Sub/Destroyer changes in new patch

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ZeppoSpecs
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Sub/Destroyer changes in new patch

Post by ZeppoSpecs »

Sorry for the newbie question, but can someone spell out how submarine combat is different with the changes in the new patch?
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Tanaka
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RE: Sub/Destroyer changes in new patch

Post by Tanaka »

ORIGINAL: ZeppoSpecs

Sorry for the newbie question, but can someone spell out how submarine combat is different with the changes in the new patch?

Subs will survive better now...
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Bavre
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RE: Sub/Destroyer changes in new patch

Post by Bavre »

The old and rather weird way to most efficiently deal with subs can be found in post 1 point 3 of this thread
https://www.matrixgames.com/forums/tm.a ... =&#5017484

This worked because subs had def 0 vs all surface ships. In the patch the def was raised to 1, so no more cost free softening up of subs with battleships.
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OldCrowBalthazor
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RE: Sub/Destroyer changes in new patch

Post by OldCrowBalthazor »

ORIGINAL: Bavre

The old and rather weird way to most efficiently deal with subs can be found in post 1 point 3 of this thread
https://www.matrixgames.com/forums/tm.a ... ey=�

This worked because subs had def 0 vs all surface ships. In the patch the def was raised to 1, so no more cost free softening up of subs with battleships.

I'm so happy about this sub fix advocated by Tanaka, even though I mostly play Entente in MP's lol

Here's something I want to reveal. I never as Entente put ASW on capital ships, as I thought it was gamey with the older versions. I never told my opponents this...but its all true. However, I would occasionally ram the annoying little fellas, but, haha, this could be a dangerous exercise against yoked out U-boats..but it satisfied my inner feeling about fair play and historical accuracy [:D]
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ZeppoSpecs
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Joined: Mon May 10, 2021 4:51 pm

RE: Sub/Destroyer changes in new patch

Post by ZeppoSpecs »

Belated thanks for all the helpful replies :)
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