have 2-3 on the front lines. This way I can place heavily depleted units directly on the depot with HQ without traveling many miles to get to one. In example in this picture you see one level 4 depot at Durovo. Next turn I will build another 2 depots. One to the NW and one to the SE and set to level 4. This way I can pull units to refit directly on top of these. Also note I built new Fighter Airfields at Durovo. I wanted one more airfield but ran out of AP's
Supply continued
Here is a closer view. Please note on last picture the rail line is yellow in two places. I brought an infantry division down each one of those rail lines this turn thus the yellow color.
The rail line progression through VL is crazy slow. Not because of interdiction but because of dense woods. Just to get into the hex and convert the hex is 4 points. I mean come on they are traveling down a rail line for conversion not trekking through the forest building a new one but converting it. The conversion rate in my opinion should be changed for dense woods. When there is mud you will be lucky to get two hexes converted most of the time just one. A new look on dense woods rail conversion needs to be made in my opinion.
North rail in picture will hit the Airbase Nelidovo this turn.
Center rail line is at Smolensk
I have another FBD that is completing the rail link Between Polotsk south towards Minsk next turn to bring up a 3rd dual track connection in the center.
I have all forward depots set to 4. Now that I will finally have extra AP's next turn I will start doubling up front depots to have 2-3 on the front lines. This way I can place heavily depleted units directly on the depot with HQ without traveling many miles to get to one. In example in this picture you see one level 4 depot at Durovo. Next turn I will build another 2 depots. One to the NW and one to the SE and set to level 4. This way I can pull units to refit directly on top of these. Also note I built new Fighter Airfields at Durovo. I wanted one more airfield but ran out of AP's
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 7 End of Turn
Here are my depot throughputs in no particular order. Seems pretty good but I will let people tell me or not if the supply is good or not. This is closet functioning depot feeding 4th Army & 4th PZ
Here are my depot throughputs in no particular order. Seems pretty good but I will let people tell me or not if the supply is good or not. This is closet functioning depot feeding 4th Army & 4th PZ
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 7 End of Turn
Here are my depot throughputs in no particular order. Seems pretty good but I will let people tell me or not if the supply is good or not.
Here are my depot throughputs in no particular order. Seems pretty good but I will let people tell me or not if the supply is good or not.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
This is very helpful HLYA - thank you. Do you put a higher priority on the "extra" front line depots than say leadership changes or support unit movement? I'm starting to think that all my admin points should be going to supply/logistics in '41.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
ORIGINAL: smokindave34
This is very helpful HLYA - thank you. Do you put a higher priority on the "extra" front line depots than say leadership changes or support unit movement? I'm starting to think that all my admin points should be going to supply/logistics in '41.
You are welcome. Normally I dump all my points into Supply/logistics depots, construction engineers to repair damage railyard & port damage to get those level 2 railyards repaired. This game I did do a couple of leadership changes otherwise I concentrate 100% on just logistics. Without logistics you are dead in the water in my opinion. I am experimenting here and seems to be working pretty well so far. If anyone else has further insights I am all ears
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 7 End of Turn
Here are more of my depots throughputs in no particular order.
Here are more of my depots throughputs in no particular order.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 7 End of Turn
Here are more of my depots throughputs in no particular order.
Here are more of my depots throughputs in no particular order.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 7 End of Turn
Here are more of my depots throughputs in no particular order.
Here are more of my depots throughputs in no particular order.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 7 End of Turn
Here are more of my depots throughputs in no particular order.
Here are more of my depots throughputs in no particular order.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 7 End of Turn
Now that the powers to be fixed the export ports the ports are shipping out nice supply to my coastal ports further into the Soviet Union. This is a big plus. Here is a picture of an export port in Germany since the fix.
Now that the powers to be fixed the export ports the ports are shipping out nice supply to my coastal ports further into the Soviet Union. This is a big plus. Here is a picture of an export port in Germany since the fix.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 7 End of Turn
This picture is of a level 2 railyard & a port which is connected to my rail network. You can see the pumping of supplies from this port
This picture is of a level 2 railyard & a port which is connected to my rail network. You can see the pumping of supplies from this port
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 7 End of Turn
Riga
Here is Riga. I want this to become the Hub supply point for the North at the moment. (Minsk for the Center)
Riga
Here is Riga. I want this to become the Hub supply point for the North at the moment. (Minsk for the Center)
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 7 End of Turn
This shows 18th PZ getting supply from the rail network 9 hexes away after attacking last turn. Smolensk had Supplies air dropped in so it doesn't count. As you can see the more depots to draw from the better it looks.
Again, I can be totally wrong in how I am doing this. But seems pretty good and maybe someone can correct my errors.
This shows 18th PZ getting supply from the rail network 9 hexes away after attacking last turn. Smolensk had Supplies air dropped in so it doesn't count. As you can see the more depots to draw from the better it looks.
Again, I can be totally wrong in how I am doing this. But seems pretty good and maybe someone can correct my errors.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 7 End of Turn
This is the South's rail Network. I linked up the Rail out of Rumania with the Rail out of Germany this turn. I did this over going deep into the Soviet Union. Depending on what the Soviets do in the South depends on what I will do with the FBD's turn 8. I have no problem converting 2 single track lines to follow the Soviets. I also have no problem going back to the double track line to Kiev. I have not decided but now I have redundancy set up in the South and more Level 2 Railyards.
This is the South's rail Network. I linked up the Rail out of Rumania with the Rail out of Germany this turn. I did this over going deep into the Soviet Union. Depending on what the Soviets do in the South depends on what I will do with the FBD's turn 8. I have no problem converting 2 single track lines to follow the Soviets. I also have no problem going back to the double track line to Kiev. I have not decided but now I have redundancy set up in the South and more Level 2 Railyards.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 7
Odessa
You can see I set two construction engineers to repair Odessa port and railyard. The default priority is Port first but you can override that and pay AP to prioritize railyard(will be designated with an * for priority when spending AP to prioritize). I want the port fixed so I leave this alone. Please also note the the AI will assign construction engineers in between turns but if you want to make sure, which I want to do, you spend AP's to assign the Construction engineers.
Odessa
You can see I set two construction engineers to repair Odessa port and railyard. The default priority is Port first but you can override that and pay AP to prioritize railyard(will be designated with an * for priority when spending AP to prioritize). I want the port fixed so I leave this alone. Please also note the the AI will assign construction engineers in between turns but if you want to make sure, which I want to do, you spend AP's to assign the Construction engineers.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 7 End of Turn
Level 2 Railyards
You can see Odessa is a Level 2 railyard @ 37 right now. Once fixed fully she will send even more supply down the rail. Thus why I am linking level 2 railyards.
Level 2 Railyards
You can see Odessa is a Level 2 railyard @ 37 right now. Once fixed fully she will send even more supply down the rail. Thus why I am linking level 2 railyards.
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RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub
Turn 7 End of Turn
Level 2 Railyard
Kishinev isn't fully repaired but you can see this depot is pumping some supply. Now that Odessa is up Odessa will take some rail usage off the single track line, I hope. But may end up fighting the Soviets over it, but will have to see.
Level 2 Railyard
Kishinev isn't fully repaired but you can see this depot is pumping some supply. Now that Odessa is up Odessa will take some rail usage off the single track line, I hope. But may end up fighting the Soviets over it, but will have to see.
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